Thomas Jentzsch #26 Posted January 16, 2004 I thought I read that you were responsible for that being in there. Yup, that was me. The horror! I don't think I even have the roms for the B. Bears and Smurf. But I know where the audio files are. Just ask, someone will have them. Quote Share this post Link to post Share on other sites
Lemmi #27 Posted January 16, 2004 First sugestion: never ask for a ROM site. If its 2600-related and its not on Atari Age then there is a good reason why not. AtariAge generously offers every 2600 ROM unless they make a smart choice not to for legal or ethical reasons. HEY CAN YOU SEND ME ALL THE ROMS AA DOESNT HAVE? PLEASE like right NOW Quote Share this post Link to post Share on other sites
bjk7382 #28 Posted January 16, 2004 I don't think I even have the roms for the B. Bears and Smurf. But I know where the audio files are. Just ask, someone will have them. Nevermind, AA actually has them but they didn't come with the huge bunch I downloaded from somewhere else. I am going to try to get them to work right now Quote Share this post Link to post Share on other sites
Eckhard Stolberg #29 Posted January 16, 2004 It's not that they play badly so much as it is control, I think . . . Odd that the GBA's L/R buttons make better paddles than an analog PC controller . . . Ought to figure out how that was done, since it totally owns mouse-as-paddle, IMO. The GBA version of the Activision Anthology hasn't been released over here, so maybe you could describe how the controls for Kaboom work. Does it make use of the analog nature of the buttons (pushing harder makes the paddle move faster), or is it just "push left to move the paddle left"? If it's the later, we already have something like this in z26. We use the cursor keys or the directional control on a PC joystick for this though, so it might not feel quite as nice for you. About the mouse-as-paddle emulation: John and I don't like it too much either. This is why we both use a trak-ball on our PCs instead. And actually, I like the interface or lack thereof. But one question (maybe you answered this in the Communist Mutants thread, but that's way down the page now). . . How are multi-load Supercharger games handled? OK, you have individual files for each load, which are 8448 bytes big and have an .a26 extension, right? Then you have to open a command line prompt in the directory with these files and type something like this: copy /b LOAD1.A26+LOAD2.A26+LOAD3.A26 GAMENAME.BIN This should result in a file named GAMENAME.BIN which has all the loads for the game in it. You can use this binary with PCAE, Stella or z26 just like any other 2600 game. Ciao, Eckhard Stolberg Quote Share this post Link to post Share on other sites
Trooper #30 Posted January 19, 2004 Thomas Jentzsch Wrote: Better use eMule now. Any particular reason? /Troop Quote Share this post Link to post Share on other sites
Thomas Jentzsch #31 Posted January 19, 2004 Thomas Jentzsch Wrote: Better use eMule now. Any particular reason? Kazaa lite doesn't work anymore and Kazaa is full of Spyware. Just download a tool like e.g. Ad-aware and you'll see what I mean. Quote Share this post Link to post Share on other sites
NovaXpress #32 Posted January 19, 2004 Kazaa Lite works just fine. Why bother with multi-load Supercharger ROMs when single-load versions are available? Quote Share this post Link to post Share on other sites
Thomas Jentzsch #33 Posted January 19, 2004 Kazaa Lite works just fine. AFAIK it is not distributed or updated anymore. Quote Share this post Link to post Share on other sites
Nukey Shay #34 Posted January 19, 2004 Doesn't matter at the moment, it still works Quote Share this post Link to post Share on other sites
Cootster #35 Posted January 19, 2004 It's not that they play badly so much as it is control, I think . . . Odd that the GBA's L/R buttons make better paddles than an analog PC controller . . . Ought to figure out how that was done, since it totally owns mouse-as-paddle, IMO. The GBA version of the Activision Anthology hasn't been released over here, so maybe you could describe how the controls for Kaboom work. Does it make use of the analog nature of the buttons (pushing harder makes the paddle move faster), or is it just "push left to move the paddle left"? If it's the later, we already have something like this in z26. We use the cursor keys or the directional control on a PC joystick for this though, so it might not feel quite as nice for you. About the mouse-as-paddle emulation: John and I don't like it too much either. This is why we both use a trak-ball on our PCs instead. Yeah, I need a trackball, all right. And the controls on GBA Acti Anthology seem to utilize the analog components, as it does not act anywhere near as smooth on VBA, which I doubt has a facility to do them exactly. Not sure if it'd even be possible to do it on PC . . . Just a thought, though, is scroll wheel-as-paddle possible? I could grow to like that. And actually, I like the interface or lack thereof. But one question (maybe you answered this in the Communist Mutants thread, but that's way down the page now). . . How are multi-load Supercharger games handled? OK, you have individual files for each load, which are 8448 bytes big and have an .a26 extension, right? Then you have to open a command line prompt in the directory with these files and type something like this: copy /b LOAD1.A26+LOAD2.A26+LOAD3.A26 GAMENAME.BIN This should result in a file named GAMENAME.BIN which has all the loads for the game in it. You can use this binary with PCAE, Stella or z26 just like any other 2600 game. Thanks muchly. Odd that the commonly distributed rom sets that exist for those who know where to find them don't include concatenated ones, or at least the version I have didn't. Quote Share this post Link to post Share on other sites
raindog #36 Posted January 19, 2004 Does it make use of the analog nature of the buttons (pushing harder makes the paddle move faster) While the Gamecube's shoulder buttons are analog (or at least pressure-sensitive), the GBA's buttons are all plain old buttons like we had on the 2600, as far as I can tell. Rob Quote Share this post Link to post Share on other sites