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StanJr

SMB2/Dokie Dokie

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How much of a clone of Dokie Dokie Panic is Super Mario 2? I've only ever heard of this Dokie Panic nonsense and grew up with SMB2. I am the undisputed Master of SMB2, I just finished beating it with 99 extra lives (the max) and was wondering if Dokie offered any alternative challenges at all??

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There isnt anything different about the games except the main cast of heros is replaced by Mario sprites, you should try playing the real SMB2 (japan)

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The Long Answer: Read this link. It's exactly what you're asking for.

 

The Short Answer: There are many graphical changes, some better animation in SMB2, DDP doesn't have characters "get small" (They decided this was a Mario hallmark I guess, and added it in), and DDP has a whole intro movie. Aside from the addition of Clawgrip, all the levels are apparently the same, as is the gameplay (except in DDP, it doesn't seem like you can change characters between levels)

 

--Zero

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if you speak of what is called "Lost Levels" on SMB All Stars, I AM playing it and it is HARD! Reverse Warps? What the fork? :x :x :x :x :x :x

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Oh, and you can't "Run" by holding the B button in Doki Doki Panic... this makes the game play quite a bit different from SMB2 (moreso than you realize at first... you use the super jump a lot more often, since jumping suddenly becomes harder, and holding B while walking over a vegetable will automatically pick it up and throw it. It's really weird.)

 

Oh, and if anyone is interested, I can host the rom for Doki Doki Panic. It took me quite a while to find it actually.

 

--Zero

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If you know where to get FDS disk images, it's pretty easy to get. But hard otherwise, because most people just carry "OMG TEH GOOD XXX SETS I LUBZ TEH COWERING!!11111"

*has no real resepct for the Good tolls, which are horribly inaccurate in many cases*

 

Doki Doki Panic doesn't let you change characters at all.

You select a character at start, and you're stuck for the entire playthrough.

It also allows saving.

And the save tracks all 4 chars independently.

So it's really like getting 4 slightly diffrent games in one.

...

Well, I'm sure that's what marketing claimed. :)

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I love SMB2, it was my favorite of the series. In the NES version, you could get unlimited extra lives, in an old school kindof way, the characters used for lives turned ascii after 99. i love that slot machine mini game. If you want unlimited coins, pick up coins in subspace and kill yourself within subspace. then you can return to that space and harvest more coins as often as youd like (within your number of lives of course).

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"OMG TEH GOOD XXX SETS I LUBZ TEH COWERING!!11111"

 

Y'know, I like the general idea of the GoodXXXX tools, and I have no real complaints about completists who want whole sets (although I never really understood the compulsion very well), but it really bothers me to see people striving to get all the bad dumps or overdumps in some sets. I've seen many floods on usenet that were COMPLETELY bad dump floods! For crying out loud, this is useless data that you will never use (and possibly might not even be able to use). It's a complete waste of bandwidth and hard drive space (almost half of GoodLynx is overdumps), and the whole point (as I see it) of the GoodXXXX tools flagging roms as bad dumps was so that you could get rid of them and replace them with known good dumps.

 

Sorry to go on a rant... it's just a pet peeve of mine.

 

Anyways, in an attempt to provide actual value to this post, here's some downloads:

 

Doki Doki Panic FDS disk image

FDS BIOS Rom

 

I actually had a harder time finding that bios rom than I did finding Doki Doki Panic itself. I think I ended up downloading it blindly from some japanese site that I couldn't read.

 

--Zero

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you could get unlimited extra lives, in an old school kindof way, the characters used for lives turned ascii after 99.  

 

Did not know that, I was playing it on All Stars. I'll have to pop it in the NES and see how far up I can roll the extra life counter. It CAN'T be infinite. :D :D :D :D :D :D :D :D

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Stan, didn't I send you a NES emu disc for the Dreamcast? (or is my memory failing :ponder:) If I did, the doki doki panic should be there ready to play in more or less perfect form under the FDS directory.

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no you sent me a DAPHNE emu disc for PC. Which I am very grateful for, thank you. :) :) :) :)

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"OMG TEH GOOD XXX SETS I LUBZ TEH COWERING!!11111"

 

Y'know, I like the general idea of the GoodXXXX tools, and I have no real complaints about completists who want whole sets (although I never really understood the compulsion very well), but it really bothers me to see people striving to get all the bad dumps or overdumps in some sets. I've seen many floods on usenet that were COMPLETELY bad dump floods! For crying out loud, this is useless data that you will never use (and possibly might not even be able to use). It's a complete waste of bandwidth and hard drive space (almost half of GoodLynx is overdumps), and the whole point (as I see it) of the GoodXXXX tools flagging roms as bad dumps was so that you could get rid of them and replace them with known good dumps.

 

Sorry to go on a rant... it's just a pet peeve of mine.

If you think GoodLynx is bad...

Over HALF of the "Good" NES set is bad dumps, overdumps, and hacks.

Plus translation patches, occasionally multiple versions. Despite some translators contacting him and asking him to remove them from the database.

 

 

And my peeve with the tools in general is more that Cowering doesn't really know what he's doing.

There's mixes of japanese titles, translated titles, MIStranslated titles, and just plain WRONG titles. And data codes(the various test carts are NOT public domain, and the SNES Nintendo Power games did NOT come from a gaming magazine).

Then there's games that he refers to solely by subtitle instead of main title(he fixed most of those after that one half-baked dumbass idea met with very poor reception, but he missed several).

 

And inconsistent naming patterns within a series. It's bad enough that he can't decide what form of name he wants to use for the overseas games, he can't even stick to one form within a given series.

 

 

 

GoodNES gets more flak than the other tools from me because it's also near-useless.

 

In NES emulation, the header is VERY important, since unlike most other systems, NES games have a lot of important stuff that's not in ROM. The specific memory mapper(which is also a coprocessor or add-on chip in many cases, adding capabilities to the NES BESIDES more ROM space) and the 2 mirroring jumpers are major ones.

 

GoodNES has NO header handling at all. It only looks at the actual dump.

This causes problems with most emulators, because there's a LOT of ROM images out there with bad headers.

 

I consider NESToy a very important tool for NES ROM image management, despite it's relatively small database, because that database includes header data. And it can fix bad headers.

 

...

 

Okay, I'm through bitching for now.

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