Heaven/TQA #1 Posted January 29, 2004 ;mode9++ ;code by fox/tqa ;check for details ;www.s-direktnet.de/homepages/k_nadj/mode9++.html org $4000 lda #<dli sta $200 lda #>dli sta $201 lda #$22 sta $22f lda #<dl sta $230 lda #>dl sta $231 lda #$40 sta $26f lda #$c0 sta $d40e jmp * dli pha sta $d40a lda #13 sta $d405 lda #3 sta $d405 pla rti ; 2 blank lines, 1 line of mode dl dta $90,$6f dta a($f000) ; 29 times $8f,$2f => 58 lines dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f,$8f,$2f,$8f,$2f,$8f,$2f dta $8f,$2f dta $41 dta a(dl) mode9.zip Quote Share this post Link to post Share on other sites
Heaven/TQA #2 Posted January 30, 2004 ok... sorry for posting several times... (there seem to be a lag...) here is another little mode10++ fx... it does simply scale a 80x60x10 texture via "hardware"... i guess on C64 you would call that method FLD - flexible line distance... mode9b.zip Quote Share this post Link to post Share on other sites