Pocket Posted February 5, 2004 Share Posted February 5, 2004 Hi ! I'm looking for 2 Lynx programs to generate sound on Lynx : HSFX WAV2LSF Thank you for your help ! Quote Link to comment Share on other sites More sharing options...
TailChao Posted February 5, 2004 Share Posted February 5, 2004 Ask Harry for HSFX, I have'nt seen WAV2LSF anywhere..... c'ept for the dead link on the BLL homepage Quote Link to comment Share on other sites More sharing options...
Pocket Posted February 5, 2004 Author Share Posted February 5, 2004 Thanks TailChao. And you, what program do you use to generate sound on your game ? Quote Link to comment Share on other sites More sharing options...
FagEmul Posted February 5, 2004 Share Posted February 5, 2004 Hello, what is the best things to have sound and music for lynx coding ? Quote Link to comment Share on other sites More sharing options...
TailChao Posted February 6, 2004 Share Posted February 6, 2004 Thanks TailChao. And you, what program do you use to generate sound on your game ? Zonik is soundless on the lynx hardware, but will make use of an upgrade I designed. Hello, what is the best things to have sound and music for lynx coding ? Go with HSFX and the other amiga dev utilities. Quote Link to comment Share on other sites More sharing options...
FagEmul Posted February 6, 2004 Share Posted February 6, 2004 where to find HSFX and the other amiga dev utilities ? Quote Link to comment Share on other sites More sharing options...
TailChao Posted February 6, 2004 Share Posted February 6, 2004 where to find HSFX and the other amiga dev utilities ? As I said earlier to Pocket, ask Harry Dodgson, he should have them. Quote Link to comment Share on other sites More sharing options...
romualdl Posted February 7, 2004 Share Posted February 7, 2004 HI there, I'm also trying to work on lynx stuff and sound is a p**n in the ***... Well thx for your prompt answers Tailchao. As far as Harry's concerned I think (but I may be wrong) that Fagemul has sent him a mail but never got any reply... After some time trying to figure out how to use .lsf files within the code we managed to get some sound (hurrah). But still, that will not do the trick for music. So how do you guys manage(d) to put all those stuff in your games? I mean I know there are some tools around but are there some tricks or other things to avoid??? Romu Quote Link to comment Share on other sites More sharing options...
+karri Posted February 7, 2004 Share Posted February 7, 2004 Hi, I have a small tool for finding instrument sounds and a music library for C-developement and BLL-developement. If you send me your email I can send you the code. You may browse this forum looking for abcmusic to find out more about it. -- Karri Quote Link to comment Share on other sites More sharing options...
FagEmul Posted February 7, 2004 Share Posted February 7, 2004 oh, great fagemul@hotmail.com thks Quote Link to comment Share on other sites More sharing options...
+karri Posted February 8, 2004 Share Posted February 8, 2004 I have some problems with sending mail. I am keeping a copy available for upload for a few days at http://sipo.fi/abcmini.zip -- Karri Quote Link to comment Share on other sites More sharing options...
FagEmul Posted February 8, 2004 Share Posted February 8, 2004 thanks for this. but some questions How to use How to include abcmusic.m65 Quote Link to comment Share on other sites More sharing options...
+karri Posted February 9, 2004 Share Posted February 9, 2004 abccreator.o is run in Lynx You move the cursor using the joypad and press A or B on buttons. (B autorepeats). Basically you create an ASCII description of what you want to play. Like: tune = "CDEFG"; channel = 0; abcmusic(channel, tune); You can also mix in instrument commands like On = octave n=0..6 Xn = XOR taps n=0..511 In = integrate n=0..1 Vn = volume n=0..127 Tn = time n=0..255 Rn = ramp up (attack) n=0..127 Hn = hold n=0..255 Kn = kill sound (decay) n=0..127 To find good values for instruments use abccreator.o You can then write your own tune like: tune = "O1 X7 I0 V40 T22 R40 H2 K1 |:CCCE DDDG FFDD C4:" The sounds you can use are: CDEFGABcdefgab ~ - lower = - higher Length of a note can be extended by 2,3,4 |: = start of a chorus : = repeat chorus ' ' = spaces are ignored. They are not required anywhere. I added them for readability. The tune should end in character 0. You can run tunes on multiple sound channels simultaneously by calling abcmusic several times: silence(); abcmusic(0, tune0); abcmusic(1, tune1); abcmusic(2, tune2); abcmusic(3, tune3); If you don't know how to use the linker to add abcmusic.m65 to your compilation you can add #asm as the first line in abcmusic.m65 and #endasm as the last. Then you just add #include "abcmusic.m65" to your C-program. -- Karri Quote Link to comment Share on other sites More sharing options...
+karri Posted February 9, 2004 Share Posted February 9, 2004 I just heard that Panther does not like my code Well. In case you still want to try it out I compiled the tools required to work with it on a friends Windows XP machine. You can pick them up for a few days from: http://sipo.fi/winlynx.zip These are just command-line tools (cc65, link65, lyxass, sprpck etc.). You need to add C:lynxnewcc65bin to your path. You need to unzip the archive to C: And you may also need to change RM=rm -f to RM=del and CP=cp to CP=copy in the abcmini/makefile. Compiling everything is done by cd abcmini make (There is a WindowsXP compatible make utility in C:lynxnewcc65bin) -- Karri Quote Link to comment Share on other sites More sharing options...
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