CabaretVoltaire Posted February 6, 2004 Share Posted February 6, 2004 I'm working on a Puyo Puyo type game (basic "engine" is finished now!) and was wondering which direction to take it in: 1) Vs style You fight against AI opponents. Each time someone clears some blocks, some blocks are transfered to their opponents side. So the more you clear the harder it is for your enemy. You play increasingly hard opponents until you get to the "boss" and complete the game. 2) Continuous No enemy, you keep playing and playing and playing. The point isn't to complete the game, it's to get a highscore. The higher your score the faster the game gets. 3) ?? suggestions ?? I would add both, but for option 1 two games will be on the screen at once (so I would display the game normally) and for option 2 only one game will be on the screen so I would display the game vertically (like Klax for example). Doing both options would mean two sets of graphics (and so a bigger rom, and a bigger more expensive cart if I'm lucky enough to get it published). Quote Link to comment Share on other sites More sharing options...
Pocket Posted February 6, 2004 Share Posted February 6, 2004 1) Nothing to add, excellent 2) Classical mode , essential 3) 2 player mode via comlynx ? Quote Link to comment Share on other sites More sharing options...
chris_lynx1989 Posted February 7, 2004 Share Posted February 7, 2004 try and avoid doing a vertical screen game,they are not well received and real playable on a lynx for many lynxers. just my 2 cents worth as a real veteran lynx owner. --the lynxer Quote Link to comment Share on other sites More sharing options...
+Sauron Posted February 7, 2004 Share Posted February 7, 2004 I agree with chris_lynx1989, I personally can't stand having to hold the Lynx vertically. I say include as many options as possible in the game; the more, the better. That way anyone who purchases the game will feel they are getting a better value, as well as giving people more of a choice as to what game mode to play. Can't wait to see it! Quote Link to comment Share on other sites More sharing options...
romualdl Posted February 7, 2004 Share Posted February 7, 2004 Hi, Well whatever the game mode, such a project is great. If you really want to know I would say like Pocket but getting 2 lynxes workong together may not be that easy haven't had a look at this yet). Romu Quote Link to comment Share on other sites More sharing options...
D-lag Posted February 7, 2004 Share Posted February 7, 2004 I'd say both modes, with horizontal display, so you don't have to make two sets of graphics and we can enjoy both modes Furthermore, it will make things easier for you in case you think of a comlynx mode Quote Link to comment Share on other sites More sharing options...
Clock Posted February 8, 2004 Share Posted February 8, 2004 I like the sound of both options but my preference is option 2 but in horizontal mode as like most people I hate vertical games. Quote Link to comment Share on other sites More sharing options...
agradeneu Posted February 9, 2004 Share Posted February 9, 2004 Klax was an exellent game and I like it to play the Lynx vertically. Anyways its great news. Concerning the play modes - I would prefer a battle mode vs. cpu or vs. a friend via comlynx. Quote Link to comment Share on other sites More sharing options...
CabaretVoltaire Posted February 9, 2004 Author Share Posted February 9, 2004 I meant to upload this earlier but forgot.. This is the first working/playable build It's one player only and is pretty slow (very, very unoptimised.. very slow code). It's also ugly and has a bug.... puyo.zip Quote Link to comment Share on other sites More sharing options...
Pocket Posted February 10, 2004 Share Posted February 10, 2004 Pretty slow ??? It's too fast on handy ;) Quote Link to comment Share on other sites More sharing options...
CabaretVoltaire Posted February 10, 2004 Author Share Posted February 10, 2004 Pretty slow ??? It's too fast on handy ;) lol, it could be faster It's doing loads more work than it should be doing.. Quote Link to comment Share on other sites More sharing options...
CabaretVoltaire Posted February 10, 2004 Author Share Posted February 10, 2004 Right, I've drafted out the AI in javascript and it's pretty good.. I've left it going for about 2 hours and it's still showing no signs of losing, and has a score of over 3,000 (that's one point per block removed). So things are looking good there. I'll rewrite the AI routines in C over the next few days.. There's a known bug I have to fix in the collision detection (you can rotate your blocks into previously dropped ones), and I have to change the system a tiny bit as this wont be a straight foward puyo clone.. Once that stuff is done I'll post another alpha, and spend some time doing proper testing.. I'll be greatful if you guys could give it a try and let me know if you find any bugs, and also give me some feedback on the game mechanics. Once I'm happy that it's bug free and that the game system is well balanced and fun I'll move onto graphics and sound Sadly I don't think I'll be doing comlynx as I would have to buy another Lynx + 2 eeprom carts.. I'll see if I can get anywhere using Handy. The game engine is wrote in such a way that adding comlynx support shouldn't be that difficult, it's just a case of being able to test it Quote Link to comment Share on other sites More sharing options...
Pocket Posted February 11, 2004 Share Posted February 11, 2004 No problem for testing ! Quote Link to comment Share on other sites More sharing options...
eric_ruck Posted February 11, 2004 Share Posted February 11, 2004 Oh, that's Puyo...I've seen it under different names. Cool, keep up the good work. Eric Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.