emkay Posted April 7, 2004 Share Posted April 7, 2004 Well it's just another experimental... you know it... tune... Please listen through it...play it on the real HW and take a listen to the soundings.... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 7, 2004 Author Share Posted April 7, 2004 Some Info: It's one POKEY It's single VBI speed. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 7, 2004 Author Share Posted April 7, 2004 And now guess why I called this ZX64 Quote Link to comment Share on other sites More sharing options...
analmux Posted April 7, 2004 Share Posted April 7, 2004 I did listen to both tunes and I have some questions, and I've made some recordings again of the tunes on my real XL: about TEST.XEX: I've selected a part with bassdrums: http://www.phys.uu.nl/~bpos/mp3/xa.mp3 Is it possible to make the bassdrum sound a little shorter (and faster) and less cracky? I still think it's a very ugly bassdrum sound, and Atari can make far better bassdrum sounds. I've heard one on a track from the Forever5 disk. I think this track is not in the right musical balance, but sound-technically it's very complex. about ZX64.XEX: I've selected the most interesting part: http://www.phys.uu.nl/~bpos/mp3/xb.mp3 How????? My first thoughts were: wow this sounds like a real electric heavy metal guitar. I assume you didn't use any samples (as I do not hear any sample-artefacting/aliasing), but a (maybe 16bit) filtered voice instead, am I right? Quote Link to comment Share on other sites More sharing options...
analmux Posted April 7, 2004 Share Posted April 7, 2004 ...did you use any special tricks for the guitar sound?? .....like the timed filtering (discussed on atariarea.histeria.pl) to generate asymmetric squarewaves without any cpu intervention. Does RMT support that? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 7, 2004 Author Share Posted April 7, 2004 ...did you use any special tricks for the guitar sound?? .....like the timed filtering (discussed on atariarea.histeria.pl) to generate asymmetric squarewaves without any cpu intervention. Does RMT support that? It is simple filtering. BTW: What do you guess, why i called it ZX64? Here is the RMT file: Quote Link to comment Share on other sites More sharing options...
emkay Posted April 8, 2004 Author Share Posted April 8, 2004 @Analmux Once... 'some' days past since ... I wrote a small tune on the ATARI with a "clean sine-like sounding" flute. Be shure... POKEY can create every tone that a SID can do.... and more. Don't you agree... after listening to the "guitar-like" sounding, that software-synthesis only for deeper notes would be enough to create phantastic (refering to the instruments) musix with the POKEY chip? To our polish friends: can anyone post this ZX64 (mainly the executable and MP3s) onto Atariarea...? Quote Link to comment Share on other sites More sharing options...
analmux Posted April 8, 2004 Share Posted April 8, 2004 Yes, but in which way can you call this softsynth if it's only 50 Hz updatings? What do we need samples for now??? EDIT: No, I misunderstood again. Yes I think I get your point now. 50 Hz updatings for complex voices, and remaining softsynth for cool bass notes Very nice by the way, could you play two guitars at the same time? I'm gaining ideas to convert a well-known pop song ["by the way" from the Red hot chili peppers: i'd like to hear this tune from my single pokey] with some guitars, after all it now seems possible, though I'd need a very low grungy guitar. I'll be a few days off now (weekend trip with girlfriend and exams), next weekend I'll be back here. ...b.t.w....(off-topic), I found a way to make MacDoh's style hamburgers at home. eating one right now Quote Link to comment Share on other sites More sharing options...
analmux Posted April 8, 2004 Share Posted April 8, 2004 ...there is a link to this thread now, on atariarea... Quote Link to comment Share on other sites More sharing options...
analmux Posted April 9, 2004 Share Posted April 9, 2004 Another question for Emkay that popped in my mind: I can't play sound directly in the RMT editor win32 application. It says that some .dll's are lost. Do you have'em? I'd really like to hear directly what I'm doing in the editor. Quote Link to comment Share on other sites More sharing options...
MaPa Posted April 9, 2004 Share Posted April 9, 2004 http://www.infos.cz/raster/atari/sa_librar...a_libraries.htm Quote Link to comment Share on other sites More sharing options...
emkay Posted April 9, 2004 Author Share Posted April 9, 2004 Very nice by the way, could you play two guitars at the same time? Simply switch off the 1,79MHz on channel 3. But be patient that on the emulation you will get big disharmonics when playing two of them at the same time. I'm gaining ideas to convert a well-known pop song ["by the way" from the Red hot chili peppers: i'd like to hear this tune from my single pokey] with some guitars, after all it now seems possible, though I'd need a very low grungy guitar. This will be a big problem without 16 bit. But you may switch to 16khz to gain deeper notes at all. Or you try using TMC that seems to have the needed features right now. I'll be a few days off now (weekend trip with girlfriend and exams), next weekend I'll be back here. ...b.t.w....(off-topic), I found a way to make MacDoh's style hamburgers at home. eating one right now OK... if you'll tell us the recipe , we'll wish you a nice Weekend Quote Link to comment Share on other sites More sharing options...
samurai Posted April 9, 2004 Share Posted April 9, 2004 emkay ... great job ... i am really surprised .. i like the instrument a lot ... i would like to use more such a great instruments in next covers ... so keep working and invent a new piano for us ... greetings @analmux: better bass lines can be made if use bass instruments in more than one channel .... as Xray does ... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 9, 2004 Author Share Posted April 9, 2004 OK. nothing special, but i wanted it to do Update!!! I putted another test into the zip. Besides "wild" you see "some bass".... a nice bass imho, but you have some high noise with it... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 This is the last for now.. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 It seems I found the way I created the instruments for ADMIRANDUS once Quote Link to comment Share on other sites More sharing options...
Bryan Posted April 10, 2004 Share Posted April 10, 2004 I noticed that every once in a while a note will "cancel out" (go silent). I'm guessing this is dependant on the cycle on which it is started. Since setting SKCTL to 0 resets all counters within POKEY, it's possible to control the tune on a deterministc-cycle basis. Could these silent notes then be avoided with a custom playback routine? -Bry Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 I noticed that every once in a while a note will "cancel out" (go silent). I'm guessing this is dependant on the cycle on which it is started. Since setting SKCTL to 0 resets all counters within POKEY, it's possible to control the tune on a deterministc-cycle basis. Could these silent notes then be avoided with a custom playback routine? -Bry Well... I am truely searching for a "reset" and it must be possible to set it manually. If this silent notes would be a normal "flanger" effect, it would be simply corrected by switching volume to 0 for a short time. But this really must be a HW-thing because this v. trick does not work. It seems that a hw-Reset DOES work, because when playing a tune, every first pattern is played correct. Perhaps Raster has a solution? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 Ok... no problem without a solution... When playing for a short time a very high note with generator "8" and no filter offset, the sound seems to be stable. The only worse is that the noise has to be played with volume 1 at min. Playing the note with volume 0 doesn't affect anything. I hope, it is a "feature" of RMT and not a bug of the pokey and RMT doesn't simply play a note with volume 0 ? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 This Guitar/Violin sound makes me nervous. Any Ideas to fix this "not playing" of a note... the noise technique does not work in the song below... BTW: I recognized... it is truely not possible to create the flute with the available emulation. Is TMC able to produce executable files? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 OK... its the last ... i promise Quote Link to comment Share on other sites More sharing options...
Bryan Posted April 10, 2004 Share Posted April 10, 2004 Very cool. There are so many useful things about Pokey that went undocumented. -Bry Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted April 10, 2004 Share Posted April 10, 2004 That is an intresting violin sound. It seems like it could have some potential for a cool sounding song. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2004 Author Share Posted April 10, 2004 Actually, I like the "piano" sound more. BTW: I posted the RMT files intentionally not. Has anyone an idea, how pokey is able to play a "soft" and "body" inhabiting "piano" sound ? The winner will get the right answer Quote Link to comment Share on other sites More sharing options...
Bryan Posted April 10, 2004 Share Posted April 10, 2004 Did one of the examples have a piano sound? Which one? -Bry Quote Link to comment Share on other sites More sharing options...
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