emkay Posted February 12, 2005 Author Share Posted February 12, 2005 Through the cause of searching for a better bass-tone, the floating of the tune was "off" ..... to compare it with a clock: While playing, sometimes its 2 o'Clock sometimes it's a quarter past 2 ... I tried to manage a better floating in this... and I think it was a (small)success... So I called this the "getting better mix" Quote Link to comment Share on other sites More sharing options...
emkay Posted February 13, 2005 Author Share Posted February 13, 2005 It may be a paradox to say "play high tones higher to get a deeper note"... but: Using 1,79MHz with generator "2" gives a dirty noise that can be used for some high-guitar-sounds... generator "2" gives the ground note some additional distortion... which means a better ground tone plus some harmonics... driving the pitch 2-3 octaves higher, reduces the harmonics, because they are to high to be recognized, which results in a more clean sounding. At this point, again, the emulation sounds extremely different to the original thing. I think I managed it fair enough, but only on the original thing full finetuning is possible. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 16, 2005 Author Share Posted February 16, 2005 After "million"-times of testing a sound in RMT, saving it, exporting, it, exiting RMT, loading the emulator, checking the whole tune, exiting the emulation, loading RMT.... I found a way for an arpeggio on the 1,79MHz channel which fits best to the tune (imho).... it's a simple sounding without any reverb On the other hand, it is a way to use two arpeggios on two different channels and without one channel is interfering the other... Quote Link to comment Share on other sites More sharing options...
emkay Posted February 20, 2005 Author Share Posted February 20, 2005 The sounds of pokey... In regular I am having problems with the start of a tune. This time I did a quick conversion with some sounds I thought, they would fit to the tune... Perhaps one still don't like it, "this" pokey sounding fits perfect to the the tune (somehow better than the original mod) especially at the start. The tune is done to listen the first 60 seconds...the rest isn't done yet. Any feedback about continuing the tune? Quote Link to comment Share on other sites More sharing options...
emkay Posted February 20, 2005 Author Share Posted February 20, 2005 Due to the high response .... .... an updated version with some very cool parts, some nice parts and some worse parts. Again, full finetuning is only possible on the real hardware...imho Quote Link to comment Share on other sites More sharing options...
emkay Posted February 20, 2005 Author Share Posted February 20, 2005 This is a Mod file that uses 4 voices to create some stereo effects. Those stereo effects are useless on a mono soundchip as POKEY is. Using 15kHz makes pokey sounding low-biased, which is great for cool drums and baseline. The "high voice" gives straight and clear notes... But, the main voice (that still uses two voices (for stereo effects), which could be used on a 16 bit channel with 1,79MHz oscillation) suffers by the lacking 16bit support. So the huge (musical-) rage of the combination of 15kHz bass (octaves 1-4) 1,79MHz high sounding(Octaves 6-9) plus 16 bit (with generator "a" or "6"(octaves 1-7)) ... is still unused ... but I am satisfied with the tune, so far (including the restrictions of the available software) Quote Link to comment Share on other sites More sharing options...
emkay Posted February 21, 2005 Author Share Posted February 21, 2005 Hm.... the tune it's getting genious...(for my taste at least ) Somewhere between YM and Amiga... 4 Channels plus sounds an AY/YM is not capable of.... why not In german we would say "das geht ab" Quote Link to comment Share on other sites More sharing options...
emkay Posted February 22, 2005 Author Share Posted February 22, 2005 Last one of this... It's a really genious thing now... Finally thinking (again) about... -It's a MOD file which is "optimized by samples" , converted to pokey 4 voice option -POKEY has more capabilities with the 3 channel option, which is not usable as needed in RMT (missing full POKEY support) So, It's a tune "with drive in it", it's the sort of tune which is recommended to enhance demos and their presentation. And...even though ... on the AMIGA "more noisy" tunes became "classic" ! , the question "of all time" is: Why is/was this type of Music never used on the A8? Quote Link to comment Share on other sites More sharing options...
emkay Posted February 24, 2005 Author Share Posted February 24, 2005 Short message: POKEY HIFI Quote Link to comment Share on other sites More sharing options...
emkay Posted February 25, 2005 Author Share Posted February 25, 2005 OK... several "click"s removed. some volume corrections, and one part has a "better" sounding. What's better than a medley to search for sound-combinations. BTW: It's still one pokey at 1 vbi(50Hz)speed... and all times all four vioces are used. Isn't the accuracy interesting with that pokey can sound at deeper notes? Well, not all parts are sounding perfect, but the difference makes the whole tune more interesting. And, referring to the thread "well said" : -Sound is your secret weapon -Don't be afraid to break the rules -Keep your sense of humor ... it all fits to the tune. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 26, 2005 Author Share Posted February 26, 2005 Several changes plus "RMT override" ... Quote Link to comment Share on other sites More sharing options...
emkay Posted March 2, 2005 Author Share Posted March 2, 2005 Last one of this... Did a rework on that tune... now the 4 voices are more recognizable... ... and ... imho... it fits better to the original now (exept the drum)... Quote Link to comment Share on other sites More sharing options...
emkay Posted March 3, 2005 Author Share Posted March 3, 2005 Another try.... shall I finish it? Quote Link to comment Share on other sites More sharing options...
emkay Posted March 3, 2005 Author Share Posted March 3, 2005 nearly finished "enjoy the silence"... Quote Link to comment Share on other sites More sharing options...
emkay Posted March 4, 2005 Author Share Posted March 4, 2005 Hm... I don't like the bass generators "C" & "E" for making music, because the never sound the same.... I gave it a try to enhance the baseline in "enjoy the silence"... but I'm not shure about it. The other tune (oxygen) is a 4x speed test which sounds partially like the "sid-player", which shows the only real advantage of the SID...: the faster than 50Hz VBI (and flexible) sound updates. (please remember the restrictions of RMT) Quote Link to comment Share on other sites More sharing options...
emkay Posted March 8, 2005 Author Share Posted March 8, 2005 Doing some morphing FX is really useless.... Building a good sounding one inside RMT, will happen in an "interesting sound-mix with some sounding-hooks" in the emulator. As the "Synthesizer Part" needs some morphing sound, I did a search for a way that sounded "OK" inside RMT & the A8Win plus 4. Some of them do work in an interesting way already. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 10, 2005 Author Share Posted March 10, 2005 Thinking about the "restrictions" of RMT, I am now really satisfied with the tune... Making the "Synthpart" a bit more "chippy", made the whole tune a bit more nice. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 19, 2005 Author Share Posted March 19, 2005 According to the "Out Run" Thread I couldn't let the fingers from that Mod. This time another noise is added... and I called it "Dedicated to SIDPLAY"... perhaps one will notice what's about at the end Quote Link to comment Share on other sites More sharing options...
emkay Posted March 19, 2005 Author Share Posted March 19, 2005 Can't help myself thinking about Rhumba, when listening to that tune... Quote Link to comment Share on other sites More sharing options...
emkay Posted March 20, 2005 Author Share Posted March 20, 2005 Can't help myself thinking about Rhumba, when listening to that tune... Can be "Foxtrott" either Imagining a spanish dancer with a rose in his mouth, holding a hot woman for a fast dance ... Well... at least from RMT and the emulation, I must say that it can't be done better, when using 4 channels... (every single pitch of the main voice is as it has to be) (wondering why no one is jumping around, making party for such a perfect piece ) Quote Link to comment Share on other sites More sharing options...
emkay Posted March 23, 2005 Author Share Posted March 23, 2005 Ok.... another try... now with a different 3rd voice... Quote Link to comment Share on other sites More sharing options...
Goochman Posted March 23, 2005 Share Posted March 23, 2005 I dont know if this is due to me using an emu (AW3.1+), but the 'main' beat is very low - the drum bass overwhlems the main part of the song and therefore loses its impact for me. Quote Link to comment Share on other sites More sharing options...
emkay Posted March 23, 2005 Author Share Posted March 23, 2005 I dont know if this is due to me using an emu (AW3.1+), but the 'main' beat is very low - the drum bass overwhlems the main part of the song and therefore loses its impact for me. Well, V. 3.1 isn't as "soundcompatible" as version 4. When using the 1,79MHz voice generators, the pitch is different to the o. hardware. Another thing is, that it isn't possible to change 1,79MHz/64/15kHz at the envelop in RMT. BTW: My problem is, that I prefer "bass" And, Volume changes are environment depending. This means: just every tune would need to be adjusted(finally) on the real hardware. Appended is the tune with some volume-changes: Quote Link to comment Share on other sites More sharing options...
miker Posted March 23, 2005 Share Posted March 23, 2005 @emkay: How about doing something for Grayscale Compo 2k5? I hope that Grayscale Crew will make it happen this year, tho... Quote Link to comment Share on other sites More sharing options...
emkay Posted March 23, 2005 Author Share Posted March 23, 2005 @emkay: How about doing something for Grayscale Compo 2k5? I hope that Grayscale Crew will make it happen this year, tho... It's a different thing, fiddling around with some available MOD's and to search for pokey sounds and combinations of sounds, or to create "new music". One rule of th G.C. is, that the tune has to be "new", no remix or else is wanted. Perhaps some co-work would be realistic. Quote Link to comment Share on other sites More sharing options...
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