Jump to content
Sign in to follow this  
StanJr

In Development?

Recommended Posts

Since we no longer have a game of the month for this forum, I was wondering about the progress of these Homebrews that are listed as "In Development" for the 2600.

 

Gravity Ball by Robert Mundschau due Aug 2003

Indy 500 XE (this didn't make it out at Philly, but did it make it out after?)

Reflex by Lee Fastenau (no date specified)

 

 

Anybody know anything?

Share this post


Link to post
Share on other sites
Indy 500 XE (this didn't make it out at Philly, but did it make it out after?)

 

Gustavo and I are working on getting Indy 500 XE wrapped up. Besides choosing the tracks (there are too damn many good ones!), a manual and label also need to be created. It's coming soon. :)

 

..Al

Share this post


Link to post
Share on other sites

I thought it was something along those lines. So hard to keep track these days!

 

Thanks, Al. :)

Share this post


Link to post
Share on other sites

Based on Lee's recent posts to [stella] list, Reflex is coming along pretty nicely...not quite at the blistering pace it was its first week or so, but definately enough so that you don't have to worry that it has slipped into "hiatus" mode.

Share this post


Link to post
Share on other sites

Oops, I've been slow doing some updates to the level editor for that....trying to get a house sold will do that to a guy I'm afraid

Share this post


Link to post
Share on other sites
Oops, I've been slow doing some updates to the level editor for that....trying to get a house sold will do that to a guy I'm afraid

Don't worry about it. I've just gotten the kernel and the sprite position to repositioning table code done. I'm a long way from having anything playable and thus generating demand for a working level editor.

Share this post


Link to post
Share on other sites
Oops, I've been slow doing some updates to the level editor for that....trying to get a house sold will do that to a guy I'm afraid

Don't worry about it. I've just gotten the kernel and the sprite position to repositioning table code done. I'm a long way from having anything playable and thus generating demand for a working level editor.

Alrighty. The other thing I need to do, besides the bit swapping you mentioned, is redo the graphic tiles i use to match your color scheme.

 

How many sprites do you hope to be able to get on a single scanline? Will you resort to flickering if need be?

Share this post


Link to post
Share on other sites
How many sprites do you hope to be able to get on a single scanline?  Will you resort to flickering if need be?

 

Two sprites on a tile row, one sprite repositioned per row of tiles. Intelligent flicker routine already done and working.

Share this post


Link to post
Share on other sites

* decides to try to get the wheels moving

 

Coming in a couple weeks

 

 

Not a true homebrew...but decidedly more than a hack :)

And I'm working on it completely on my own this time around...so there's only 1 person I want to hear gripe about it :D

post-222-1083213169_thumb.jpg

Share this post


Link to post
Share on other sites

well its about time, and my ass its not a homebrew. Doesn't look like any game I have ever seen before. :)

 

Good enough to be a homebrew to me.

Share this post


Link to post
Share on other sites
Nope...it isn't :D

 

First beginnings of hacking Ms. Pac into Ladybug?

 

That was my thought from the block motif on the vertical walls.

Share this post


Link to post
Share on other sites
No outside help.  Which means this is currently like trying to fit 3 elephants into a mini. :P

In any case, I've heard squat from the owner.

 

What, Namco ? :lol: What a bunch of BS this whole manufactured controversy is, unreal.

 

Do it Nukey, they want it, you give it to them. ;) :thumbsup:

Share this post


Link to post
Share on other sites

Going along pretty speedy :)

 

I should be ready to post in the hacks forum within a couple of days.

 

All target objects match arcade Pacman...um...I mean Ghost Muncher ;) Different ones between that variation and the normal mode not possible tho. A nice round 150 dots + 4 energizers fill the maze (which I've still to add in invisibility to for the "plus" variation)...and the game allows starting on higher levels. Monsters changed in the "plus" variation have the ability to remain normal during bluetime...and vulnerable ones feature flags...and are worth double points after a fruit is eaten. Eaten monsters change into eyes that return to the center box, and monsters will pace around in the box :) Game difficultys still need to be added, as well as a startup logo (once I come up with a name for it) if I have enough space left in the 4k rom...I'm currently down to 96 bytes free, but difficulties eat up a lotta space.

post-222-1083464392_thumb.jpg

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...