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Adrian M

New OUTRUN rumored to be console-bound

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I loved the original OutRun, and this one was at my local arcade for a short (only about a month :( ) and I loved it. The extra modes it has are great. The worst thing about it was that the wheel had no feedback, but that wont matter come console, version. This is going to be sweet!

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Well since Outrun 2 runs on modified Xbox hardware, it looks like the ideal candidate for a conversion (besides, this late in the day, no-one will start development on Cube games and, well, the PS2 simply couldn't do Outrun 2).

 

Haven't played this yet, though I've had a look around the official website. Not sure about the official Ferrari license, that usually means you're not allowed to show them bouncing along the road post-crash. Does the car flip end-over-end like it did in the first Outrun?

 

Oh yeah, the new versions of Magical Sound Shower and Splash Wave are bloody awful by the way.

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Outrun 2 used to be at the one arcade here, and it's pretty friggin sweet. Good to know a home port is coming after Sega said they didn't think they'd do it.

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Remeber this info is from Spong, not the most reliable source out there. This has been an on going rumor for a while now. We will have to wait and see. Maybe at E3??? Sure would be nice though. :D

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Well since Outrun 2 runs on modified Xbox hardware, it looks like the ideal candidate for a conversion (besides, this late in the day, no-one will start development on Cube games and, well, the PS2 simply couldn't do Outrun 2).

 

It says in the article that they are led to believe it will be shown on XBox and PS2. Original rumours suggested it would be PS2 only, although an XBox conversion would be sensible. It certainly appears as though it will be on those two formats, if any.

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Oh dear. The PS2 can only just about do Burnout 2, OutRun 2 is very much out of its' reach.

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Unless rumors from the past few months are false, you're wrong, since its only coming to the PS2.

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I hope its wrong though, I'd rather see it on Xbox (Especially if it supports Xbox Live).

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Iliveinabin -

You said you havnt played OutRun 2, so how do you know if the PS2 is capable of showing the graphics? Its a pretty game, but not THAT pretty. And, yes, the cars do flip around just like they did in the first one. I hate when games have licenced cars and they take the damage away from the game, whats the big deal about seeing a beat to hell car?

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I've seen it, seen the movies, screenshots, DVD of it running. Haven't played it but I know what the machine can do visually.

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I hate when games have licenced cars and they take the damage away from the game, whats the big deal about seeing a beat to hell car?

 

Because car manufacturers want their products to be represented in the best manner possible and for consumers to envision their cars in their original state. And since today's cars are built with safety in mind (with their plastic impact bumpers and crumple zones that are deliberately intended to break up in even the most minor accident), so they tend to look pretty ragged when subjected to even minor bumps and crashes.

 

But most manufacturers are beginning to ease up on this restriction a bit. Project Gotham Racing and many of the newer driving/racing titles do feature licensed cars with visual damage.

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you are talking about AM2 here, they did a kick ass job with VF4 on the PS2, so i cant see why not they couldnt do the same with Outrun 2.

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Good point.

Speaking of other Sega games, anyone know if Virta Cop 3 is coming to the console anytime soon?

 

I have heard rumors that it is XBOX bound.

There's also a version coming out for the N-Gage.

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Now I'm really confused :? :? :?

 

A year ago the rumour was it was going to be an Xbox exclusive due to it running on Xbox arcade archetecture. But Sega in their wisdom made the great decision to axe all the cool stuff and just release all the multiformat shovelware to make more money.

 

But you guys are saying it was meant to be a PS2 exclusive.... which is why I'm confused.

 

I have not seen Outrun 2 and don't really understand the argument about if the PS2 can or can't handle it, but its only a racing game, how hard can it be to reproduce? I would imagine it to be one of the easiest types of

game to make

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Were talking faithful to the original. Hell, you could make an OutRun2 for the Genesis if you wanted to, it just wouldnt be the arcade one. The argument is if it can be the same as the original. I think it can, and others dont. Un-confused yet?

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What? Possibly AM2's most important game of the last 5 years, and they're letting an unknown UK developer do the home version?

Are Sega working on the 'Brewsters Millions' business plan?

 

Played an hour or so of the original Out Run yesterday. I hate the way that, if you have any collision, you might as well abort the game, as there's no way you'll finish in time. Must start a thread about games that let you play long after you can't win. There's a lot of those about these days.

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Yes, but have you seen who's converting it? Why can't AM2 handle it? I mean, I was lead to believe that the coin-op is based on XBox architecture anyway.

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Yes, but have you seen who's converting it?  Why can't AM2 handle it?  I mean, I was lead to believe that the coin-op is based on XBox architecture anyway.

 

Development-wise, I'm not too concerned about who is handling it. Example...keep in mind that AM2 did not do the home port of Virtua Fighter 3 for the Dreamcast (handled by Genki) and it turned out as good as anyone could have hoped for.

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