Tsukasa #1 Posted May 25, 2004 Has anyone every attempted to port Delta from the C64 to the 2600? I know that Thomas is good at doing ports from looking at his work on Thrust+. Is anyone up to it? Quote Share this post Link to post Share on other sites
Thomas Jentzsch #2 Posted May 25, 2004 Has anyone every attempted to port Delta from the C64 to the 2600? Delta is a great game, but I don't think you can make a good 2600 conversion. There are far too many sprites on the screen, so the result would probably become a horrible flicker festival. Quote Share this post Link to post Share on other sites
+Nathan Strum #3 Posted May 25, 2004 so the result would probably become a horrible flicker festival. Actually, "Horrible Flicker Festival" sounds like a cool name for a game. Quote Share this post Link to post Share on other sites
Tsukasa #4 Posted May 25, 2004 Oh...... Well, it was a thought. I was just trying to think of good games that aren't on the 2600 that have music by Rob Hubbard.... Quote Share this post Link to post Share on other sites
Tsukasa #5 Posted May 25, 2004 Hey Thomas, did you see my post on using the ball sprite to smooth out the diagonals on tempest? Quote Share this post Link to post Share on other sites
Tsukasa #6 Posted July 11, 2004 Has anyone every attempted to port Delta from the C64 to the 2600? Delta is a great game, but I don't think you can make a good 2600 conversion. There are far too many sprites on the screen, so the result would probably become a horrible flicker festival. What if you used the venetian blinds technique? The enemy sprites could be part of the background graphics. Quote Share this post Link to post Share on other sites
AtariLeaf #7 Posted July 11, 2004 so the result would probably become a horrible flicker festival. Actually, "Horrible Flicker Festival" sounds like a cool name for a game. Quote Share this post Link to post Share on other sites