Kenwood #1 Posted June 19, 2004 So I got my SNES outta from its 8 year hiatus in the attic. Been feeling very retro since E3. I am more a "Super Mario/Donkey Kong Country" type guy and not in the least into RPG or Zelda type stuff. So here's the question, Super Metroid has been rated the best game for the SNES by almost everyone (Top 5 at least). Do you think I should get it A decent cart with Box/Instructs is about $40'ish Quote Share this post Link to post Share on other sites
JerseyDevil #2 Posted June 19, 2004 So I got my SNES outta from its 8 year hiatus in the attic. Been feeling very retro since E3. I am more a "Super Mario/Donkey Kong Country" type guy and not in the least into RPG or Zelda type stuff. So here's the question, Super Metroid has been rated the best game for the SNES by almost everyone (Top 5 at least). Do you think I should get it A decent cart with Box/Instructs is about $40'ish Not at that price. You should definately pick the game up if you find it cheaper, Super Metroid is probably the best the SNES has to offer. Awesome game. Quote Share this post Link to post Share on other sites
figgler #3 Posted June 19, 2004 I paid $30 Canadian for my complete copy. You can find it cheaper if you look for a while. Best to have it complete though for sure as it still holds up as one the best games of all time. Quote Share this post Link to post Share on other sites
Saikyo #4 Posted June 19, 2004 No way not at that price! It may be a good game but I wouldn't say it's the best. Honestly I beat the game in a week no probs and some people have beat it in even less! The best games on the SNES are: Super Mario World (Allstars + World is better) The Legend of Zelda: A Link to the Past (I spelled it right so dont "Gannon-Ban" me) And Donkey Kong Country 2 But as you probably already have those then I would try to find Super Mario Kart (You probably have that already as well) Metroid 3: Super Metroid is great but not for that asking price, honestly. Quote Share this post Link to post Share on other sites
NE146 #5 Posted June 19, 2004 I bought Super Metroid when it was FRESHLY RELEASED. It couldn't have been out more than a month or two. Anyway I bought it in Japan so it's the japanese version I have (you can choose jap or english in the game). And you know how much I paid for it? 9000 yen == about 9 bucks. So soon after it's release they were on clearance! Quote Share this post Link to post Share on other sites
Bratwurst #6 Posted June 19, 2004 I bought Super Metroid when it was FRESHLY RELEASED. It couldn't have been out more than a month or two. Anyway I bought it in Japan so it's the japanese version I have (you can choose jap or english in the game). And you know how much I paid for it? 9000 yen == about 9 bucks. So soon after it's release they were on clearance! Metroid was never very popular in Japan. I remember reading somewhere that popular RPGs over there go for full price for the first week and after that drop substantially. Quote Share this post Link to post Share on other sites
chrisbid #7 Posted June 19, 2004 i rented Super Metroid the weekend it came out, and i finished it within 2 days. Its a fun game, but the auto map and other subtleties hold your hand during the course of the game, unlike the first game where it was almost completely open ended. i would look for a loose cart, there is no reason to pay 40 dollars for any 16 bit game unless you take collecting more seriously than playing the games. Quote Share this post Link to post Share on other sites
Kenwood #8 Posted June 20, 2004 For the SNES, I like haveing the Box and instructions. Don't like loose carts Quote Share this post Link to post Share on other sites
figgler #9 Posted June 21, 2004 Go for it then. Hold out on that cost but I would shoot for a complete copy no matter what. Forget the gripes about the automap and being able to finish it quickly etc. This is a rare example of vids as art. It's a well woven masterpiece on multiple levels. I have finished it a few times and still get right involved in it's subtlies and nuances each time Quote Share this post Link to post Share on other sites
Stingray #10 Posted June 21, 2004 It's a fantastic game, definitely in the top five or so for the SNES. I agree though that $40 is way, way too much to pay for it. -S Quote Share this post Link to post Share on other sites
Mayhem #11 Posted June 21, 2004 I paid $15 for a used complete copy a couple of years back so you can definitely find it for less... Quote Share this post Link to post Share on other sites
Xot #12 Posted June 21, 2004 Wow. Xmas 1996 or so, EB was giving these things away for a $15 new, and not the player's choice versions. Anyways, the games that are IMO better on the SNES are all of the genres you've stated you don't particularly like. I think you should definately get the game, without question. Quote Share this post Link to post Share on other sites
dougy76 #13 Posted June 22, 2004 So I got my SNES outta from its 8 year hiatus in the attic. Been feeling very retro since E3. I am more a "Super Mario/Donkey Kong Country" type guy and not in the least into RPG or Zelda type stuff. So here's the question, Super Metroid has been rated the best game for the SNES by almost everyone (Top 5 at least). Do you think I should get it A decent cart with Box/Instructs is about $40'ish I never liked Super Metroid. I thought it was WAY too easy. If you loved the challenge and difficulty of the original Metroid, I think you'll be disappointed in this game. But on the other hand, if you hated the original Metroid because it was too hard, you'll probably love this game. Same concept as the original with better graphics and sound, but alot easier. Quote Share this post Link to post Share on other sites
mechanized #14 Posted June 22, 2004 I got mine on Clearance for like $10-15 when Toys R Us was selling off its remaining SNES stock. Also picked up Super Mario RPG, Super Punch-Out, Sim City, and a few others for decent prices. Is it a game to own? Most definitely, if you dig Metroid. "Hand holding" comments aside, the gaming experience is totally intact. You will be paying out the pooty if you really want that boxed copy of it, though. Quote Share this post Link to post Share on other sites
figgler #15 Posted June 22, 2004 Really the only hand holding is a map. This really is just a time saver though. In comparison, the absense of a map is the only thing that makes Metroid 1 a long game and almost no one can finish the original Metroid without a map of some kind whether hand drawn or downloaded. Once you know where to go, the first Metroid is over in 45 minutes to an hour It's possible to finish any of the Metroid games in 2 hours or less if you know what you're doing Quote Share this post Link to post Share on other sites
NE146 #16 Posted June 22, 2004 Yeah I agree... I don't remember any hand holding in SNES Metroid either. It just maps it for you. And actually it was such a good mechanism it was pretty much duplicated 100% in Castlevania SOTN on the psx... not exactly a slouch of a game itself. Oddly enough I've never heard any 'hand holding' comments about that game. Quote Share this post Link to post Share on other sites
Kenwood #17 Posted June 22, 2004 You will be paying out the pooty if you really want that boxed copy of it, though. I can wait...I'll get it. Quote Share this post Link to post Share on other sites
sigma #18 Posted June 25, 2004 I don't see how the map is "hand holding". It doesn't give you exact details on places and there's still a bunch of stuff not on it that you have to find for yourself. Quote Share this post Link to post Share on other sites
compacho #19 Posted June 25, 2004 He's prolly mixed up and is thinking of Fusion or Zero mission. Fusion had some serious hand holding. Super Metroid, my fav game of all time, is easy but noy as easy as a few have said. The Ridley fight is not a cakewalk at all. Though it is one of the funnest battles ever IMO. I hope nintendo doesn't try to remake this game. Its perfect the way it is. Quote Share this post Link to post Share on other sites
JB #20 Posted June 25, 2004 He's prolly mixed up and is thinking of Fusion or Zero mission. Fusion had some serious hand holding. Fusion didn't hold your hand. It put a drill instructor beside you with a bullhorn right up against your ear shouting instructions, and he kicked you if you tried to ignore him. Quote Share this post Link to post Share on other sites
figgler #21 Posted June 25, 2004 Fusion was just linear. There is a difference between hand holding - helping you to where you should go next, and the set up that Fusion has, where you really have no option but to go one way. Fusion pretty much forces you through the game in the proper order, so not much potential for sequence breaking or anything. To it's credit this at least in fits very well with the story of Fusion . I beleive the player was meant to get tired of taking orders and wondering if those orders are even sound, much in the way Samus did in the story. Great stuff. In Zero Mission though, the big beacon that appears on the map in go-here-next fashion is complete handholding with nothing to sugarcoat it except maybe that the Chozos are supposed to be providing you with insight or soemthing. Either way it's kind of weak. Mind you, I still had great fun with ZM, so this really is a minor gripe in my view Quote Share this post Link to post Share on other sites