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kisrael

ideas for Mega Man screenshot poster?

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So I'm thinking for my living room/game room I'd like to make a large (at least 11"*17", maybe much larger, from Staples printing services) Mega Man poster, like from a screenshot, but zoomed in so you can see great big pixels...

 

So what scene most represents Mega Man to you? One that looked pretty good was capturing him on the top of the skyscraper at the intro to Mega Man 2 after pressing start but before he warps away... any other ideas? I'd like to consider something other than a mostly black background (the shot would have plenty of the tower in it)

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mega man vs the rock monster from MM1's dr wiley stage

Ooh, that might be good...

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I've actually done a little research into this myself, since I plan to paint a pixel Mega Man scene on canvas. For a poster, though... here's what comes to my mind...

 

Mega Man

-Fighting Guts Man, after he has thrown a rock.

-Vs the Yellow Devil, with Mega Man jumping and taking a shot at him, but not connecting (since you'd want the shot in the air for action)

-Against Wily

 

Mega Man 2

-Versus Metal Man, Mega Man Jumping and Shooting a lot, so Metal Man will jump also and throw lots of Metal Blades

-Versus Heat Man, after he has thrown some fire pillars, hit him so he'll ignite, then have Mega Man jump

-Versus Flash Man, when Mega Man is frozen mid-jump, and Flash Man rapid fires

-Versus that Giant SteamRoller guy, after he's sent out some Mets

-Just after the fight with the Alien, when the system is crashing

 

Mega Man 3

-Versus Gemini Man, after he has split in two

-Flying on Rush Jet in Spark Man's stage, the second part with the pits and those sparky guys that shoot a spark in eight directions

-Versus the Three Mega Man Clones

-Versus Wily, of course

 

Mega Man 4

-Cossack Castle area 1 boss, catch him as he's drilling a hole (and the hole appears, while the drill is still down) and have Mega Man jump and fire.

-Versus Wily

 

Mega Man 5

-Proto Man's area, first area, just choose a nice spot where you can get one of those robot things firing on Mega Man, and a white tiger jumping.

(Und then comes Siegfried vith the vhite tiger und the schtuffing in the pants... und I'm gone!)

-Meeting Proto Man

-Maybe just choose a colorful stage to have Beat follow Mega Man

 

Mega Man 6

-A few of these stages are really colorful and would lend themselves well to posters, but the enemies at this point were getting really contrived

 

And I assume you want to cut it off there, since Mega Man 7 has SNES graphics, and 8 was a PS game.

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Wow, you've really pull a lot of thought into all of this...

 

I'm kind of keeping an eye out for scenes as I slug through it all on the GC Anniverary edition, though I'll be going to PC emulation for the shots.

 

Speaking of that....are there any NES emulators that record AVIs or movies in general? I have an idea for a cool project of capturing all these creatures' animation, and maybe much more in the form of an interactive Mega Man Bestiary...

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That'd be really cool, I'd love to see that.

 

I don't know about useful AVI files in NESticle, but it does do screen snapshots, and if you did enough snapshots to collect the animation steps you'd be able to compile them into animated image files, maybe after isolating the sprites with some modest cropping and cutting in Paint or some such. Link the bitmaps together in, say, a GIF construction program, and you'd have some animated sprites.

 

If you're looking for something more dynamic, interactive even, I'm not sure. Might be good for Flash, with little action buttons for available animations.

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That'd be really cool, I'd love to see that.

 

I don't know about useful AVI files in NESticle, but it does do screen snapshots, and if you did enough snapshots to collect the animation steps you'd be able to compile them into animated image files, maybe after isolating the sprites with some modest cropping and cutting in Paint or some such.  Link the bitmaps together in, say, a GIF construction program, and you'd have some animated sprites.

 

Yeah, I'm pretty good at making animations and what not. The thing is I noticed some of the animations but especially the movement patterns are pretty complex....I see a few of the emulators can make NES movies, I wonder if those can be played back frame by frame anywhere, so I can get the counts right.

 

If you're looking for something more dynamic, interactive even, I'm not sure.  Might be good for Flash, with little action buttons for available animations.

Well, I have some crazy ideas. I'd love to make up a Java or Flash program and let you either control one or have the computer control it, see who wins...or even more abitously, a 4-player Smash Bros. like game...but right now it's still at the pipedream phase.

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That'd be really cool, I'd love to see that.

 

I don't know about useful AVI files in NESticle, but it does do screen snapshots, and if you did enough snapshots to collect the animation steps you'd be able to compile them into animated image files, maybe after isolating the sprites with some modest cropping and cutting in Paint or some such.  Link the bitmaps together in, say, a GIF construction program, and you'd have some animated sprites.

Most everything else can do screenshots too

 

FCEUltra uses F9 for screenshots.

Alt+E does it for NEStopia.

Z is VirtuaNES' key.

 

There's no justification for using NESticle. It was crappy when it was made, and being discontinued hasn't exactly helped it make any great strides.

 

 

That'd be really cool, I'd love to see that.

 

I don't know about useful AVI files in NESticle, but it does do screen snapshots, and if you did enough snapshots to collect the animation steps you'd be able to compile them into animated image files, maybe after isolating the sprites with some modest cropping and cutting in Paint or some such.  Link the bitmaps together in, say, a GIF construction program, and you'd have some animated sprites.

 

Yeah, I'm pretty good at making animations and what not. The thing is I noticed some of the animations but especially the movement patterns are pretty complex....I see a few of the emulators can make NES movies, I wonder if those can be played back frame by frame anywhere, so I can get the counts right.

It's usually a movie only as far as the emulator is concerned. State save + control log. So it's tied to the emulator capabilities.

 

NEStopia is capable of converting it's "movies" to AVI files, though.

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That'd be really cool, I'd love to see that.

 

I don't know about useful AVI files in NESticle, but it does do screen snapshots, and if you did enough snapshots to collect the animation steps you'd be able to compile them into animated image files, maybe after isolating the sprites with some modest cropping and cutting in Paint or some such.  Link the bitmaps together in, say, a GIF construction program, and you'd have some animated sprites.

Most everything else can do screenshots too

 

FCEUltra uses F9 for screenshots.

Alt+E does it for NEStopia.

Z is VirtuaNES' key.

Yeah...at first I was thinking alt-prtscrn would do it, but some

of those make a numbered sequence of BMPs which might be nice

There's no justification for using NESticle. It was crappy when it was made, and being discontinued hasn't exactly helped it make any great strides.

I dunno if "crappy when it was made" is quite fair...I remember it

being the best emulation I could find back in the day.

 

That'd be really cool, I'd love to see that.

NEStopia is capable of converting it's "movies" to AVI files, though.

Cool, I gotta check it out.

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I meant to also say, if it's a fairly normal codec'd AVI, I should be able to import it to Animation Shop (part of Paint Shop Pro) and see it frame by frame...that way it will be easy to see how many frames certain things are...

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There's no justification for using NESticle. It was crappy when it was made' date=' and being discontinued hasn't exactly helped it make any great strides.

[/quote']

I dunno if "crappy when it was made" is quite fair...I remember it

being the best emulation I could find back in the day.

Okay...

Was surpassed by other emulators well before it's final release.

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It's usually a movie only as far as the emulator is concerned. State save + control log. So it's tied to the emulator capabilities.

 

NEStopia is capable of converting it's "movies" to AVI files, though.

How do you get that to happen? I couldn't see any options for it.

 

It seems like a solid emulator, though I was getting some significant slowdown at times...

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It's usually a movie only as far as the emulator is concerned. State save + control log. So it's tied to the emulator capabilities.

 

NEStopia is capable of converting it's "movies" to AVI files, though.

How do you get that to happen? I couldn't see any options for it.

 

It seems like a solid emulator, though I was getting some significant slowdown at times...

Let me look.

...

Sorry about that. It's VirtuaNES with the AVI converter. I got them mixed up.

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It's usually a movie only as far as the emulator is concerned. State save + control log. So it's tied to the emulator capabilities.

 

NEStopia is capable of converting it's "movies" to AVI files, though.

How do you get that to happen? I couldn't see any options for it.

 

It seems like a solid emulator, though I was getting some significant slowdown at times...

Let me look.

...

Sorry about that. It's VirtuaNES with the AVI converter. I got them mixed up.

Ah, where do you get the AVI convertor? The main site (and a lot of the other sites) are in Japanese, and I've seen references to the functionality as well as the place on the menu, but I don't see how to get to it...

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It's usually a movie only as far as the emulator is concerned. State save + control log. So it's tied to the emulator capabilities.

 

NEStopia is capable of converting it's "movies" to AVI files, though.

How do you get that to happen? I couldn't see any options for it.

 

It seems like a solid emulator, though I was getting some significant slowdown at times...

Let me look.

...

Sorry about that. It's VirtuaNES with the AVI converter. I got them mixed up.

Ah, where do you get the AVI convertor? The main site (and a lot of the other sites) are in Japanese, and I've seen references to the functionality as well as the place on the menu, but I don't see how to get to it...

It's in the emu itself.

Edit menu, movie submenu, AVI converter. Opens a dialog where you can set everything up. Feed it the ROM image, the movie file, and tell it what you want the AVI to be.

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Ah, where do you get the AVI convertor?  The main site (and a lot of the other sites) are in Japanese, and I've seen references to the functionality as well as the place on the menu, but I don't see how to get to it...

It's in the emu itself.

Edit menu, movie submenu, AVI converter. Opens a dialog where you can set everything up. Feed it the ROM image, the movie file, and tell it what you want the AVI to be.

Ok, I think the trick is you can't have a game in progress, otherwise it greys out the option and doesn't tell you why. The way you phrased "with the AVI convertor" made me think it was a seperate download that had to be installed

 

Excellent...I made an AVI and imported it into Animation Shop where I could see things going frame by frame.

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this is the kind of thing I'm up to...I thought I saw a site with animations like this once but haven't seen it since.

 

One thing I hadn't thought about before this recent Mega Man jag...how Mega Man was clearly unfluenced by Astro Boy, from a design standpoint...

post-1875-1090849166.gif

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Of course. This is Capcom we're talking about. Rockman has been their "Astro Boy" franchise for 15 years plus in Japan - cartoons, playing cards, t-shirts, action figures, tons of shit we never even +see+ in the U.S.

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Fortunately, for a Tezuka rip-off (well, heavily inspired by Tezuka, anyway), Mega Man has a much better look going for him. Bit cartoonier at times, sure, and the enemies are more fun than inspired, but I'd easily choose a little blue-clad robot than a robot in red metal underwear and hair like Rob Schneider doing Elvis.

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Yeah...on the other hand, the Blue Bomber is kind of like Astro Boy in a power rangers outfit...(yes I know that type of outfit predates power rangers...)

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Yeah...on the other hand, the Blue Bomber is kind of like Astro Boy in a power rangers outfit...(yes I know that type of outfit predates power rangers...)

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Funny thread as I always longed for a poster of MegaMan in Metal Man's stage blasting madly at the infinite drill-bot things that come out of the floor and ceiling

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