Fretwobbler #26 Posted August 27, 2004 From what I understand the pc version of Halo really sucked egg compared to the original anyways. Technically no, with a good PC: usual story, the PC version makes the console version look like an 8 bit console. Playability on the other hand, the usual story, you cant get 4 mates round your house, enjoy a few beers, and play some social multiplayer shootin fun on the PC. Quote Share this post Link to post Share on other sites
xenomorpher #27 Posted August 27, 2004 I beat HL on PS2 and the multiplayer Co-op with a friend. I like it because you really feel you accomplished something. I like the AI and its funny in the one room with the two scientists and the monsters on the ceilling is great with grenades Id throw one and it would kill the one scientist and then the other one would run screaming right under the monster on the ceilling then he'd die. Good times good times. Because of it I hope Half Life 2 will be on a console. Both of the end bosses (single, Coop) were weird. One was a flying manta ray ship the other was a big baby and his head split open like a banana. But like I said Good Times Quote Share this post Link to post Share on other sites
Shannon #28 Posted August 28, 2004 From what I understand the pc version of Halo really sucked egg compared to the original anyways. Technically no, with a good PC: usual story, the PC version makes the console version look like an 8 bit console. Playability on the other hand, the usual story, you cant get 4 mates round your house, enjoy a few beers, and play some social multiplayer shootin fun on the PC. I was thinking more along the lines of optimization. Supposedly the PC version was not very well optimized hence creating a worse impression about the game than usual. Plus the PC version came a few years later which obviously makes the game dated. At the time of it's release it was pretty amazing. But it does has it's flaws as many an gaming article has pointed out. Quote Share this post Link to post Share on other sites
+kisrael #29 Posted August 28, 2004 Technically no, with a good PC: usual story, the PC version makes the console version look like an 8 bit console. 8 bit? Surely you exagerrate. N64 or PSX, more like it :-) That said, I don't think the PC versions of games always look better, sometimes going high-rez makes the polygon count too obvious... Playability on the other hand, the usual story, you cant get 4 mates round your house, enjoy a few beers, and play some social multiplayer shootin fun on the PC. My argument exactly! Even though I never mastered kbd/mouse duo play, I do admit the controls probably aren't nearly as precise. Quote Share this post Link to post Share on other sites
Fretwobbler #30 Posted August 30, 2004 Technically no, with a good PC: usual story, the PC version makes the console version look like an 8 bit console. 8 bit? Surely you exagerrate. N64 or PSX, more like it :-) yes I exagerrate That said, I don't think the PC versions of games always look better, sometimes going high-rez makes the polygon count too obvious... This is a good point. I think its losing its relevance though these days as the 3D envoiroments get more complex - I dont think this will ever be an issue for the Crytek engine or id's latest effort. Having said that, there are some modern games where this is very apparant, RS3: Raven Shield suffers from it. Looking back a few years, Half Life is affected by this, wheres Quake 3 isnt which is strange. I think its the higher level of detail/more colour that you get in the Q3 textures that makes it not as noticable. But when i stick HL on at 1280 it does look very, err, square. A lack of good fast 8xAA in hi-res(16x12), until the very latest round of GPU's didnt help matters either. The differance it makes to the latest games is phonomanal. With 8xAA problems from hi-res you point out completely dissapear. Ive read reports that say you dont need AA in Doom3 because its so dark, this is crap, well no you dont need it, but if your lucky enough to have it, it makes hi-res soooo much better, no jaggies, not blocky at all, and so smooth. 8xAA is going to change the world.. I hope console mfg's stick chipsets in their next generation that can handle it Quote Share this post Link to post Share on other sites
+kisrael #31 Posted August 30, 2004 nice when disagreements on some points still stays nice and friendly... That said, I don't think the PC versions of games always look better, sometimes going high-rez makes the polygon count too obvious... Looking back a few years, Half Life is affected by this, wheres Quake 3 isnt which is strange. I think its the higher level of detail/more colour that you get in the Q3 textures that makes it not as noticable. But when i stick HL on at 1280 it does look very, err, square. Hmm. I haven't seen either game on a really loaded PC, but I wonder if HL is handicapped by trying to do A. realistic office enironments and B. outdoor scenes. Q3 just has jagged, cool-looking made up worlds, and we as viewers might be more forgiving of those? Just a thought. It's funny how Q3 has been such a benchmark for SO long...I guess Doom 3 will replace it (at least once more people have PCs that can more easily handle it!) but still, thats been a heckuva run. Actually, maybe in someways Quake 3 will still be better, since you can see different boards easily and it's not all doom and gloom. I think Q3 is still my favorite console deathmatch, on the good old DC. It's kinetic action and small boards and great framerates have it beating Unreal (easily...always choppy, that game), Time Splitters, and even Halo. If only its intial configuration wasn't such a pain in the ass...I realized what makes it suck is it sets up one player at a time, so everyone has to wait rather than plugging in their own info. (Also, its "trainable weapon select AI" is kind of annoying.) Quote Share this post Link to post Share on other sites