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memorymoog

Quest for Quintana Roo

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What does everyone think of this game? It looks like a good adventure game, but I've read its confusing. Please give me a review.

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I haven't played the 2600 version, but the 5200 version was one of

the worse games for that systems. I wouldn't have high hopes for

the 2600 version.

 

--The Eidolon

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Wasnt the Quest of Quinta Roo made by Videosoft, the people responsible for the Color Bar Generator? Or did they make In Search of the Golden Skull?

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I've tried playing this game several times, and even after reading the manual and knowing what to do, I still had zero fun with it. Not worth the rom it's burned on, imho. So I'd probably give it a 2 or 3 out of 10 roughly.

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I think it's terrible.

 

I played it a few times back in the day, and shelved it for 20 years. I finally picked it up awhile ago, looking through the manual for how to play it, and ended up beating it on the first try.

 

I found it really repetitive and boring. I'd give it a 1 out of 10.

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see, I just got it (CIB no less!) and it sounds amazing. But my first impressions are that its the Deadly Towers of the VCS. Looks like fun, might be fun, but lacks all fun.

 

Oh well, I'll not give up on it yet....

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Wasnt the Quest of Quinta Roo made by Videosoft, the people responsible for the Color Bar Generator? Or did they make In Search of the Golden Skull?

Jerry Lawson from VideoSoft programmed In Search of the Golden Skull.

 

8)

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Ok, so I spent a few hours with it, and its not so bad. A little lackluster, and I'm still not sure how to beat it, but its not terrible. I think if I keep at it a bit longer, I'll get the hang of it, and might even like it.

 

The key is learning what all the switches do and how to use that effectively.

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I just recently won an auction on eBay that included the rare version of Quest ""8"" , 25 other games + a perfect 4 switch w/5 joysticks for $22.50. Pretty happy about that. Knowing nothing about this game, I popped it in and walked my guy up the pyramid, in the room, back to the pyramid, into the room, into the room again, picked up the green stick, to the pyramid, to the room, pyramid, room, pyramid, OFF switch. Think I'd better read the manual... but if anyone needs help finding the room...

Edited by shadowdoggie

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yeah, unless you know what those green sticks are or what you are supposed to do in the room, you are screwed. It also helps to know that the console switches are essential for success as well!

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It also benefits from the fact that there are not many other adventure style games on the 2600. It's pretty fun if you overcome the learning curve, but nothing really outstanding. Still, it's challenging as heck.

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Actually, I dont have any TELEGAMES brand games in my collection, as huge as it is. So I need to buy it for that reason if no other. New in box for 10 bucks from Atari Age, I cant go wrong. I think Ill be happy to recieve my new toy. Its that or bump and Jump

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Actually, I dont have any TELEGAMES brand games in my collection, as huge as it is. So I need to buy it for that reason if no other. New in box for 10 bucks from Atari Age, I cant go wrong. I think Ill be happy to recieve my new toy. Its that or bump and Jump

 

BnJ is actually quite good, by the way. I've noticed that people who like complicated games (panzer general, Battlecruiser Millenium, Nethack or what have you) tend to like the QfQR fine. Folks who prefer halo or mario brothers tend to dislike it. It's a niche title, but a decent one.

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It's rare. And it's crap. It's rare how much a piece of crap it is. Nice try at an adventure game, but even "Raiders Lost Ark" takes a big dump all over it.

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I always tend to dislike games when I have no idea how to play them.

 

I've actually found Quintana Roo (pronounced: Kintana Roe and roll the R). It is a state/province in Mexico along with many other places you never knew existed like Chihuahua and Tobasco. ;)

Edited by D.Yancey

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Well, I just tried this game (emulation). Some aspects of the game are somewhat clever, but overall... blah.

 

There are two types of screens: the exterior of the pyramid, and the interior room screens (which all look the same).

 

On the pyramid exterior screen, you try to go up the sides of the pyramid to one of ten entrances (five on each side).

 

Each room screen has a large visible door and a hidden vault. To open the vault, hit the SELECT button until you turn green (indicating you've selected the chisel) and then push and hold the fire button while repeatedly tapping the joystick left to search along the wall. Eventually you'll find the secret brick and the vault will open. Vaults may contain a mummy and/or either treasure, some acid vials, a color-coded 'map rock' (basically a key), the map vault, or nothing. While searching each room, you need to avoid snakes. If you get bitten, you have 60 seconds to find some healing weeds (a green line, found on the floor of many rooms).

 

Each entrance to the pyramid links to a sequence of one or more rooms. When you exit the first room, you go to the second (if any). When you exit the second, you go to the third (if any). Exiting the last room returns the user to the base of the pyramid exterior.

 

The goal is to open the map vault by putting the map rocks in the proper holes. This is a trial-and-error process; if you try to put a map rock in the wrong hole, it will be re-hidden.

 

Looking at screen shots, the game doesn't seem to bad. But since all the rooms are the same, it gets boring fast.

 

BTW, opening the map vault causes a number to be displayed. Not sure what the significance is, and the manual doesn't say.

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