neotokeo2001 Posted June 29, 2005 Share Posted June 29, 2005 Any progress on adding the 3rd floor to the animated version? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 1, 2005 Share Posted July 1, 2005 No...it should be possible without duplicating an entire bank, but I still haven't worked out how Quote Link to comment Share on other sites More sharing options...
dinoboy38 Posted July 6, 2005 Share Posted July 6, 2005 Yes! This one is easy, just a single byte. I'll do this in the next version I post here, hopefully in a few days. 708539[/snapback] How about changing the image of the little hallmonsters and animating them just like the arcade version. And also how about improving the image of the large hallmonster and having the ability to shot and destroy him. Surely shortly after he would re-appear and come at you even faster. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted July 7, 2005 Share Posted July 7, 2005 man thats awesome, ive always dreamed of 2600 venture with all the boards... id love to see the treasure screen implemented too :-) Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 8, 2005 Share Posted July 8, 2005 Yes! This one is easy, just a single byte. I'll do this in the next version I post here, hopefully in a few days. 708539[/snapback] How about changing the image of the little hallmonsters and animating them just like the arcade version. And also how about improving the image of the large hallmonster and having the ability to shot and destroy him. Surely shortly after he would re-appear and come at you even faster. 887133[/snapback] The "easy" way: batari's 8k version could be changed into a 16k version...where the 2 other banks hold alternate GFX for anything. Really wasteful, but it should work OK. I'm stumped on how to accomplish it without all that redundancy BTW the hall monsters are invincible in the arcade game. Giving the ability to kill them would just make the game easier Quote Link to comment Share on other sites More sharing options...
+batari Posted July 9, 2005 Author Share Posted July 9, 2005 The "easy" way:batari's 8k version could be changed into a 16k version...where the 2 other banks hold alternate GFX for anything. Really wasteful, but it should work OK. I'm stumped on how to accomplish it without all that redundancy 888379[/snapback] There's probably a way to do it by reorganizing everything, but it would be a lot of work. I did double up the 8k into 16k a while back, though, but only animated the hall monsters. perhaps someone wants to go in and animate the rest of the beasties by changing the graphics in the alternate banks? Venture3_16k.zip Quote Link to comment Share on other sites More sharing options...
supercat Posted July 9, 2005 Share Posted July 9, 2005 There's probably a way to do it by reorganizing everything, but it would be a lot of work. I did double up the 8k into 16k a while back, though, but only animated the hall monsters. perhaps someone wants to go in and animate the rest of the beasties by changing the graphics in the alternate banks? 888806[/snapback] Hey, why not go to 32K and use four-frame animation for all the monsters? 32K doesn't cost any more than 16K these days. Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted November 24, 2006 Share Posted November 24, 2006 Is work still progressing on this one? This is one great hack! WP Quote Link to comment Share on other sites More sharing options...
CDS Games Posted November 9, 2014 Share Posted November 9, 2014 There's probably a way to do it by reorganizing everything, but it would be a lot of work. I did double up the 8k into 16k a while back, though, but only animated the hall monsters. perhaps someone wants to go in and animate the rest of the beasties by changing the graphics in the alternate banks? Done: Venture3animated.bin 9 years later. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted November 10, 2014 Share Posted November 10, 2014 Geez, how did I never notice that they weren't animated??? Very cool. Thanks for this! Quote Link to comment Share on other sites More sharing options...
CDS Games Posted November 28, 2014 Share Posted November 28, 2014 (edited) Another option for 32k would be to have the treasures change on levels 4-7. Here's a sample 16k version with new treasures: ` venture3newtreasures.bin Seems like a cheap but effective way to reward the player for making it to level 4 and beyond. Of course, it's another massive waste of memory to change a few bytes. Edited November 28, 2014 by CDS Games Quote Link to comment Share on other sites More sharing options...
BrianC Posted November 28, 2014 Share Posted November 28, 2014 Would it be possible for a 32k hack to add the missing music and intermissions from the arcade? Quote Link to comment Share on other sites More sharing options...
CDS Games Posted November 29, 2014 Share Posted November 29, 2014 Not sure. Maybe if they somehow they could replace the unused second level in banks 1 and 3? Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 20, 2014 Share Posted December 20, 2014 Unfortunately, it doesn't seem to work on real hardware. I've tried on a few different systems and I get the same result. The screen is split vertically overlapping, making it unplayable. Quote Link to comment Share on other sites More sharing options...
BrianC Posted December 20, 2014 Share Posted December 20, 2014 (edited) Venture 3 animated (including the older version) flips constantly on real hardware. Edited December 21, 2014 by BrianC Quote Link to comment Share on other sites More sharing options...
BrianC Posted December 30, 2014 Share Posted December 30, 2014 I'm curious how far back the flipping goes. I'll download and test the first animated one to see if it has any issues. The 3 level non animated AE version in 8k works great. 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 7, 2015 Share Posted January 7, 2015 I'd be curious about that as well. I really need to get a Harmony Cart. If we have to ditch the animation, that would stink because it really does improve the game. Adding extra treasures seems such a subpar alternative. Quote Link to comment Share on other sites More sharing options...
BrianC Posted January 7, 2015 Share Posted January 7, 2015 (edited) I just tried the first 8k version with animations and it doesn't flip. I don't feel they add to the gameplay, but they are a nice addition. I'm more interested in some of the other missing arcade elements like the bonus timer, disappearing walls, and music, though. Edit: Doh. Moving walls are still there, though one thing missing from home versions is the ability to shoot them. Edited January 7, 2015 by BrianC Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 7, 2015 Share Posted January 7, 2015 Oh nice! Which version was that one exactly? I can go back and redo the animations. The other elements are over my head unfortunately. Quote Link to comment Share on other sites More sharing options...
BrianC Posted January 7, 2015 Share Posted January 7, 2015 (edited) I think the first two level 8k on this page that Nukey Shay posted is the one that didn't roll. I haven't tried the other 8k animated ones. Edit: Actually, I think it was the second one I tried since it mentions that the first has bugs. Edit 2: It seems the second 8k one definitely lacks the flipping, so it started with the 16k version Batari posted. Edited January 7, 2015 by BrianC 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted January 9, 2015 Share Posted January 9, 2015 Yeah that second 8k is a nice version. Nukey did the animations on those so no need to redo the wheel aside from a few tweaks. (the Intellivision Venture is animated and has about the same resolution as the Atari so it's a good model to work from.) Hm...so I guess next step is to add level 3 to that. Quote Link to comment Share on other sites More sharing options...
Skippy B. Coyote Posted July 10, 2015 Share Posted July 10, 2015 Bumping this thread back up to see if there has been any more progress made with it. I've been playing and loving the heck out of Batari's third level hack, and (IMHO) the only thing it really needs is to have the third level wall and a good portion of the creature and treasure colors changed to match the arcade or ColecoVision versions. Gold walls on the third level, green hall monsters in every level, light green snakes on the first level, gold dragons on the second level, blue demons on the third level, etc. If anyone could get the wall, creature, and treasure colors sorted to match the arcade or ColecoVision version this would be pretty much perfect. The only other odd thing I noticed is that there's a stray block in the Genie room on the third level that shouldn't be there, and difficulty level seems to scale a bit faster than in the original 2600 version. It seems like it skips the second play through difficulty and jumps straight to the third or fourth play through difficulty. That might be a lot harder to change than fixing the color schemes though. 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted July 14, 2015 Share Posted July 14, 2015 I started hacking batari's Level 3 into the 8k version, but that was a while ago and I'm not even sure how far I got. Right now I'm in the middle of Gauntlet so no plans to work on this.It's been a while since I looked at the code so I dunno what is feasible or not out of your suggestions, but you're definitely right, there's a whole lot of potential here. Quote Link to comment Share on other sites More sharing options...
David Alexander Posted August 3, 2015 Share Posted August 3, 2015 Interested in a final version on a cart if available Quote Link to comment Share on other sites More sharing options...
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