+opcode #1 Posted September 28, 2004 Ok, I am creating a new thread so we don't mix this development with all the boycott talk going on in my previous thread... Well, as I indicated before I am working on a new original game, which will allow players to make a trip back in time, when THE Atari was still alive and kicking. It will be a mix of RPG, Animal Crossing and Lazy Jones. There will be dozens of mini-games, and your character will be able to play them in arcades or at home. New mini-games will be "released" during the game, so hopefully there will be something fresh to keep you entertained for a while. Interaction with NPCs will be also important, since you will be abe to get interesting things from them, like tips, exclusive items, and collectibles, lots of them. Will you be able to play the rarest games, or find that missing game card you were so desperately looking for? Another major game component will be finding ways to earn money (afterall you will need it to play in the arcades or buy new cartridges for your home systems). And finally there will be side quests (something to do beside playing videogames) and tournaments (wants to become the utimate videogame player?). Well, I started the main RPG engine and here is a screenshot from my first very, very early build. So far it's just able to display windows. I can have up to 4 windows at the same time on screen, with overlaping. The previous background stay stored in a buffer, so I can remove any window later and restore the screen to its previous state. I am now working on displaying text. So far I have thought of 3 window types: dialog windows (with text scroll), info windows (static text, header) and option windows. The windows can have any size and be placed on any screen position, so they are very flexible. After text is implemented I can start thinking of the character driver. Characters in this game will be 32x16 pixels size and I am planning to have them going behind objects... At last, for this game I am planning to keep posting demo builds so I can get some feedback. I hope to post the first build this weekend... Oh, I almost forgot: clever mini-game designs are very welcome, as are story inputs. And did I say it will be a ColecoVision game? Eduardo Quote Share this post Link to post Share on other sites
+opcode #2 Posted September 29, 2004 Ok, windows are closing now. It uses 512 bytes, but no problem, the cart will have 4KB of extra RAM. I created a properties table for each window, so I can change screen content easily. After the screen is opened a handler is returned. The remaining routines accessing the windows will require this handler. Next step, text and scroll. Eduardo Quote Share this post Link to post Share on other sites
Radio F Software #3 Posted September 29, 2004 You = Too smart By the way, are those from Earthbound? Quote Share this post Link to post Share on other sites
+opcode #4 Posted September 29, 2004 You = Too smart By the way, are those from Earthbound? Nop, those are from the ColecoVision, though the screens were based on Earthbound. It's just a concept right now, the final graphics will be different... Now, why too smart? Eduardo Quote Share this post Link to post Share on other sites
ventrra #5 Posted September 29, 2004 You = Too smart By the way, are those from Earthbound? Nop, those are from the ColecoVision, though the screens were based on Earthbound. It's just a concept right now, the final graphics will be different... Now, why too smart? Eduardo The "too smart" is a bit of a joke. It relates to the fact that you have a tendancy to do seemingly "impossible" stuff. Quote Share this post Link to post Share on other sites
+opcode #6 Posted September 29, 2004 Ah, ok... I thought it was more like "too smart for your own good"... I still need to improve my English, you see... Impossible stuff? The Xype guys do impossible stuff. I am just a CV programmer... Eduardo Quote Share this post Link to post Share on other sites
Breakpack #7 Posted September 29, 2004 *huggs opcode* Quote Share this post Link to post Share on other sites
The Lurking Horror #8 Posted September 29, 2004 Isn't a little strange to have a game called Atari Tales on a Colecovision? Just kidding. Great work as always, opcode. I can't wait to see this one. Quote Share this post Link to post Share on other sites
Breakpack #9 Posted September 29, 2004 Isn't a little strange to have a game called Atari Tales on a Colecovision? Just kidding. Great work as always, opcode. I can't wait to see this one. What about After Burner on the NES?? Quote Share this post Link to post Share on other sites
The Lurking Horror #10 Posted September 29, 2004 Isn't a little strange to have a game called Atari Tales on a Colecovision? Just kidding. Great work as always, opcode. I can't wait to see this one. What about After Burner on the NES?? Quote Share this post Link to post Share on other sites
+opcode #11 Posted September 29, 2004 Isn't a little strange to have a game called Atari Tales on a Colecovision? Just kidding. Great work as always, opcode. I can't wait to see this one. Well, even the most die hard CV fans will probably concede that was the Atari era, much as SMS fans will concede their beloved console was released during the Nintendo era. I am just trying to be a little broader in time here, as Tales of the CV Era would be a too short period... Besides, the title can still change, as I am not sure if it sounds too stupid to the US audience. And since I am fine with Attack of the Clones... Probably Jess will come with something better... Eduardo Quote Share this post Link to post Share on other sites
Breakpack #12 Posted September 29, 2004 Square made a game with Disney characters and their own and called Kingdom Hearts.Why not make a similar game with Atari characters called ,what else,Atari Hearts? Quote Share this post Link to post Share on other sites
+opcode #13 Posted September 29, 2004 Square made a game with Disney characters and their own and called Kingdom Hearts.Why not make a similar game with Atari characters called ,what else,Atari Hearts? Is it a polited way to tell me 'Tales...' sounds really silly? Well, I like the Atari Hearts idea either. Lets see... We're going need to experience the feel of the final game before choosing a definitive title... Eduardo Quote Share this post Link to post Share on other sites
+opcode #14 Posted September 29, 2004 I am going with this font if no one points me a better one. Of course it can be changed later, but we could save some time if we go with the right font from the start... Quote Share this post Link to post Share on other sites
Breakpack #15 Posted September 29, 2004 Fonts look good I didnt mean anything by the name.I like the sound of Atari Tales.Along with having hidden Atari games,have actual Atari characters playing in the RPG world Quote Share this post Link to post Share on other sites
DEBRO #16 Posted September 29, 2004 I am going with this font if no one points me a better one. I don't know if it's a better one but I like the font used by most arcade games including Pac-man Quote Share this post Link to post Share on other sites
+opcode #17 Posted September 29, 2004 It's now correcty spaced. @Dennis, that bold font is nice, but we would still need a small font. Reading lots of text all capitalized is a little annoying after a while... Quote Share this post Link to post Share on other sites
+opcode #18 Posted September 29, 2004 Now wait! Breakpack gave a fantastic idea! Back in a few minutes... Eduardo Quote Share this post Link to post Share on other sites
Breakpack #19 Posted September 29, 2004 Now wait! Breakpack gave a fantastic idea! Back in a few minutes... Eduardo Hmm,now you got be all excited!! Quote Share this post Link to post Share on other sites
Breakpack #20 Posted September 29, 2004 Now wait! Breakpack gave a fantastic idea! Back in a few minutes... Eduardo Hmm,now you got be all excited!! Whoops,I meant me....lol arrgh no edit Quote Share this post Link to post Share on other sites
+opcode #21 Posted September 29, 2004 Ok, so here is my idea: I am aiming for a certain authenticity, but it doesn't disallow me to add a few fantasy elements, right? Well, while thinking about a way to add incentive to people play all mini-games, I had thought of including collectable cards to the game. So if you managed to reach a certain score level, you would earn a card from that mini-game. But since Breakpack mentioned actual Atari characters, I came with the following idea: After reaching a certain score level on a given mini-game, we will receive a "digital character", which can be stored on your "Cosmos" holographic system (it wasn't released, so who knows ). Those digital characters can be just collected or you can challenge NPCs, so how about having your Yar going against your opponent's Yorgle, the Yellow Dragon? Ok, it sounds familiar, but I still think it would be pretty cool. See the crude mockup screen bellow.... Eduardo Quote Share this post Link to post Share on other sites
Breakpack #22 Posted September 29, 2004 Sweet,I like where youre going with this.Its turn based ,right?Also how about an interactive 'Street Fighter" type of fighting with Atari characters.Make this a fighting game version,with a character select screen,character specific level,even custom endings for the characters.The fighting engine wouldnt have to be as complex or deep as Street Fighter,but imagine the possibilities Quote Share this post Link to post Share on other sites
+opcode #23 Posted September 29, 2004 Turn based battles usually offer better balance and are more flexible. Just think, how I could have a Yar shooting energy pulces while Yorgle is just able to byte and still make it a fair, balanced fight? Or how could you have a centipede split on two others when hitted in an action fighting game? Quote Share this post Link to post Share on other sites
Breakpack #24 Posted September 29, 2004 True,but imagine all the moves simplified.Imagine the game played with the Coleco controller turned sideways like an NES one and using the # pads for different moves ..hmmmmmm Quote Share this post Link to post Share on other sites
wrenchien #25 Posted September 30, 2004 the yorgle should also be able to spit out projectiles like fire, since it is also a dragon. if you have e.t. in the game he should use headbutt attack, and 'ouch' where he touches you like in the movie.. well, instead of healing, you're hurt. thus the 'owwwwch'. Quote Share this post Link to post Share on other sites