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Nukey Shay

Space Invaders Deluxe 8k

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Although the 4k version is considered to be complete (which it needs to be in order to play it on a Supercharger), I started hacking into the assembly again to try to work in the rainbow bonus visual display and the intermissions (SOS and Engine Trouble). The rainbow bonus is partially done - when you hit a low invader last, exclaimation points appear on the screen (though they do not fill the screen yet).

In addition, the saucers are now animated...and each invader row has a seperate bitmap pair.

 

 

Edit: click here for latest version.

sideluxe.zip

post-222-1096909765_thumb.jpg

Edited by Nukey Shay

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Um...do the intermissions appear after every wave in the arcade game? I can't remember if it's every one or every other. :?

 

Intermission kernal routine in place (it currently doesn't do anything but display a blank screen). Now I just need to add some GFX/text and sound :D

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Um...do the intermissions appear after every wave in the arcade game?  I can't remember if it's every one or every other. :?

 

Looks good so far. (Tried it via CC2.)

 

Where's NE1 to answer this question? He's our resident SI expert.

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Yes. It's every wave. :P

 

And I dunno why I didn't see this earlier. Nukey... you give me a hard-on :D I gotta try this out!

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Nukey... you give me a hard-on :D

 

Why am I not surprised at all about that comment? :ponder: :D

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Nukey... you give me a hard-on :D

 

Why am I not surprised at all about that comment? :ponder: :D

 

And all this time I thought that was a jack hammer. :P

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Back on topic... :) It's great how you keep making your hacks even better. Your motto should be, "Just when you think it's done..." ;)

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No. I had revisited it because I thought that Hack'em was finished. Once it was tested on eprom, Hack'em's problems got priority 1 :)

Currently, I'm helping atwwong with Haunted Adventure.

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BTW the screen rolls up by 1 scanline if a top invader is killed out of an even #'ed column. To see an example, shoot all the invaders out of the second column. When you hit the top one, the ground will bounce upward for a moment. That's one of the bugs in this that needs to be looked at.

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Hi there!

 

I'm confused. Is this called "Deluxe", because it is made closer to the regular "Space Invaders" or because it is really aiming to be "Space Invaders Deluxe" (aka "Space Invaders Part II")?

 

Greetings,

Manuel

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More like the sequel "Deluxe"/"II". In actuality, those games also featured splitting aliens, but I dunno how to work those in to the 6x6 layout (which is already wrong...as SI uses 5x11). The color bands are nearly correct...as well as the rainbow bonus (tho really, ONLY the first column should award the 1000 pts).

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The color has been corrected for the center invaders (so that the tips of their antenna are the same color). Also, the missile or UFO sounds were not being cleared during intermission...that has been fixed. The "bounce" has also been corrected.

 

In addition, I altered the scoring to use 5 digits :) (the game no longer uses 5-30 pts...but the arcade's 10-30 pts. depending on which type is hit).

 

It'll take a while to roll this one :D

 

 

Note: because the game currently has no way of clearing off those unchanging zeros, the game select will also display them for the game selection and number of players. Trying to correct that glitch.

post-222-1101600821_thumb.jpg

sideluxe.zip

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Good to see you doing something else now! :D The colours really attract me to this one! Hmmm... Pretty colours... ;)

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Added a title screen here. The extra zeros removed when selecting games. Plus I finally corrected the game # glitch for selections 110-112 8)

 

Still over 2k of memory free.

sideluxe.zip

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Changed the title screen to be more arcade-like (though the resolution is too small to do it correctly).

 

Also corrected player 2's marker

sideluxe.zip

post-222-1101644059_thumb.jpg

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:o Like NE146, this game got me hard to play-LMFAO....Nukey I love everythi ng you have changed about the game. I especially like the SOS after a level has been cleared. Cheers dude 8)

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Updated the scoring routines...points were being missed before (a board should be worth 720 pts. not counting UFO's/bonuses).

 

Also eliminated the program stack...that gives me an extra few bytes of Ram 8)

sideluxe.zip

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Another suggestion filled :)

The UFO's will display point values when hit. In addition, the "!" bonus graphic has been changed to display those point values.

 

Extra ram comes in handy

sideluxe.zip

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Another suggestion filled

Wow, Space Invaders Deluxe just gets better and better! :thumbsup:

 

@Nukey:

 

I'm curious... had you thought about tinkering with Atarivox code for your hacks? Obviously these games didn't speak in the arcade, but the Atarivox hardware is pretty amazing/versatile; I'm convinced that it could reproduce the arcade effects for Hack'Em and Space Invaders Deluxe. Of course, I have no idea what kind of space the code requires...(?)

 

I think that the Atarivox holds a lot of potential for inspiring a new era of Atari game hacks. Besides the oft talked about Berzerk hack, voice improvements could also be made to other various arcade ports. Imagine Q*bert with his alien voice - "whooooooooh", Gorf - "prepare for annihilation, Space Cadet", Wizard of Wor - 'Worrior, while you developed science, we developed... HAHAHAHA". A while back I remember someone was going to hack the tarzan yell into Jungle Hunt and turn it into Jungle King; I think that the graphic modifications and color changes were all finished. I'm not sure what happened to this hack, but perhaps now with the aid of the Atarivox, that vision could be realized.

 

I'm sorry - I don't mean to derail or lead this thread astray. I realize you are probably already overwhelmed with proposed ideas and hack requests from others. I (like so many others) am a fan of your game hacks; I think that if anyone could tackle this type of hack, you could. :-)

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