Jump to content
Sign in to follow this  
Breakpack

A funny way to explain a glitch...:D

Recommended Posts

Yep, Mattel did the same thing in their manual for NFL Football. There's an odd glitch that would make the game crash if you throw or kick a football from a certain point. In their own words, "If you document it, it's not a bug, it's a feature."

Share this post


Link to post
Share on other sites
:roll:  

 

from the Sonic 3 manual..............

 

:ponder:

 

ITS NOT A MISTEAK. SEGA IS TEH KEWL. yOU ARE TEH DUH!

 

Wouldn't it have been easy for them to just fill these "pits" with spikes so that they guaranteed death? A horrible bloody death! HAHAHAHA *cough*

Share this post


Link to post
Share on other sites

No...the problem would remain that they didn't research what caused the glitch to begin with. If that were done, they could have the program avoid those conditions completely...and save money on not designing certian-death rooms.

Share this post


Link to post
Share on other sites
No...the problem would remain that they didn't research what caused the glitch to begin with.  If that were done, they could have the program avoid those conditions completely...and save money on not designing certian-death rooms.

 

The problem is the Sonic series on the Genesis is that they were all rushed projects. Example. Compare the currently existing Sonic 2 BETA to the final. There's all sorts of new levels (most dont exist) music and graphics. Then most were scrapped and the whole damn thing was redone. There's even bits of a beta level left in the final thats accessed with some 1337 savestate hacking. :P

 

The manual "feature" thing is likely something someone found days before the release and said "Oh shit dude you gotta see this man, we're in deeeeeeep crap!" :lol:

Share this post


Link to post
Share on other sites

Mattel also had a "feature" on Star Hark that it would "hyperspace" you automatically if you get in a "black hole" IIRC.

Share this post


Link to post
Share on other sites

I remember reading about a few "features" like these in Atari game manuals too... the best, though, is the "hint" in the Yars' Revenge manual that was basically intended to scare you away from creating the conditions that would reveal HSW's Easter egg!

Share this post


Link to post
Share on other sites
Mattel also had a "feature" on Star Hark that it would "hyperspace" you automatically if you get in a "black hole" IIRC.
That's the one I was thinking of.

Couldn't recall the name off-hand.

Share this post


Link to post
Share on other sites
I remember reading about a few "features" like these in Atari game manuals too... the best, though, is the "hint" in the Yars' Revenge manual that was basically intended to scare you away from creating the conditions that would reveal HSW's Easter egg!

 

"When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this opportunity to make up your own victory dance. And watch out for the Ghost of Yars! You'll see his mean streak, so stay off it!"

 

Heheheh. Yeah, I always thought that Easter Egg was too easy to accidentally trigger, especially because it ended the game. I wonder if it would have been that much harder to let the game resume after it went away?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...