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figgler

CastleVania timeline ??

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Does anyone know how the entire series fits together? Is the timeline even cohesive?

 

Based on the games I've played, I figure CastleVania Legends must be the first, since it's story of the very first Belmont vampire hunter, Sonia.

I realise too that CastleVania 3 comes before 1 and 2 (since Trevor is Simon's ancestor) , but Super CastleVania 4 features Simon and is supposed to be 100 after Dracula's last appearance. WTF?

Obviously Aria of Sorrow is the last in the timeline, but I can't place how the rest fits together exactly.

To consider there's CV Adventure, Belmont's Revenge, SOTN, Bloodlines, Circle of the Moon, Harmony of Dissonance, the N64 games, the newest PS2 version, that PS1 game, Chronicles or something, and more..

 

Any help?

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The Castlevania Dungeon has a sectiond devoted to this topic. Their timeline goes like this:

1094 - Castlevania: Lament of Innocence

1450 - Castlevania: Legends

1476 - Castlevania 3: Dracula's Curse

1576 - The Castlevania Adventure

1591 - Castlevania 2: Belmont's Revenge

1691 - Castlevania

1698 - Castlevania 2: Simon's Quest

1748 - Castlevania: Harmony of Dissonance

1792 - Dracula X: Rondo of Blood

1797 - Castlevania: Symphony of the Night

1830 - Castlevania: Circle of the Moon

1844 - Castlevania: Legacy of Darkness

1852 - Castlevania 64

1914 - Castlevania Bloodlines

2035 - Castlevania: Aria of Sorrow

Quoting from their page:

Please note that the Castlevania timeline is very inconsistent. There are a few loop holes - for one, the American Castlevania 3 instruction manual specifically states that Trevor's adventures take place 100 years before Simon's, whereas the official Japanese version has Christopher (and the Gameboy titles) following Trevor's Adventure. This was likely a mistranslation, however. Also, the resurrection dates are not always exactly 100 years, but this can be acceptable. This official timeline was previously found at Konami Japan's Castlevania page, which has since been dismantled, for whatever reason. Similarly, some games (like the Nintendo 64 games, Castlevania Legends and Circle of the Moon) have been taken out of the official timeline for reasons that aren't entirely apparent...  

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There's also some confusion about the games featuring Simon Belmont. For all intents of purpose, the MSX Vampire Killer, NES Castlevania, SNES Super Castlevania IV, arcade Haunted Castle and X68000/PSX Castlevania Chronicles are just different versions of the same story... Therefore, they are counted as one... Similarly, both the PC Engine and SNES Dracula X are considered the same game.

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Interesting to note how Konami conveniently ignores those games who commercially flopped. They have also done this with the Metal Gear: Snake's Revenge and the PS1 Contras. These games are no where mentioned in Sons of Liberty and Shattered Soldier (for each game franchise, respectively).

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Missing that edit button... By commercial flops I meant the Nintendo 64's Castlevanias, not Castlevania Legends or Circle of the Moon (don't know how these two did).

 

To be fair, the N64 Castlevanias were not bad games. The graphics and music of Castlevania 64 and LOD did not live up to the high standards set up by earlier games (and probably Symphony of the Night). Konami never mastered the Nintendo 64 hardware as well as it did with the PS1 during that time. Their other N64 efforts supports this idea. They did improve the quality from CV64 to LOD though.

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Interesting to note how Konami conveniently ignores those games who commercially flopped. They have also done this with the Metal Gear: Snake's Revenge and the PS1 Contras. These games are no where mentioned in Sons of Liberty and Shattered Soldier (for each game franchise, respectively).

Snake's Revenge is a special case.

It was made without the original creator, and not released in Japan.

As Konami is mainly a japanese company, they don't really give a crap, and took Kojima's MG2: Solid Snake for the "real" sequel.

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Don't you think it's a coincidence that every flopped game isn't included in their games' timelines? In Metal Gear's case: If Snake's Revenge had been a hit, they would had more than likely included it in their official timeline for the game. It's not a big deal really, except perhaps for the more devoted fans.

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Don't you think it's a coincidence that every flopped game isn't included in their games' timelines? In Metal Gear's case: If Snake's Revenge had been a hit, they would had more than likely included it in their official timeline for the game. It's not a big deal really, except perhaps for the more devoted fans.
I think the odds are iffy on Snake's Revenge.

 

Especially as MG2:SS arguably covered the same events as Snake's Revenge. They'd've had to pick a "real" game anyways.

 

 

I was just pointing out that sales were likely not the motivating force behind it's banishment.

 

 

 

BTW, if I recall, Castlevania Legends was banished because it doesn't match the current producer's vision of the universe.

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The whole "banishment" concept is just retarded. I say they should either scrap any attempts to draw continuity like Zelda does, or actually acknowledge the sequels they've made.

Snake's Revenge and CV Legends were damn good games. It really sucks to think that I finished CV Legends and the game doesn't even "count".

And to hell with them ignoring Snake's Revenge. If they had marketed it properly and called it Metal Gear 2 it would have sold much better

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I think the odds are iffy on Snake's Revenge.

 

Especially as MG2:SS arguably covered the same events as Snake's Revenge. They'd've had to pick a "real" game anyways.

 

I was just pointing out that sales were likely not the motivating force behind it's banishment.  

 

BTW, if I recall, Castlevania Legends was banished because it doesn't match the current producer's vision of the universe.

 

I don't agree with but I see what you mean. It seems to me japanese game designers love to jump around back and forth in their timelines. Maybe it's a cultural thing. That must drive some fans mad, lol. I think figgler is right: konami should just admit their failed games as much as they tout their hits.

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