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Flojomojo

Commodore 64 direct-to-TV w/30 games is here!

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Well if what you're saying is that between two Commodore computers themselves 100% compatibility is impossible,
Yeah, pretty much. :|

 

As far as offically documented code goes, it would be code compatable, but not neccessarly functionaly compatable.

 

And forget about undocumented op codes. You'll really get boned there.

 

(Pogo joe was mentioned. :) I'd like to see how this 30-in-1 stick handles that for sure!)

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By the game with a frog do you mean Tower Toppler??!

 

NO I didnt even realise that thing was a frog. Im talking about the over

head gauntlet style game (with no scrolling) you are a prince that has

been turned into a frog or something like that... really bad game. IMO

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Well if what you're saying is that between two Commodore computers themselves 100% compatibility is impossible, then I have EVEN LESS reason to not consider the C64-in-1 stick a fully functional Commdore 64 computer.  If I wire in a disk drive and load up some software I typed in back in the day, some of it may work, some of it may not.  Just like any other Commodore. :D

I'm a little confused by the double-negative, but I think you got my point, which was that 100% compatibility can't be the deciding factor in whether the DTV is an official C= machine that belongs in the family of the C64, 64C, 64GS, C128, SX64 and so forth, since none of those machines were 100% compatible with each other.

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One question is Jumpman Jr harder ont he 64 then the 800 or do I just remember wrong???

Maybe you were used to playing at a slower speed? The default on the 64 DTV is speed 3, but if you wiggle the joystick around, you should find speed 4 or 5, which is slower, and probably easier. Myself, I can't stand to play that slow :)

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I'm just curious as to why they didn't include World Games and California Games in their entirety.

Lack of development time, ROM space and a couple compatibility glitches pretty much sums it up.

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One question is Jumpman Jr harder ont he 64 then the 800 or do I just remember wrong???

Maybe you were used to playing at a slower speed? The default on the 64 DTV is speed 3, but if you wiggle the joystick around, you should find speed 4 or 5, which is slower, and probably easier. Myself, I can't stand to play that slow :)

 

actually I wasnt going crazy.. The atari 8bit version is easier or depending

on your point of view "different."

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I'm a little confused by the double-negative, but I think you got my point, which was that 100% compatibility can't be the deciding factor in whether the DTV is an official C= machine that belongs in the family of the C64, 64C,  64GS, C128, SX64 and so forth, since none of those machines were 100% compatible with each other.

 

To clear up the confusion of my double-negatives - the DTV clearly does belong in the C= family BECAUSE of it's incompatability with other C= machines, making it like every other C= machine that has existed in history.

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Well I finally sat down to try mine out and it's awesome in terms of feeling like a real C64.

 

The Hewson titles seem hit or miss to me, but it could be that I never played them as I am more forgiving of the early Epyx titles. I am looking forward to putting more time into Super Cycle and Tower Toppler again and actually trying to beat "Impossible Mission".

 

I would "kill" for an Activision version of this stick. Start with the Commodore 64 Windows pack.

 

Alcazar

Beamrider

Decathlon

Great American Cross Country Road Race

Hacker

Hacker 2

Little Computer People

Master of the Lamps

Park Patrol

Portal

Rock 'n Bolt

Top Fuel Eliminator

Toy Bizarre

Web Dimension

Zenji

Zone Ranger

 

Then add:

Alter Ego

Borrowed Time

Countdown to Shutdown

Fast Tracks

HERO

On Track Racing

Pastfinder

River Raid

Tass Times in Tone Town

 

 

Or a Cinemaware stick:

Defender of the Crown

Rocket Ranger

Sinbad and the Throne of the Falcon

The Three Stooges

TV Sports Football

 

 

Or conversely another multi company stick with

 

Access:

Beachhead

Beachhead II

Raid over Moscow

 

Cosmi:

Aztec Challenge

Beyond Forbidden Forest

Forbidden Forest

Super Huey

 

Broderbund:

Choplifter

Lode Runner

Stealth

 

MUSE Software:

Beyond Castle Wolfenstein

Castle Wolfenstein

Space Taxi

 

Synapse:

Blue Max

Fort Apocalypse

Blue Max 2001

Quasimodo

 

System 3:

Last Ninja

Last Ninja 2

Last Ninja 3

 

Hope this sells well!

 

Cheers,

Ben

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Not sure if anyone else has reported this, but KBToys (at least the one near me) has this on sale for $10 this week.  I haven't bought it yet - but payday is coming right up...

 

 

im gonna call KB, i already have 2, but i think if i can get 2 more for $20 then i would like to play around with the mod thats out for them :)

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Last weekend I got the C64 30 in 1 from KBToy store as well for $10.39 it was price for $14.99 and before that $29.99:P There was lots of them on the store shelfs along with old N64 to PS1 games for $5 to $10 bucks games. Anyway I got the Joystick andplayed it and it was the REAL games sound and all. One more thing this Plug and Play joystick was made by Mammoth Toys and not Jakk make you want think;)

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Nice pics :)

 

The game screen with the good old C64 Blue-Screen.

The Atari Flashback vs. C64 DTV review complained about the DTV's blue LOADing screen, even after the reviewer found out you could just skip it in a second by pressing fire (that's one of those pretty obvious things to try, if you're impatient, mash the buttons!).

 

However, I've read and heard many times how great it is to see the blue screen there. What do you guys think? Should it be taken out of the upcoming PAL version?

 

One other thing the reviewer missed - on a real 64, unlike a console, you'd not only have to look at that blue screen every time you loaded a game, but you'd also have to type in the load instruction *and then* wait minutes for it to load :)

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the blue screen looks cool. they shouldnt mess with it at all, and i doubt they would even bother cause it is part of the nostalgia that goes into the finished product.

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One other thing the reviewer missed - on a real 64, unlike a console, you'd not only have to look at that blue screen every time you loaded a game, but you'd also have to type in the load instruction *and then* wait minutes for it to load :)
Hee hee! I think we've forgotten how slow those old disk drives (let alone tape!) could be.

 

I picked up a couple of KB Works $10 sticks with an eye on scalping them here or on Ebay. I'll probably take apart one for myself just to get the keyboard on there, and give another to a friend. It's a bit sad to see it at 66% off already; sure, it has ugly packaging, but it's such a great little toy. I suppose brand recognition is king for these things: Pac-Man has it, C64 does not. :x

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Hi there!

 

The Atari Flashback vs. C64 DTV review complained about

 

What the review made me wonder was the complaints about the controler itself. So is this stick a real Competition Pro or just inferior stuff trying to mimic the look ?

 

Greetings,

Manuel

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Hi there!

 

The Atari Flashback vs. C64 DTV review complained about

 

What the review made me wonder was the complaints about the controler itself. So is this stick a real Competition Pro or just inferior stuff trying to mimic the look ?

I can't imagine that they scavenged old joysticks, so I suspect it's the latter. I never had one of the originals, so I can't speak to that, but there are pretty good autopsy pics of the unit inside and out at http://www.jbrain.com/vicug/gallery/c64dtv -- can you take a look and see what you think?

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Hi there!

 

The Atari Flashback vs. C64 DTV review complained about

 

What the review made me wonder was the complaints about the controler itself. So is this stick a real Competition Pro or just inferior stuff trying to mimic the look ?

 

Greetings,

Manuel

 

Ive had one of the 1st generation sticks for a while (supposidly the latest

ones have improved responce) and after a while the stick breaks in

but it does sometimes go right or left when you try to go down (this is

especially noticable in Jumpman JR). There is a simple hack to fix

this, that involves opening the stick and losening a screw, so it is not

too much a big deal.

 

overall the stick is worth the 30 bucks nevermind the 10 or 15 which

make it a steal! the blue screen is not a big deal at all, simply press

the fire button to skip thru it in 2 seconds.

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i use a small clear mini competition and compared to this c64 stick, buttons feel identical, movements are nicer on the c64 stick... smooth, doesnt feel like your banging the stick inside against the plastic casing like i do with my mini, the c64 stick feels like it cushions out when forcing the stick around.

 

 

c64 stick feels damn good!

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it really isnt cushioned at all! it is plastic rubbing against plastic those are just my words describing the difference between a real cometition pro "mini" and a c64 stick when moving the sticks, buttons are identical feeling that "bow" feeling

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Ive had one of the 1st generation sticks for a while (supposidly the latest

ones have improved responce) and after a while the stick breaks in  

but it does sometimes go right or left when you try to go down (this is

especially noticable in Jumpman JR).   There is a simple hack to fix  

this, that involves opening the stick and losening a screw, so it is not  

too much a big deal.

 

I have noticed the same problem I will try loosening it up too...

 

Ben

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Hi there!

 

I can't speak to that, but there are pretty good autopsy pics of the unit inside and out at http://www.jbrain.com/vicug/gallery/c64dtv -- can you take a look and see what you think?

 

Hm... I must admit that I never opened one. The original had "microswitches" though. Well if that helps, I have no clue what a microswitch looks either.

 

While researching I found something ultimately cool though, as there's a brand new Competition Pro USB series available!!!

 

->http://www.speed-link.com/prod.php?lang=de&sys_id=1&pb_id=1&prod_num=SL-6602

 

And it's only 14,99. Uihjah... so you can get two for the price of a Stelladaptor!

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