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johnnywc

Paralyzing Yorgle in Adventure

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Hello all:

 

Back in the late 70's my brother used to do a trick when playing Adventure where he would paralyze the yellow dragon (Yorgle) with the gold key.

 

I've been searching the net to see if this has even been documented (as a cheat or something) but couldn't find any matches. Therefore, I figured this would be the best place to post my findings.

 

I just spoke with my brother and he told me how he did it. After a few minutes running Adventure on StellaX, I was able to reproduce this phenomenom:

 

advent.jpg

 

If anyone knows of where I might find a write-up on this on the web, please let me know!!

 

Thanks,

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Cafeman -

 

Thanks for the tip - I know Yorgle will run from the gold key. The trick is paralyzing him with it - so he can't move! If you can sucker him close enough to bite you, will he's recoiling you can drop the gold key right on his mouth (so that the key hole and his eye line up). If done perfectly, Yorgle will become 'paralyzed' - he will not move at all until the gold key is removed. You can even go and get the sword, kill him, press reset and he will still be there, frozen!

If you look close at the picture in my first post, you can see the gold key overlapping Yorgle at the exact spot it must be dropped. It's not an easy task, but once it's done it's a pretty cool effect...

Sorry about the confusion...

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Very cool trick! That explains why he always fears the gold key Btw, here's a close-up of where to place the key exactly:

 

DRAGONS.JPG

 

You can also trap him between 2 screens, by using the gold key and the sword (with the Right difficulty set to A - dragons fear sword).

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Thanks for the tip Scott. My brother used to do that one too...

 

Anyway, if anyone wants some tips on how to paralyze Yorgle, this is what I usually do:

 

1) play game 1

2) on reset, get the gold key so that it is to your right

3) go down one screen and to the left one screen (Yorgle is on this screen). Only put your sqaure in this screen, keeping hold of the gold key in the screen to the right so that Yorgle doesn't run from the key (since he won't see it).

4) Yorgle will attack. Make him "choke" on you so that he keeps biting but cannot kill you. he will move gradually to the left.

5) once he's moved to the left a bit, on the next "bite", put the gold key exactly above him (so that they line up vertically)

6) after Yorgle has finished his chomp, he will move directly down. Quick! Move the gold key directly down until it is past Yorgle's head and direct him directly upward.

7) move upward with the key and stop when it is in the correct place (see above post). Yorgle will be paralyzed! This takes a bit of practice so be patience...

8) You can now drop the gold key and move about freely. Go get that sword and practice your moves on the beast! Once you kill him, press reset and he'll be alive and well (and still paralyzed), waiting for more punishment...

 

If anyone is interested, I have an AVI recorded of me actually performing this trick if the description isn't accurate enough. Let me know and I'll post a link...

 

Have fun!

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I don't think it's a glitch - I'm sure Warren programmed Yorgle to run away from the key. His logic just didn't include that one spot which causes the freeze.

 

The logic is probably like this

 

// code for moving Yorgle

if (gold key on screen)

{

if (goldkey_X>Yorgle_X)

Yorgle_X=Yorgle_X-1

else

if (goldkey_X

Yorgle_X=Yorgle_X+1

 

if (goldkey_Y>Yorgle_Y)

Yorgle_Y=Yorgle_Y-1

else

if (goldkey_Y

Yorgle_Y=Yorgle_Y+1

}

else

{

// move Yorgle independantly

...

}

 

If Yorgle and the gold key have exactly the same coordinates, that case is not handled and therefore Yorgle won't move. This could easily have been fixed by having a >= for the X and Y test to include this point...

 

Of course, this is pure speculation - someone like Thomas would have to disassemble the code and see what's really going on...

 

Anyway, a cool 'glitch' none the less...

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