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neotokeo2001

Lunar on DS!!

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Marvelous Interactive announced they are working on a Nintendo DS version of Lunar.

 

No other info. I would settle for remakes on the DS.

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Cool, but which version are they going to be more like? The Sega CD, Saturn or Playstation version? I loved all the music and anime in the PS Lunar, it'd be nice to have that on a handheld.

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Cool, but which version are they going to be more like?  The Sega CD, Saturn or Playstation version?  I loved all the music and anime in the PS Lunar, it'd be nice to have that on a handheld.
Silver Star Story amde a mockery of the original game. The cutscenes were pretty, but the rewrite was shameful. And the music wasn't anything new, the SCD version had that too. Higher quality, no less.

 

The Lunar Legends remake of SSS was even worse. It ripped out the original battle engine in favor of some FF clone, used Eternal Blue's music for it's title screen, and had really crappy music(not that the GBA has the best sound hardware ever, but it can do better than THAT).

 

 

I'd like to see someone remake The Silver Star RIGHT for a change. But I doubt it'll happen.

...

*sighs*

And I'm STILL excited that it's being remade yet again.

Curse my inner fanboy!

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I haven't played Lunar, but the DS format seems a natural for this kind of top-down RPG, especially for map and inventory management. I've heard that the cartridge format is quite large -- do you think it's big enough for the cutscenes, music and a mess-o-speech of something like Lunar 1?

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I haven't played Lunar, but the DS format seems a natural for this kind of top-down RPG, especially for map and inventory management.  I've heard that the cartridge format is quite large -- do you think it's big enough for the cutscenes, music and a mess-o-speech of something like Lunar 1?

If it can do 128MB, like what I'm reading says, I'm sure it's capable of at least a slimmed-down version.

Less speech than was in Lunar 2 and the remakes, but they should be able to shoehorn enough stuff in for all the non-game-engine cutscenes to be present with speech. And hey, the DS sound hardware is up to the task, too.

 

 

The original SegaCD version is doable no problem. Heck, it's doable on GBA.

But we don't really want that, do we?

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Remember that the original Lunar games used redbook CD audio for background music. I'll bet that took up a significant chunk of the CD. Even if they had it back then, a 16MHz 68000 didn't have the horsepower to do MP3 decoding. MP3 lets you compress it to 10% of the original size with reasonable quality, and there are better codecs available if the audio is going to be embedded anyhow.

 

That ought to make the original versions able to fit on a 128 meg cartridge.

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Remember that the original Lunar games used redbook CD audio for background music.  I'll bet that took up a significant chunk of the CD.  Even if they had it back then, a 16MHz 68000 didn't have the horsepower to do MP3 decoding.  MP3 lets you compress it to 10% of the original size with reasonable quality, and there are better codecs available if the audio is going to be embedded anyhow.

 

That ought to make the original versions able to fit on a 128 meg cartridge.

Only Silver Star used redbook.

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