Tempest Posted December 10, 2001 Author Share Posted December 10, 2001 No it doesn't use the extra RAM chip, but your right that it's not all that playable. You can actually play the game, but since Mary can't die it's kind of pointless. She can get trapped in the bricks though and then you have to reset... I also have a proto for Motorodeo that doesn't use the RAM chip. This version is complete (as far as I can tell), but is different from the final version somehow. If a game doesn't use the RAM chip what does that mean? Does that make it limited to a certain memory size? Tempest Quote Link to comment Share on other sites More sharing options...
cschell Posted December 10, 2001 Share Posted December 10, 2001 If a game doesn't use the RAM chip, that simply means that it doesn't have the extra 128 bytes of RAM available to it. As the Atari 2600 only has 128 bytes of internal RAM, an extra 128 bytes goes a long ways. It has nothing to do with the amount of ROM available to the game. Chad Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 11, 2001 Author Share Posted December 11, 2001 Hmm... I wonder what they used the extra RAM for in Motorodeo then? My version seems to be exactly the same as the released version, so it can't be too major an addition. Of course Motorodeo is so complex it makes it damn hard to compare (not to mention I suck at it!) Tempest Quote Link to comment Share on other sites More sharing options...
dwh Posted December 12, 2001 Share Posted December 12, 2001 BlackJax System Failure website is cool!Oh, so is the Save Mary proto too.I figured out how to use the Z26 emulation last week,Save Mary was one of the better protos. Quote Link to comment Share on other sites More sharing options...
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