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Missile Command - Atari 8bit Hack

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I started this last year, but with a new baby it has pretty much sat and collected dust. So I decide to release what I have done and hopefully I can get back and finish it... :) Check the readme.txt for more info.

 

- Paul

missile.zip

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5200 Version :(

 

Really don't remember how far along I got with the 5200 version but I know I needed to add trakball support and no individual base support instead the closest base/turret will fire...so consider this a work in progress that I hope to start on again soon ;)

 

- Paul

5200missile.zip

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WHOO!

 

Add keypad support and it'll be the best dang Missile Command ever.

...

Provided the analog sticks still work like in the official 5200 version. I don't have a trackball yet.

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WHOO!

 

Add keypad support and it'll be the best dang Missile Command ever.

...

Provided the analog sticks still work like in the official 5200 version. I don't have a trackball yet.

 

Here's some ideas I played with:

 

Having the controller sideways and having the stick on the right/left (selectable) and the top row be the bases/turrets (might be touch on those keypads ;) )

 

Using each one of the triggers for the bases/turrets (kinda ackward...)

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I started this last year, but with a new baby it has pretty much sat and collected dust.  So I decide to release what I have done and hopefully I can get back and finish it... :)  Check the readme.txt for more info.

 

- Paul

792970[/snapback]

 

 

Great game Paul. I had fun with my old trackball. I had one problem. Using Sparta 3.3 it load fine. In Mydos 4.53 on the MyIDE interface, it just loads and gives me junk on the screen and redraws the Mydos menu. What is the difference with Mydos.

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Great hack. It really makes you wonder why Atari 8-bit games so rarely included controller options (coming from an Apple II background, this made no sense to me).

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Can't get the 5200 version to run on the real thing. :(

 

It keeps crashing, no matter how I store it in the eprom.

 

(damn)

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Can't get the 5200 version to run on the real thing. :(

 

It keeps crashing, no matter how I store it in the eprom.

 

(damn)

1013479[/snapback]

 

 

Hey Guys!

 

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

 

- Paul

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Can't get the 5200 version to run on the real thing. :(

 

It keeps crashing, no matter how I store it in the eprom.

 

(damn)

1013479[/snapback]

Just curious...

 

Where does the crash happen? Is it during the same spot? Which system are you using (2-port or 4-port)?

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Hey Dennis

 

If I try just doubleing the bin (to 32K) it doesn't work at all. I expect that, because it's probably a 2 chip 16K setup (like Pac-Man).

 

When I try doubling the first 8k, and then the last 8k (which works for Pac-Man) it crashes at the title screen, just as the first explosion starts. This also happens on the AtariMax USB 128 5200 Multi-Cart :(

 

I have a 4 port system.

 

Bob

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Today was the first time I played the 5200 version via emulation. How are you all playing this? I can't fire and the joystick movement seems to be digital and not analog :? I'm using Atari800WinPLus.

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Can't get the 5200 version to run on the real thing. :(

 

It keeps crashing, no matter how I store it in the eprom.

 

(damn)

1013479[/snapback]

 

 

Hey Guys!

 

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

 

- Paul

1022642[/snapback]

 

I just recently ran across your enhanced Missile Command. It's a great effort. I'm just now really starting to get into 6502 Assembly programming on the Atari and I was wondering what tool(s) you used to reverse engineer the original?

 

Also, releasing even a portion of the source code for your enhanced version would be great. It would be a great learning tool for people such as myself. Heck, I might even be able to contribute.

 

-tjb

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Paul has just released an A8 cartridge image (16K) of Missile Command+. Works great on both my 800 and 800XL.

 

BTW, Paul's a great guy! I simply asked him if he was considering a cartridge version. A day and half later he had it knocked off!

 

How nice is that?

 

Here's the update.

missile.zip

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Wow, that is nice! Do you know if he is still considering releasing the source?

 

-tjb

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MC_060906.zip

Can't get the 5200 version to run on the real thing. :(

 

It keeps crashing, no matter how I store it in the eprom.

 

(damn)

1013479[/snapback]

 

 

Hey Guys!

 

I really been out of touch for awhile :P Since, I really don't have time to fix/finish what I started, any volunteers? Or release the source code?

 

- Paul

1022642[/snapback]

 

I just recently ran across your enhanced Missile Command. It's a great effort. I'm just now really starting to get into 6502 Assembly programming on the Atari and I was wondering what tool(s) you used to reverse engineer the original?

 

Also, releasing even a portion of the source code for your enhanced version would be great. It would be a great learning tool for people such as myself. Heck, I might even be able to contribute.

 

-tjb

 

 

I used dis6502 since it seemed to do a decent job. Next, I used atasm to compile the disassembled code. And after making all the necessary changes got it to compile exactly like the 8bit dump. Then, started making all the hacks! :D

 

Since I really don't have alot of time to make further changes (fix the 5200 version!), I'm gonna attach the current source code. My hope is that group/individual will continue this hack! (Just give me alittle credit :cool: ) Enjoy!

 

- Paul

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Paul has just released an A8 cartridge image (16K) of Missile Command+. Works great on both my 800 and 800XL.

 

BTW, Paul's a great guy! I simply asked him if he was considering a cartridge version. A day and half later he had it knocked off!

 

How nice is that?

 

Here's the update.

 

Thanks for the kind words. At least you got me to do some fun coding for a few minutes than looking/working with crappy code at work.

 

- Paul

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