StanJr Posted March 14, 2005 Share Posted March 14, 2005 But... Since there are two kernel versions being built anyway, why not built two complete versions, with two completely separate carts for sale? Of course anyone that has read this thread would have to own both! Both would be spectacular no doubt, but I can already bet on which one I'd prefer to play! What do you think? I think its a great idea, but I don't know if the HB market can really support two versions of the same game released at the same time. (I am getting flashbacks of Guns n' Roses Use Your Illusion I and II here...) Quote Link to comment Share on other sites More sharing options...
Mord Posted March 14, 2005 Share Posted March 14, 2005 I think its a great idea, but I don't know if the HB market can really support two versions of the same game released at the same time. (I am getting flashbacks of Guns n' Roses Use Your Illusion I and II here...) If they agreed to it, and could get the boards necessary for it, I think having both versions on the same cart would be the best route to go. I know it'd jump a couple of notches in my own priority list of future purchases at least. Both are looking quite nice. It'd be a hard decision to make if I had to choose between getting one or the other. -- Mord Quote Link to comment Share on other sites More sharing options...
Albert Posted March 14, 2005 Share Posted March 14, 2005 Since the animations require a major part of the ROM, this would only work if we have 64k boards available for production. This will not be an issue soon. ..Al Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted March 14, 2005 Share Posted March 14, 2005 But... Since there are two kernel versions being built anyway, why not built two complete versions, with two completely separate carts for sale? Of course anyone that has read this thread would have to own both! One could be called Prince of Persia, Authentic Edition (Jentzsch+Babalizer) And the other perhaps Prince of Persia, Retro Edition (vdub_bobby+salstadt). I'm having fun, but my kernel is really far too ROM-intensive to work, I think. Thomas' kernel is probably better for this game. Besides...as much fun as I am having, I don't think I'm willing to commit to coding a complete PoP game as my next project. And two carts for sale is overkill, for sure. Quote Link to comment Share on other sites More sharing options...
Tom Posted March 14, 2005 Share Posted March 14, 2005 Since the animations require a major part of the ROM, this would only work if we have 64k boards available for production. This will not be an issue soon. ..Al Any more information on that ? Quote Link to comment Share on other sites More sharing options...
Albert Posted March 14, 2005 Share Posted March 14, 2005 Since the animations require a major part of the ROM, this would only work if we have 64k boards available for production. This will not be an issue soon. ..Al Any more information on that ? Joe Grand of Pixels Past has already designed a 64K Atari 2600 board and we have prototypes of it. We just need to make sure the bankswitching works reliably and we can then order a full production run of the boards and make them available for homebrew authors. ..Al Quote Link to comment Share on other sites More sharing options...
Tom Posted March 14, 2005 Share Posted March 14, 2005 And how does the bankswitching mechanism work ? I'm asking as I'm working on a 32k project at the moment, which might or might not evolve to 64k. If I already knew the bs mechanism, I might plan ahead a bit more. Quote Link to comment Share on other sites More sharing options...
Albert Posted March 14, 2005 Share Posted March 14, 2005 And how does the bankswitching mechanism work ?I'm asking as I'm working on a 32k project at the moment, which might or might not evolve to 64k. If I already knew the bs mechanism, I might plan ahead a bit more. I will get the information for you and send it your way. ..Al Quote Link to comment Share on other sites More sharing options...
retrocon Posted March 14, 2005 Share Posted March 14, 2005 How about a double-ender then? [/img] Quote Link to comment Share on other sites More sharing options...
vb_master Posted March 14, 2005 Share Posted March 14, 2005 Wow, retrocon back from the dead. What happened to that project, anyways? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 16, 2005 Share Posted March 16, 2005 just thinking... if the native data is available would it not be possible to do an atari800 port as well? Quote Link to comment Share on other sites More sharing options...
Tom Posted March 16, 2005 Share Posted March 16, 2005 Heaven: you're the Atari 800 coder here I only recently got an 800XL, but haven't got around to do much with it yet. Of course it would be possible... Quote Link to comment Share on other sites More sharing options...
pmpddytim Posted March 24, 2005 Share Posted March 24, 2005 Any news? Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted March 31, 2005 Share Posted March 31, 2005 Well to me I love Prince of Persia and I got the game for, Amiga Amstrad CPC Apple II Atari ST Commodore 64 GameBoy GameBoy Color GameGear MAC NES Sega Mega Drive Sega Master System SNES TurboGrafx 16 ZX Spectrum. And here'smy take on what the Atari 2600 labels would look like had the game came on for the VCS^_^ Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted March 31, 2005 Share Posted March 31, 2005 Dont worry Im not forgetting The Red Label cart Quote Link to comment Share on other sites More sharing options...
MayDay Posted April 1, 2005 Share Posted April 1, 2005 Where's the double ender Nathan? If enough cases could be found/made, that would have to be the way to go (IMHO)!! Quote Link to comment Share on other sites More sharing options...
moycon Posted April 2, 2005 Share Posted April 2, 2005 Great Mock-ups Atariboy2600!! I think I like the Silver Labled Version 2 if I had to choose just one. I dunno though, they're all pretty slick. Quote Link to comment Share on other sites More sharing options...
StanJr Posted April 2, 2005 Share Posted April 2, 2005 they all look great, too bad you can't use the name. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted April 2, 2005 Share Posted April 2, 2005 they all look great, too bad you can't use the name. Yea on SALE ONLY but that dont mean I cant make the mockup labels for a real cart all for my self^_^ Quote Link to comment Share on other sites More sharing options...
StanJr Posted April 2, 2005 Share Posted April 2, 2005 they all look great, too bad you can't use the name. Yea on SALE ONLY but that dont mean I cant make the mockup labels for a real cart all for my self^_^ ...and for me..... Quote Link to comment Share on other sites More sharing options...
miker Posted April 3, 2005 Share Posted April 3, 2005 Well, how's the progress? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 3, 2005 Share Posted April 3, 2005 Well, how's the progress? Nothing from me. As I said above, I will only do the kernel and maybe some minor additional work. But we are still waiting for someone doing the main coding. Quote Link to comment Share on other sites More sharing options...
Dones Posted August 3, 2005 Share Posted August 3, 2005 Hey guys, I have noticed there has been no news of this awesome project in the last four months. Anyone care to give us an update? Has the main programmer lost interest and given up? Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 3, 2005 Share Posted August 3, 2005 Hey guys, I have noticed there has been no news of this awesome project in the last four months. Anyone care to give us an update? Has the main programmer lost interest and given up? IIRC nobody ever volunteered for lead programming. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 3, 2005 Share Posted August 3, 2005 Hey guys, I have noticed there has been no news of this awesome project in the last four months. Anyone care to give us an update? Has the main programmer lost interest and given up? IIRC nobody ever volunteered for lead programming. 903914[/snapback] I don't think anyone volunteered for graphic work either - though maybe Nathan Strum did and I don't recall correctly. I know Adam bowed out. Quote Link to comment Share on other sites More sharing options...
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