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Atari-Jess

My latest flash

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Wow I won!

What's that based on anyways?

Or is it made up?

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Not bad, not bad.. Why does my front flip guy get hung up going into a house(??) but the hat wearing squares, just breeze right through?

 

:ponder:

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the square jumps. Wingus... kinda jumps?

 

Btw, this game made the front page in newgrounds. Which is a nice

honour for me and for Wingus (he is real btw)

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the controls (or at least the instructions) were a little confusing in chair/banjo fight as I though you had to hold down to keep crouching and release it to stand up instead of having to press up to stand again, plus it was kinda unresponsive.

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the up and down should be instantly responsive.

 

The shoot takes time because wingus lifts his arm to throw, its not a gun,

he's throwing a banjo :P

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yeah, should be, but they weren't :P

I even cleared my cache thinking that might help. It didn't, so I'm not sure what it might be.

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1. First part was not fun, just kind of slow and boring. And what were those things some of the coins were on? Was it supposed to be a 3D object or what?

 

2. Second part was not fun either. A rip-off of a Kaboom type game should be at least a little fun.

 

3. Third part where you hit a guy with a banjo was also uninteresting. Seems you can't hit those chairs, you can only duck and hit the other guy with your banjos. Not anything I feel like doing. I want more to do or more abilities or something.

 

I wanted to find something to like about it, but I can't find anything to like except maybe the music. Right now there seems to be no 'fun core'. Nothing that makes me want to come back and play again. Maybe this page will help:

 

http://www.randomterrain.com/game-design-gameplay.html

Edited by Random Terrain

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1. First part was not fun, just kind of slow and boring. And what were those things some of the coins were on? Was it supposed to be a 3D object or what?

 

The first round runs sluggish only because your computer is slow.

It runs quite fast on my machine and it is by no means high-end

(this machine was free) Try running it in medium or low quality

you may find there is more challenge in a game that runs two or three

times faster than how you played it. :P

 

The things some coins are on are merely platforms that are in your way

making it difficult to access the coins.

 

I think if it were a 3d object I'd have a bit more perspective on it no?

 

2. Second part was not fun either. A rip-off of a Kaboom type game should be at least a little fun.

 

This is hardly a rip off of kaboom. In kaboom you have to catch EVERY

bomb, not so in this case.

 

You have a limit of 3 jellos that you can hold, in which case you must

move the hand and drop it away from wingus.

 

The potential loss area is a a non-stationary target (in this case, a randomly kartwheeling wingus)

 

That round ends when you get to your destination, not when you lose,

since you can't actually lose in round one or two.

 

And as to your claim of it not being fun, I can't help if you hate it. ;)

 

3. Third part where you hit a guy with a banjo was also uninteresting. Seems you can't hit those chairs, you can only duck and hit the other guy with your banjos. Not anything I feel like doing. I want more to do or more abilities or something.

 

What did you buy in the store? (assuming you even had any coins left.)

The random objects are about as close to "abilities" as you are going to

get in that game. It sounds like you played through this game once, and didn't do so well.

 

But I agree with you that this game wasn't very long.

It was originally going to be just level 2, then just level 1 once I created

the animation.

 

What do you want, street fighter with machine guns? I made this in about 8 hours.

 

Maybe this page will help:

 

I'm clearly taking this the wrong way but it seems very strongly to me

that your entire post here was more insulting than constructive and to

end it, you promote your own website. (not that I have a problem

with your website itself, its fine.)

 

I appreciate your desire to help and your review of my game. :)

But I feel that it was in poor taste as none of your hints address solutions.

All you've seemed to do here is complain, a lot. :(

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1. First part was not fun, just kind of slow and boring. And what were those things some of the coins were on? Was it supposed to be a 3D object or what?

The first round runs sluggish only because your computer is slow.

It runs quite fast on my machine and it is by no means high-end

(this machine was free) Try running it in medium or low quality

you may find there is more challenge in a game that runs two or three

times faster than how you played it. :P

If a 2.60 GHz Intel Pentium 4 is too slow, you might want to go back to the drawing board. I played on the lowest and the highest settings and it doesn't change. It not sluggish, it just seems slow by design. If the guy runs around like Sonic the Hedgehog on your computer, maybe you have a better computer than you think.

 

 

 

[The things some coins are on are merely platforms that are in your way

making it difficult to access the coins.

You might want to do some more work on them so it's more clear what they are. It's hard to tell what they are or why you can't roll over them from certain sides.

 

 

 

[i think if it were a 3d object I'd have a bit more perspective on it no?:

Who knows? Your graphics still have that Junior High School look to them for the most part, so I don't know what your take on a 3D shape would be.

 

 

 

This is hardly a rip off of kaboom. In kaboom you have to catch EVERY

bomb, not so in this case.?:

Shit falls from the sky; you catch it. It's a rip-off of a Kaboom type game. You can try to make all kinds of excuses, but that's what it is. Most Kaboom rip-offs that I have played are more fun than your version. It's as simple as that.

 

 

 

And as to your claim of it not being fun, I can't help if you hate it. ;)

Well, yes you can help it. You can make it more fun.

 

 

 

What did you buy in the store? (assuming you even had any coins left.)

The random objects are about as close to "abilities" as you are going to

get in that game. It sounds like you played through this game once, and didn't do so well.

I 'played' it 3 times. It's not clear what those things are at the bottom of the store or how they can help you.

 

 

 

What do you want, street fighter with machine guns? I made this in about 8 hours.

That explains it then. Any good game is going to take longer than 8 hours to get it right. 'The player is paramount' is a phrase all game developers should remember. Great game designers have a certain amount of love or respect for their players. If you're not helping your players feel happy and fulfilled in some way then you shouldn't be making games at all. Don't make games just to express yourself. Don't make games just to impress other game designers. Think about the players too. Make games that are fun, games that satisfy, games that make your players feel like you care. 8 hours doesn't show you care.

 

 

 

I'm clearly taking this the wrong way but it seems very strongly to me

that your entire post here was more insulting than constructive and to

end it, you promote your own website. (not that I have a problem

with your website itself, its fine.)

If I post too many quotes, people bitch, but if I just give a link to a page I'm 'promoting my web site' and people bitch about that. Next time I won't do either.

 

 

 

I appreciate your desire to help and your review of my game. :)

But I feel that it was in poor taste as none of your hints address solutions.  

All you've seemed to do here is complain, a lot. :(

I'm not here to make your game for you. All I can say is that it it's just not fun and it could also look better. It really looks like something you slapped together in 8 hours. Look at this simple game:

 

http://www.wagenschenke.ch/

 

That's fun. I don't know how I would put in words exactly why it's fun, it's just fun. It's not only fun, but it looks pretty good too. If you are going to make games and expect other people to spend their time playing them, you have to show some kind of effort on your part beyond the bare minimum. Don't settle for barely adequate, make something great.

 

When I finally get around to making a few games, I will expect the same thing from anyone. Don't lie and say you hate it out of spite, but if you really think it sucks ass, I want to know about it. I can't learn and grow if everyone politely pats me on the head and tells me the steaming pile I just created smells like roses.

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