Allas #1 Posted March 14, 2005 I'm curious about a demos I've seen. First demo, show a aparently colofully screen, like a g2f technique. In bottom I see a Gr.9 merge with text build in Gr.8. Still I can solve how can be generated. No sprites. http://atari.fandal.cz/detail.php?files_id=940 And this demos is very pretty. 3 different graphic modes with different colors in one scanline. How many times can be changed color registers in a scanline? Nice sprites multiplexing... mmm... http://atari.fandal.cz/detail.php?files_id=736 Anyone have a site with details from these techniques. COMPUTE and MAPPING THE ATARI books has been overflowed Quote Share this post Link to post Share on other sites
Heaven/TQA #2 Posted March 14, 2005 re: 3 gr. modes gtia/antic seem to have a bug... when switching in a scanline to gr.9 and then later back to gr.8 (i am not 100% sure about if it's gr.8...) antic/gtia stays in a gr.15-like mode instead of gr.8... Quote Share this post Link to post Share on other sites
Allas #3 Posted March 14, 2005 In newsgroup a guy explain some of the programing. In his words: The trick used by Our5oft is very simple: 1) we are waiting for desired scanline 2) then we use some NOP's as delay into scanline 3) we are swichting on the GR.9 using GTIACTL (called GPRIOR) register 4) then we use some NOP's again 5) then we are switching GTIA back to the GR.8 (in the same scanline) The GTIA-chip becomes "stupid" and produces GR.15. Quote Share this post Link to post Share on other sites
Allas #4 Posted March 14, 2005 I found these demos from COLORVIEW utility APAC system graphic. 4096 colors for 8bit. Wow..!!! Only flick a little, but really shows good graphics. I never see a game or presentation that use this type of graphics. Use 3 screens in Gr.9 (Red, Blue, Green), and mixing the image create a image in 16*16*16=4046 colors in 80x192 Something similar can do it but with gr.15 screens. We can get 4*4*4=64 colors. Just nice graphic for a game presentation. Quote Share this post Link to post Share on other sites
emkay #5 Posted March 14, 2005 And this demos is very pretty. 3 different graphic modes with different colors in one scanline. How many times can be changed color registers in a scanline? http://www.atariage.com/forums/viewtopic.p...highlight=clues Having a look at my Game, that I finished in 1991, plus the Nazgul Demo, you might see quite the difference: While the Demo still shows some enhanced features, I prefer to bind those features into programs, to enhance the functionality. In Admirandus the triple Gr.-Mode is used to enhance the information on one screen. In Nazgul, the overlay ehances the Information, because the scrolling over the Image... BTW: Did you recognize the "Hires Color Font" in Admirandus? Quote Share this post Link to post Share on other sites
emkay #6 Posted March 14, 2005 .....that I finished in 1991...... Typo It's 1990 ofcourse Quote Share this post Link to post Share on other sites
Bryan #7 Posted March 14, 2005 re: 3 gr. modes gtia/antic seem to have a bug... when switching in a scanline to gr.9 and then later back to gr.8 (i am not 100% sure about if it's gr.8...) antic/gtia stays in a gr.15-like mode instead of gr.8... Right. During a line, you cannot switch back to high rez from a GTIA mode. Instead it produces a 160 mode. -Bry Quote Share this post Link to post Share on other sites
analmux #8 Posted March 17, 2005 I'm curious about a demos I've seen. First demo, show a aparently colofully screen, like a g2f technique. In bottom I see a Gr.9 merge with text build in Gr.8. Still I can solve how can be generated. No sprites. http://atari.fandal.cz/detail.php?files_id=940 What do you mean with "no sprites"?. I think the 4 darkblue bars are missiles with 5th color and the 2 gradient bars are players with ORed palettes. each gradient bar consisting of 2 players. Note that there are really 5 different lumas for the background: 444442468A8642468A86424444444244444 ...or something: Quote Share this post Link to post Share on other sites
Allas #9 Posted March 17, 2005 What do you mean with "no sprites"?. I think the 4 darkblue bars are missiles with 5th color and the 2 gradient bars are players with ORed palettes. each gradient bar consisting of 2 players. Note that there are really 5 different lumas for the background: 444442468A8642468A86424444444244444 ...or something: I can't explain myself how I am deceived, but it was Quote Share this post Link to post Share on other sites