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Scott Stilphen

Quintana Roo ending?

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Is it a terrible game? I havent really got into it. It seems to me I fired it up on an emulator years ago but decided I needed instructions because I didnt know what the hell I was supposed to do.

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quote
I needed instructions because I didn't know what the hell I was supposed to do.  

 

Therefore presenting evidence in my favor that the game is garbage.

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quote:

Originally posted by King Atari:

Therefore presenting evidence in my favor that the game is garbage.

 

By your logic, a LOT of Atari games are garbage... since you pretty much need the manuals to understand what's going on. You can't fit a tutorial and help menu into a 2K rom.

 

--Zero

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I was actually cracking a joke there, but you bring up a good point. Many people say that 2600 games are perfect for just plugging in and playing, but the truth is that some NEED the manual to make any sense at all. But, I strongly dislike the 2600 version. The graphics aren't very good, and I don't see much gameplay. You go in a room, then go out, after picking something up. I don't see what others see in it.

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I personally thought that the Quest was an interesting game, even for the 2600. I think it's a fairly good game. It's a rare, so I'm thinking about finding a copy.

 

You can flip the Game Reset switch to switch your equipment. You can shoot your gun at snakes and throw acid (hehe, acid) bottles at mummies (although I don't think there were any mummies in Latin American ruins). You can actually search through walls (sort of like in Wolf3D, trying to search walls for secret rooms). And you can even solve a puzzle involving colored rocks and a huge circular panel. Sure, it's probably not as good its non-2600 counterparts, but I thought it was somewhat impressive and actually a little bit advanced for a non-Supercharger game. We don't see very many Atari 2600 adventure games like that around, where you can actually get poisoned by a snake and you've got 60 seconds to find an antidote...

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