neotokeo2001 Posted April 24, 2005 Share Posted April 24, 2005 By Request: Ms Pacman Black Download BIN: Ms_Pacman_Black.zip Ms. Pacman was a tough one to hack to black. Luckily there are several hacks of Ms. Pacman that others have made that turned out to be a big help. There are only two(2) changes. The black background and also a small tweak on the Ms. Pacman logo on the attract screen. Ms Pacman Black Screenshot Original Ms Pacman 3 Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted April 24, 2005 Share Posted April 24, 2005 Looks good based on the screenshots. I'll have to try it out when I do my next round of Cuttle Cart updates. Gotta wonder why Atari/GCC decided on the blue background on this one. Actually the blue looks pretty decent to me (though not too arcade-accurate) though when enough ghosts bunch together and get flickery they can be mighty hard to see. Quote Link to comment Share on other sites More sharing options...
NE146 Posted April 24, 2005 Share Posted April 24, 2005 I actually kinda did this a couple years ago.. http://www.atariage.com/forums/index.php?showtopic=13124 (yeah this link still works oddly enough) And Nukey did it again 2 years later http://www.atariage.com/forums/index.php?s...pic=45825&st=13 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 24, 2005 Share Posted April 24, 2005 Thanks again for the black Ms. Pac-Man. -Trebor Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted April 24, 2005 Author Share Posted April 24, 2005 (edited) I actually kinda did this a couple years ago.. http://www.atariage.com/forums/index.php?showtopic=13124 (yeah this link still works oddly enough) And Nukey did it again 2 years later http://www.atariage.com/forums/index.php?s...pic=45825&st=13 842887[/snapback] I wish I had seen that before I did it. It took me a lot longer then 2 minutes. I checked the hack database but did'nt see it. (Nukey Shay)Address $F0E9 (second bank) is the background color. The sprites seem to show up better with a black background. Wonder what the story was with that?? Damn Atari...always changing things That sure would have helped. Can anyone help on these? Dark Cavern Tron: Deadly Disc I have scanned thru them a few times in Hack-O-Matic with no luck. Edited April 24, 2005 by neotokeo2001 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 25, 2005 Share Posted April 25, 2005 Dark Cavern is easy enough...there's only a few values used from tables, the rest are loaded directly (you can locate them in the assembly by searching for COLU). HOM addresses in the original game: Flashing bullet colors = 2-byte table at $0054 & $0055 Playfield color = $0d43 Background color = $0d47 Score color = $0d5b Player's color = $0e36 Enemy colors = 4-byte table at $0e60 to $0e63 Incidentally, there are 4 unused bytes at $F1F8 to $F1FB (new locations in the hack below). So by running a disassembly, I moved the enemy color table there to make the game run on unmodded Superchargers Looking at Tron DD now... Dark_Cavern_assembly_cfg_.zip Dark_Cavern_Supercharger_.zip 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 25, 2005 Share Posted April 25, 2005 Tron Deadly Discs needs to be edited carefully...since the color values are also used by the program during comparisons (i.e. if the door is red when you shoot it, change it yellow...etc.). If the values used are not the same one used for these comparisons, the game won't work right. A disassembly that makes color editing easier is supplied below...just change the values at the top of the .asm file and assemble with Dasm. dasm trondead.asm -f3 -otronhack.bin Score color = 0e53 Score background color = 0e3b Wall/unshown door color: 0349, 04f9, 0e59, 0f5f Screen background = 0f05, 0f82 New door color (unshot) = 0421, 0723 Shot door color = 0425, 04ef, 04f5, 071c Opponent colors = table of 8 bytes at 0742 - 0749 Player colors: No hits taken yet = 0368, 053d 1 hit taken = 053e 2 hits taken = 053f 3 hits taken = 0540 4 hits taken = 0541 5 hits taken = 0542 Tron_deadly_discs.zip 1 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted April 26, 2005 Author Share Posted April 26, 2005 Thanks for the color locations. I'll check them out now. 1 Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted July 5, 2009 Share Posted July 5, 2009 This is a GREAT lookin Ms Pac! Thanks Neo, very arcadish. Wp Quote Link to comment Share on other sites More sharing options...
Animan Posted July 26, 2009 Share Posted July 26, 2009 (edited) Looks good based on the screenshots. I'll have to try it out when I do my next round of Cuttle Cart updates. Gotta wonder why Atari/GCC decided on the blue background on this one. Actually the blue looks pretty decent to me (though not too arcade-accurate) though when enough ghosts bunch together and get flickery they can be mighty hard to see. I think is was because of some rule of thumb at Atari where you couldn't use black backgrounds except for space games. Or maybe it was to show off the large amount of colors (gay?) or something...who knows. At least Jr. Pac Man got it straight (no pun intended). Edited July 26, 2009 by Animan Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted January 30, 2010 Share Posted January 30, 2010 Glad to see that the 2600 Ms. Pac-Man now has the black back. Quote Link to comment Share on other sites More sharing options...
Shawn Posted February 2, 2010 Share Posted February 2, 2010 Glad to see that the 2600 Ms. Pac-Man now has the black back. This hack was done 8 years ago, you know, when you where 4 years old. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted February 2, 2010 Share Posted February 2, 2010 This hack was done 8 years ago, you know, when you where 4 years old. People born after 1965 are interlopers. They must be dealt with swiftly and harshly. Quote Link to comment Share on other sites More sharing options...
jwierer Posted February 2, 2010 Share Posted February 2, 2010 This hack was done 8 years ago, you know, when you where 4 years old. People born after 1965 are interlopers. They must be dealt with swiftly and harshly. 1965? Move that to 1975 and I am in agreement Quote Link to comment Share on other sites More sharing options...
unhuman Posted February 6, 2010 Share Posted February 6, 2010 Not that I ever noticed, but who the hell made it blue? Damn that looks good! This hack was done 8 years ago, you know, when you where 4 years old. People born after 1965 are interlopers. They must be dealt with swiftly and harshly. 1965? Move that to 1975 and I am in agreement Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted February 6, 2010 Author Share Posted February 6, 2010 Not that I ever noticed, but who the hell made it blue? Damn that looks good! In the early days of Atari the upper management wanted to show that the Atari 2600 was a COLOR Video Game System. The result? No game would be released without a colored background. This led to the bright colored backgrounds in most of the early releases. The bright backgrounds can lead to blurred images and eyestrain. The solution? Change the backgrounds to black. The black background gives the game more of an 80's arcade look and makes the graphics stand out better. 2 Quote Link to comment Share on other sites More sharing options...
StephenJ Posted January 6, 2016 Share Posted January 6, 2016 I'd like to use up my three votes for Burgertime. Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted January 8, 2016 Author Share Posted January 8, 2016 I'd like to use up my three votes for Burgertime. I guess, done? 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.