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Frogger, first playable demo


Schmutzpuppe

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Due to the TIA limitations I wanted to make the game POKEY only at first.
But after implementing TIA support I was quite satisfied with the result, it turned out that I it sounded better than expected.
Also the limitation of two channels wasn't as bad as I thought it would.
However pokey is better of course.

You can hear it in this video

 

http://www.youtube.com/watch?v=Cnmji8JGA2Q

 

 

Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times. :)

Very impressive. :)

 

Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times. :)

Very impressive. :)

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  • 2 weeks later...

Portland Retro Gaming Expo - PRGE 2013 :)

 

http://www.youtube.com/watch?v=SE0tsyyOX3s

 

 

 

 

This port is very impressive, is really difficult to distinguish it from the arcade version.
I do not know how it is possible simultaneously display all these colors using 320 mode. Incredible work.

Thank you Schmutzpuppe! :love:

 

 

 

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  • 2 years later...
  • 3 months later...

does anyone have an .a78 of this?

 

Seconded.

The last posted version in post 380 is a .bin

Can't you just Hex Edit a header from an .A78 file?

How many bytes is the header?

I've made .bin files by stripping the header from an .A78, not the other way around.

 

Edit: Answering my own question: 127 bytes

Edited by iesposta
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