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Frogger, first playable demo

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Limitations of the TIA. I think the flat notes aren't a problem with a POKEY available.

Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times. :)

 

Very impressive. :)

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Due to the TIA limitations I wanted to make the game POKEY only at first.
But after implementing TIA support I was quite satisfied with the result, it turned out that I it sounded better than expected.
Also the limitation of two channels wasn't as bad as I thought it would.
However pokey is better of course.

You can hear it in this video

 

http://www.youtube.com/watch?v=Cnmji8JGA2Q

 

 

Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times. :)

Very impressive. :)

 

Gotcha! Still, the music is very reminiscent of the arcade, if a bit off-putting at times. :)

Very impressive. :)

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Finally got around to playing the latest version today and have to say that I'm very impressed! Only thing I miss is the sound of the cars from the arcade. However I don't think even the atari computer versions had that either.

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Wow this thread was started over 10 years ago.

 

Just scanning the last page here it was demoed at PRGE 2 years ago. What's the future for this game? Is it complete? Will it be put on cart? Is the latest version in the OP?

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This is one game I haven't played with Pokey sound.

My test cart corrupts because the game run in a non-ROM cart changes a location after level 1.

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Bumping a little just to check in and see if this was still hitting the AA Store soon?

(Was just about to order a custom cart...)

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I've been dying for this thing for years! Can't wait to be able to play it -- one way or another (either cart or Concerto) -- on my 7800!

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Bumping a little just to check in and see if this was still hitting the AA Store soon?

(Was just about to order a custom cart...)

Yes, still working on it. We just need to finalize a label and put together a manual. Then I can offer the game for sale. :)

 

..Al

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does anyone have an .a78 of this?

 

Seconded.

The last posted version in post 380 is a .bin

Can't you just Hex Edit a header from an .A78 file?

How many bytes is the header?

I've made .bin files by stripping the header from an .A78, not the other way around.

 

Edit: Answering my own question: 127 bytes

Edited by iesposta

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128 bytes.

 

You can also grab the 7800header utility from a current version of 7800basic or the 7800DevKit, which allows you to add a header to a binary, or modify one on an a78 file. It's command-line, but menu driven. Pretty easy to use.

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Yes, still working on it. We just need to finalize a label and put together a manual. Then I can offer the game for sale. :)

 

POKEY version too?? :)

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This will be an immediate buy once available.

 

And Al, if you'd like any help with copy editing/proofing the manual, let me know. I'd be happy to help.

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