carmel_andrews #1 Posted May 30, 2005 I created quite a few (about 20) atari .exe files using atari800win+'s built in mlm (it is a modd'd version of v31 that allows you to tag on run/init addresses) My problem is that because my pc doesn't know the difference between an ATARI exe file and a MS DOS PC exe file i cannot view the files created with atari compatible dos's (i.e mydos/spartados) through the emulator as the files show up/or are displayed as msdos executables Is there a way of converting the msdos exe's to atari exe's so that i can vfiew the file(s) like look at the directory etc through atari compat. dos's (i.e mydos) Also, does anyone have what is called a binary file splitter, as some of the files i created are longer the 31k and i want to be able to pack the files using super packer (bewesoft) Another problem I have is finding run/init addresses using atari800win's mlm, i know that the run/init addr's are stored in 9/10,2/3,B,C and also 2E0-3, my problem is that most of the games i have, they seem to either overwrite the run/init address locations with dodgy locations, i did try the jumps command and try and make exe's from the jmp addresses shown, most of the time i was getting 'the atari has crashed' or words to that effect and offering the option of entering the monitor, i get similar messages when i attempt to use the addresses shown up by the h/history command and using these locations in my exe's run/init addresses (same problem) Additionally I have qiet a few of those polish games that seem to have their run/init address buried somewhere in hi mem. (above bfff) , as well as some of the program/graphics code, however when you enter the atari800win mlm i understand that the code loaded into memory above bfff ansd screen ram (bc00 onwards) is over written by whats supposed to be there, this prevent's me from creating a proper memory dump/ binary file as I can't see where the code loads in mem and also where ther run or init addr is, is there a way of getting arround this I can't refer to the atr itself as most of my ones a v.poor hack jobs, i.e a short dos loader, a short binary file and then a reverse engineered version of the original data which propbably doesn't look anything like the orig. data that the atr is supposedly based on What i am looking for are ATR files that have the orig game loader and game data still present, if anyone knows of any website that has these atr's and preferably friendly towards download helpers like flashget/getright/mass downloader, forget atarimania dot com, that site's not v. friendly to download helpers mentioned above and i dont have to time to keep on d/l'g individual files as i don't have a bb connection, not only that, it saves time downloading things with the above download helpers, as you can resume downloading at a later time Lastly, i downloaded some of the files on fandals website, they are all XEX's (not Atr's) AND QUITE A FEW OF THEM DON'T WORK, I tried them with atari 800win+31, v4, 4b3, 4b4 and b5, in various a8 modes (except 5200) with and without basic and i get that immortal legend 'the atari has crashed' message please find enclosed the exe's created as a zip file exe.zip Quote Share this post Link to post Share on other sites
_Fandal_ #2 Posted May 30, 2005 I created quite a few (about 20) atari .exe files using atari800win+'s built in mlm (it is a modd'd version of v31 that allows you to tag on run/init addresses) My problem is that because my pc doesn't know the difference between an ATARI exe file and a MS DOS PC exe file i cannot view the files created with atari compatible dos's (i.e mydos/spartados) through the emulator as the files show up/or are displayed as msdos executables Is there a way of converting the msdos exe's to atari exe's so that i can vfiew the file(s) like look at the directory etc through atari compat. dos's (i.e mydos) Also, does anyone have what is called a binary file splitter, as some of the files i created are longer the 31k and i want to be able to pack the files using super packer (bewesoft) Another problem I have is finding run/init addresses using atari800win's mlm, i know that the run/init addr's are stored in 9/10,2/3,B,C and also 2E0-3, my problem is that most of the games i have, they seem to either overwrite the run/init address locations with dodgy locations, i did try the jumps command and try and make exe's from the jmp addresses shown, most of the time i was getting 'the atari has crashed' or words to that effect and offering the option of entering the monitor, i get similar messages when i attempt to use the addresses shown up by the h/history command and using these locations in my exe's run/init addresses (same problem) Additionally I have qiet a few of those polish games that seem to have their run/init address buried somewhere in hi mem. (above bfff) , as well as some of the program/graphics code, however when you enter the atari800win mlm i understand that the code loaded into memory above bfff ansd screen ram (bc00 onwards) is over written by whats supposed to be there, this prevent's me from creating a proper memory dump/ binary file as I can't see where the code loads in mem and also where ther run or init addr is, is there a way of getting arround this I can't refer to the atr itself as most of my ones a v.poor hack jobs, i.e a short dos loader, a short binary file and then a reverse engineered version of the original data which propbably doesn't look anything like the orig. data that the atr is supposedly based on What i am looking for are ATR files that have the orig game loader and game data still present, if anyone knows of any website that has these atr's and preferably friendly towards download helpers like flashget/getright/mass downloader, forget atarimania dot com, that site's not v. friendly to download helpers mentioned above and i dont have to time to keep on d/l'g individual files as i don't have a bb connection, not only that, it saves time downloading things with the above download helpers, as you can resume downloading at a later time Lastly, i downloaded some of the files on fandals website, they are all XEX's (not Atr's) AND QUITE A FEW OF THEM DON'T WORK, I tried them with atari 800win+31, v4, 4b3, 4b4 and b5, in various a8 modes (except 5200) with and without basic and i get that immortal legend 'the atari has crashed' message please find enclosed the exe's created as a zip file 864077[/snapback] Well, I'm not sure if I understand what do you exactly want and - most importantly - why. On my site you can find two types of files: "atr" and "xex". "Atr" = image of real Atari diskette, in most cases bootable. "Xex" = standard Atari binary file which can be loaded from any DOS in most cases or via some file menu. And why "xex"? It's because A800win+ is able to run these binaries directly - without copying them to diskette and running them using DOS. And ALL files on my site are working fine. I tested them all with PAL and 64 kB of memory settings. Any exceptions can be found in note. If you still have some troubles running any file, let's me know. F. Quote Share this post Link to post Share on other sites
www.atarimania.com #3 Posted May 30, 2005 please find enclosed the exe's created as a zip file If you are using emulators, the last thing we need is executables of this kind, especially when the games are already available! If you really want to be useful to the Atari community, why not dump the original games from tape or disk and make REAL images? You may be right about the relative "unfriendliness" of Atarimania when it comes to downloads. Still, your attitude seems to show you don't give a DAMN about our project and the work involved. Posts like this are the very reason why we don't want to change our policy towards download helpers for the moment. -- Atari Frog http://www.atarimania.com Quote Share this post Link to post Share on other sites