atarimind #1 Posted June 25, 2005 I finally decided to buy a SNES. Bought several games and all work without problems except Donkey Kong Country. It start OK but it displays the following message: "This product will not operate when connected to a device which makes unauthorized copies. Please refer to your instruction booklet for more information" Could anyone help me? Is there anyway to fix this problem? Would I have similar problems with other games? Thanks! Quote Share this post Link to post Share on other sites
Radio F Software #2 Posted June 25, 2005 The game thinks your SNES is a pirate-copy-machine? Where did you buy the SNES? Is it an SNES or some SNES-clone system? Quote Share this post Link to post Share on other sites
elliott #3 Posted June 26, 2005 Did you clean it? Mine did that too, I cleaned it and the problem went away. You might need to clean the console too. I also found my DK cart doesn't particularly like Game Genies. Quote Share this post Link to post Share on other sites
atarimind #4 Posted June 26, 2005 It's an original SNES. Is pretty strange. Anyother had the same kind of problem? Quote Share this post Link to post Share on other sites
Tsukasa #5 Posted June 26, 2005 I had that happen to me too, I took my Snes apart, put it back together and cleaned it and it worked. I'm not really sure what triggers it. And I can't figure out how to save in the game. Quote Share this post Link to post Share on other sites
JB #6 Posted June 26, 2005 If I recall correctly(I may be mistaken), the game uses SLIGHT timing diffrences between what it expects and what it sees to detect the presence of a copier between it and the deck. Said quirks are also triggered by dirty contacts and Game Genies. Quote Share this post Link to post Share on other sites
atarimind #7 Posted June 26, 2005 Thanks. I cleaned the cart and now is working. Strange thing. Quote Share this post Link to post Share on other sites
Xot #8 Posted June 29, 2005 FWIW, there are Game Genie codes that allow the game to work with the Game Genie. Killer Instinct, among other games, also functions this way. Quote Share this post Link to post Share on other sites
JB #9 Posted June 29, 2005 FWIW, there are Game Genie codes that allow the game to work with the Game Genie. Killer Instinct, among other games, also functions this way. 883084[/snapback] Yah. Super Metroid's another. Anyways... there's a "master" code that disables the "copy device" check. Reason it works, for the curious: Because Game Genie codes are all ROM addresses, a GG code is literally reprogramming the game, in this case to disable the routine responsible for the offending warning screen. Hypothetically you could create an entirely new game in Game Genie codes, and use the cartridge solely for the lockout chip. In practice, however, you'll get timing errors and stack instability from the massive pile of Game Genies well before you have enough codes input to make anything functional. Quote Share this post Link to post Share on other sites
Xot #10 Posted June 30, 2005 So you *can* plug a Game Genie into a Game Genie and get twice as many codes? Never tried it, always wondered. Neat-o. You could REALLY do some neat things with a few of them chained together, I bet. Quote Share this post Link to post Share on other sites
JB #11 Posted June 30, 2005 So you *can* plug a Game Genie into a Game Genie and get twice as many codes? Never tried it, always wondered. Neat-o. You could REALLY do some neat things with a few of them chained together, I bet. 883227[/snapback] I know it works on the NES. Not sure about the others(never had multiples around to try), but it should. Quote Share this post Link to post Share on other sites
Radio F Software #12 Posted June 30, 2005 You could make a really nifty convo-piece out of that. Quote Share this post Link to post Share on other sites