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Need Help: SNES Donkey Kong Country SNES

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I finally decided to buy a SNES. Bought several games and all work without problems except Donkey Kong Country. It start OK but it displays the following message:

"This product will not operate when connected to a device which makes unauthorized copies. Please refer to your instruction booklet for more information"

 

Could anyone help me? Is there anyway to fix this problem? Would I have similar problems with other games?

 

Thanks!

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The game thinks your SNES is a pirate-copy-machine? Where did you buy the SNES? Is it an SNES or some SNES-clone system?

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Did you clean it? Mine did that too, I cleaned it and the problem went away. You might need to clean the console too. I also found my DK cart doesn't particularly like Game Genies.

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I had that happen to me too, I took my Snes apart, put it back together and cleaned it and it worked. I'm not really sure what triggers it. And I can't figure out how to save in the game.

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If I recall correctly(I may be mistaken), the game uses SLIGHT timing diffrences between what it expects and what it sees to detect the presence of a copier between it and the deck.

 

Said quirks are also triggered by dirty contacts and Game Genies.

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FWIW, there are Game Genie codes that allow the game to work with the Game Genie. ;) Killer Instinct, among other games, also functions this way.

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FWIW, there are Game Genie codes that allow the game to work with the Game Genie. ;) Killer Instinct, among other games, also functions this way.

883084[/snapback]

Yah.

Super Metroid's another.

 

Anyways... there's a "master" code that disables the "copy device" check.

 

 

Reason it works, for the curious: Because Game Genie codes are all ROM addresses, a GG code is literally reprogramming the game, in this case to disable the routine responsible for the offending warning screen.

 

Hypothetically you could create an entirely new game in Game Genie codes, and use the cartridge solely for the lockout chip. In practice, however, you'll get timing errors and stack instability from the massive pile of Game Genies well before you have enough codes input to make anything functional.

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So you *can* plug a Game Genie into a Game Genie and get twice as many codes? Never tried it, always wondered. Neat-o.

 

You could REALLY do some neat things with a few of them chained together, I bet.

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So you *can* plug a Game Genie into a Game Genie and get twice as many codes? Never tried it, always wondered. Neat-o.

 

You could REALLY do some neat things with a few of them chained together, I bet.

883227[/snapback]

I know it works on the NES.

 

Not sure about the others(never had multiples around to try), but it should.

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