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MaximRecoil

Super Mario Bros. 2 (Japan) - Possible on a cart?

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The Japanese version of SMB 2 was only released on the Famicom Disk System, is that right? Would it be possible to put the ROM onto a standard NES cartridge? or maybe a flash cartridge, in order to play it on regular NES?

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Yes! I actually bought Super Mario Bros 2 back in the day (since I had a Famicom before I ever had an NES). Anyway, it was in cart form!

 

See what happened was although I didn't know it at the time, it was a bootleg. As were almost all my initial runs of famicom games as well as my Famicom itself. But hey how was I to know. :P All I knew was it played games I had never seen before. :D

 

But anyway.. yeah. Obviously it is possible. I own one.

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That's awesome. I wonder if bootlegs of that game on a cart are still [readily] available? Does anyone know the details of how it would be done (putting the ROM onto a cart yourself)? It sucks that there is no official way to play that game on a U.S. console, beyond the Mario All-Stars cart for SNES; which I hate the game play mechanics changes that they made; actually, I hate all of the graphical/audio changes that they made.

Edited by MaximRecoil

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Yes, it is possible, in fact nesreproductions.com has shots of a copy they've done.

903043[/snapback]

That's interesting. If the ROM plays fine on ordinary NES hardware, then why can't any NES emulator play it, rather than just emulators that can play Famicom Disk System ROMs? Did they have to modify the ROM at all to make it compatible with standard NES hardware? You would think that it would at least need the Famicom Disk System's BIOS.

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That's awesome. I wonder if bootlegs of that game on a cart are still [readily] available? Does anyone know the details of how it would be done (putting the ROM onto a cart yourself)?

Well...

First you'd need to know 6502 assembly, as well as the commands for the mapper on the board you're using.

 

You'd have to edit the executable to change the FDS mapper commands to your target mapper. Which needs to be roughly similar in behavior(MMC1, maybe? I know that was used for Zelda and Metroid, which began as FDS games).

 

If the game uses FDS sound, you have to dummy it out or recode it to attempt the same thing on base NES audio.

 

THEN you can burn your EPROMs and mount them to the board.

 

It sucks that there is no official way to play that game on a U.S. console, beyond the Mario All-Stars cart for SNES; which I hate the game play mechanics changes that they made; actually, I hate all of the graphical/audio changes that they made.

I always like dhte look of Mario AllStars.

...

Except that the ? blocks didn't have rivets.

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First you'd need to know 6502 assembly, as well as the commands for the mapper on the board you're using.

 

You'd have to edit the executable to change the FDS mapper commands to your target mapper. Which needs to be roughly similar in behavior(MMC1, maybe? I know that was used for Zelda and Metroid, which began as FDS games).

 

If the game uses FDS sound, you have to dummy it out or recode it to attempt the same thing on base NES audio.

 

THEN you can burn your EPROMs and mount them to the board.

Wow. That one on the link posted above (nesreproductions.com) for $30 sounds like a deal to me then; assuming he can make another one without me doing anything other than forking over the $30.
I always like dhte look of Mario AllStars.

...

Except that the ? blocks didn't have rivets.

I could get past the graphics/audio changes, but the screwed up game play mechanics suck IMO. For one thing, when you jump to break bricks, you keep going up as the bricks break; instead of rebounding directly back down like in the original. You also jump a little farther and the control of the Mario character is a bit different.

 

BTW, do you know of an FDS emulator that can do hardware stretching to fill the screen completely, the way that MAME and MESS does?

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BTW, do you know of an FDS emulator that can do hardware stretching to fill the screen completely, the way that MAME and MESS does?

903543[/snapback]

 

Well my first obvious choice would be fce on the Xbox :) There's your full screen glory right on your tv.

 

But if you're just looking for good FDS emu's on the pc, have you tried Nnesterj?

 

http://www.emulation9.com/nnnesterj/files/nnnesterJe023.zip

 

Or if that link doesn't work directly, then here http://www.emulation9.com/nnnesterj/

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I always like dhte look of Mario AllStars.

...

Except that the ? blocks didn't have rivets.

I could get past the graphics/audio changes, but the screwed up game play mechanics suck IMO. For one thing, when you jump to break bricks, you keep going up as the bricks break; instead of rebounding directly back down like in the original. You also jump a little farther and the control of the Mario character is a bit different.

 

BTW, do you know of an FDS emulator that can do hardware stretching to fill the screen completely, the way that MAME and MESS does?

903543[/snapback]

Well... I didn't have an NES until well after my SNES. So the first time I got any signifigant NES Mario time WAS in AllStars.

 

As for FDS emulator...

What you describe is a pretty standard feature.

I would recommend AGAINST NESter derivatives due to sound problems.

 

VirtuaNES does what you want, though.

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Well my first obvious choice would be fce on the Xbox  There's your full screen glory right on your tv.
That sounds good but how do you do it? I am guessing that the Xbox needs to be modified in some way? If so, is it a complex and/or expensive procedure? Are there any guides or tutorials that you know of? Would it be able to run any Win32 emulator such as MAME and MESS? or are the modifications Linux-based?

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