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On Screen Print


neotokeo2001

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Is there a way to use a "Print" command for onscreen text?

 

If Not. Are there any other options for screen text in B-Basic?

 

Not yet. I think somebody mentioned maybe trying to do a Stellar Track-style kernel in the future.

 

For now, your only real option is to use player0/1 (or the playfield).

Homsar http://www.atariage.com/forums/index.php?showtopic=73280 is a game that does some text during the intro.

If you're going for more than one small word, it'll probably have to be vertical.

Edited by s0c7
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I was going for a Dark Mage type game with text descriptions and options. Guess I'll have to wait a little longer.

Well, you could/should make a specific kernel request in the kernel request thread - then you might not have to wait so long. :)

 

EDIT: What about a kernel that looked something like the display in my 1K menu w/ instructions demo?

 

You could have around seven 12-character lines on screen at one time, non-flickering. Not as big as a flickering, Dark Mage-ish display.

Edited by vdub_bobby
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One thing which might be useful would be for BB to allow a way to define characters for the digits A-F in the score display routine and load them into the score. This would provide an easy way for a player to use up to six letters plus the letter "0" [zero] and--depending upon shape--"I" [one] to form messages. The characters thus created could either be used as single letters or bitmaps that contain parts of multiple letters.

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You could have around seven 12-character lines on screen at one time, non-flickering.  Not as big as a flickering, Dark Mage-ish display.

922347[/snapback]

 

I prefer the flickering David-Crane-kernel-style text in Dark Mage. The flicker isn't bad and it looks better than using tiny text that uses less than 1/3 of the screen width. Perhaps the approaches could be combined for a 24-column flickerscreen. That might be the best approach.

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One thing which might be useful would be for BB to allow a way to define characters for the digits A-F in the score display routine and load them into the score.  This would provide an easy way for a player to use up to six letters plus the letter "0" [zero] and--depending upon shape--"I" [one] to form messages.  The characters thus created could either be used as single letters or bitmaps that contain parts of multiple letters.

924918[/snapback]

I think this is an excellent idea.

 

Actually, allowing bB programmers to redefine the digit bitmaps would be cool as well.

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One thing which might be useful would be for BB to allow a way to define characters for the digits A-F in the score display routine and load them into the score.  This would provide an easy way for a player to use up to six letters plus the letter "0" [zero] and--depending upon shape--"I" [one] to form messages.  The characters thus created could either be used as single letters or bitmaps that contain parts of multiple letters.

924918[/snapback]

I think this is an excellent idea.

 

Actually, allowing bB programmers to redefine the digit bitmaps would be cool as well.

926107[/snapback]

Something like this is on the todo list for the next version.

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