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Cassidy Nolen

Anyone ever play Dragon's Curse for TG16?

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Every few years, I dig it out and play it. Still one of my all time fav's on the TG. I think there is some nostalgia associated with it, as it was the "freebie" game I sent away for when I got my system new in 90/91.

 

Anyone else dig this wierd little game? I got all the way to the "bird" level back in the day and flew back to the castle. For some reason, I did not write down the right code, and now I have no way to get back to it. I know I can cheat and get it off the web, but thats not my style. Back to playing it through again....

 

Cassidy

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You mean Wonder Boy III? ;)

 

Definitely one of my liked games.. except I played the SMS version :)

 

wonder_boy_3.jpg

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I just played it for the first time (Magic Engine:), and here's the account and a question.

 

It's a cute game, I finally found my way out of the first maze and killed a big dragon. I then got turned into a cute little dragon (although the game says I'm hideous now), made it through the falling blocks area and all the shaking screens (which got a little annoying, I hate shaking screens), and I finally met my demise underwater at the hands of some red, Qbert looking octopi.

 

"You are a desperado in your search to return your good looks"? or something like that? Funny!

 

QUESTION.............

 

At one point I went into a house where someone asked me if I wanted to use a file cabinet. I don't know whats a file cabinet? Do you put cheat codes in here or something?

Edited by Blackjack

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  QUESTION.............

 

  At one point I went into a house where someone asked me if I wanted to use a file cabinet. I don't know whats a file cabinet? Do you put cheat codes in here or something?

927272[/snapback]

 

The file cabinet is where you obtain and input "game save" codes. The end of each level puts you back in the same town, so that you can get a new code.

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The TG base system does not have a memory backup, so you had to use a code to get back into a level when you died. The expansion of the CD or the super tap (or something like that) allowed you to save to a file cabinet much like a current memory card. I think that was WAY ahead of its time.

 

Its just a fun game to me. Its a fairly good graphics game, and honestly its not that hard to play. I cant get anywhere on games like Keith Courage. Just keep dying as soon as I play.

 

I think the TG's strength were games like this, Monster Lair, Bonk and the amazing Galaga 90 translation.

 

Cassidy

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The TG base system does not have a memory backup, so you had to use a code to get back into a level when you died.  The expansion of the CD or the super tap (or something like that) allowed you to save to a file cabinet much like a current memory card.  I think that was WAY ahead of its time.

TurboBooster... no, that was the AV adapter. There was a TurboBooster+ that had AV output AND save capability in one unit, though.

 

The TurboTap let you use more than one controller.

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You mean Wonder Boy III? ;)

 

Definitely one of my liked games.. except I played the SMS version :)

 

wonder_boy_3.jpg

927087[/snapback]

 

Here's a weird one for you NE: I bought a group of TG imports on eBay since I have a kisado converter, and one of them was "Adventure Island." I was expecting the side scrolling game of the little hatchet thrower who jumps rocks and grabs fruits, so imagine my surprise when it starts up and it's... Wonder Boy III! Then I remembered, the "Adventure Island" games have a common lineage with the "Wonder Boy" games - if you play Adventure Island on NES and Wonder Boy on SMS, they're the same thing. I even proved this to Bivotar during one night of marathon Adventure Island gaming, where we even played the import for GameCube at the same time the other two were running. :D

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Yeah, the Wonder Boy and Adventure Island series got kind of tied up in knots. Hudson and Sega both did different things with the character and the games ended up turning out quite a bit different.

 

Personally, I think Wonder Boy in Monster Land is the best of the Wonder Boy games, but they're all good.

 

--Zero

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No one told me that this game was so flippin' awesome. :(

But, luckily I've discovered this for myself via Wii. Fantastic little platforming adventure so far I must say. Though I am not surprised as I'm drawn to a lot of Hudson stuff. Dragon's Curse has a great style and a whole lot of whimsy - always good in a game, particularly an adventure or platformer.

I'd say it's a really, really great blend of Adventure Island, Legacy of the Wizard and Simon's Quest. Huge :thumbsup: from me, can't wait to explore further as the Mouse Man...

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You mean Wonder Boy III? ;)

 

Definitely one of my liked games.. except I played the SMS version :)

 

wonder_boy_3.jpg

 

Here's a weird one for you NE: I bought a group of TG imports on eBay since I have a kisado converter, and one of them was "Adventure Island." I was expecting the side scrolling game of the little hatchet thrower who jumps rocks and grabs fruits, so imagine my surprise when it starts up and it's... Wonder Boy III! Then I remembered, the "Adventure Island" games have a common lineage with the "Wonder Boy" games - if you play Adventure Island on NES and Wonder Boy on SMS, they're the same thing. I even proved this to Bivotar during one night of marathon Adventure Island gaming, where we even played the import for GameCube at the same time the other two were running. :D

 

 

The series got really mixed up on the Pc-Engine. Adventure Island is Sega's Wonderboy III.

wb4pce-jp.jpg

 

 

Then you have New Adventure Island which you would think is another Wonderboy game, but instead its the Hudson game.

pce3.png

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Okay so is Adventure Island or is Dragon's Curse Wonder Boy 3? I always though Wonder Boy 1 and Adventure Island were the same.

And how did this all start anyway? I mean, who is stealing code from whom? I feel like these games have Hudson written all over them, but then again maybe I just don't know better.

 

I've been a huge fan of Adventure Island for a long time now, but I've never really played anything from the Wonder Boy series. Perhaps I should.

 

There are 4 Adventure Islands for NES - how many are original game then?

I know the GameBoy AIs are just the NES versions - as in AI for GameBoy is AI2 NES and AI2 for GB is AI3 NES.

The Super Adventure Island games for SNES though I assume are originals, along with New AI that's been mentioned already...

Edited by figgler

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Also, in "Dragon's Curse"/"Dragon's Trap" you had to use each of the different forms to your advantage, as well as work around their weaknesses:

 

Lizard-Man: protected from lava (other forms need the Dragon Armor), ranged attack that can stop other projectiles. Very weak compared to other forms.

Mouse-Man: Small size, can stick to and walk on checkered "mouse blocks". Must jump to avoid some projectiles (spears), gotta jump to hit some targets.

Piranha-Man: Can swim (even in lava, need dragon armor to avoid damage), can access passages from waterways. Not too useful, otherwise.

Tiger-Man: Whoo does he hit hard. Also swings his sword in a downward arc, allowing to hit from above to in front of his feet, high charisma. Nothing else.

Hawk-Man: Can fly (helpful if you want to get the Legendary equipment), only way to access the final castle. Can't swim, so you take heavy damage in the water.

 

And "one more thing!": potions are your friend.

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I've been Pirhana Man for a while now, and just earned the ability to get into the room to switch forms. This game is getting better and tougher all the time. I've got the music stuck in my head most of the day ;)

Oh, and the shopkeepers are purple pigs smoking cigarettes. How awesome is that?

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I can't remember if the original Wonder Boy was done by Hudson and Westone or if they were one company that split. After Wonderboy though Hudson began developing the Adventure Island games while Westone continued with the Wonder Boy Franchise. That's why later Wonder Boy games were nothing like the original and took on more of a medieval fantasy theme. Hudson ended up having it's hand in a lot of different franchises afterwards. Westone on the other hand is mostly known for the Wonder Boy games and the occasional original title here and there like Dashing Desperadoes on the Genesis and Spinmasters on the Neo Geo. If you like Dragon's Curse you should also check out Wonder Boy in Monster World/ Dynastic Hero and especially Wonder boy IV on the Megadrive. WBIV was probably Westone's finest hour, however it was only released in Japan :(

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Ah... Dragon's Curse. One of the TG-16 games that keeps eluding me. That one of the few I still need to buy... but refuse to pay a lot for.

 

Kind of hoping to grab one at a decent price sometime in the future. I'll probably grab the PC Engine flavor to satisfy my taste for a while.

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Yeah I think Wii has WB in Monster Land up for download, so I will likely grab that once Dragon's Curse is beaten.

Right now I am in what I can only assume is the last dungeon. It's accessible only with Hawk-Man and you can't leave once you enter, which is always a sign of the end.

I wish you could save potions in this though. I wouldn't have gotten this far without them and they make the bosses much easier. However, I've probably spent more time hunting potions or money to buy them than anything else.

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I can't remember if the original Wonder Boy was done by Hudson and Westone or if they were one company that split. After Wonderboy though Hudson began developing the Adventure Island games while Westone continued with the Wonder Boy Franchise. That's why later Wonder Boy games were nothing like the original and took on more of a medieval fantasy theme. Hudson ended up having it's hand in a lot of different franchises afterwards. Westone on the other hand is mostly known for the Wonder Boy games and the occasional original title here and there like Dashing Desperadoes on the Genesis and Spinmasters on the Neo Geo. If you like Dragon's Curse you should also check out Wonder Boy in Monster World/ Dynastic Hero and especially Wonder boy IV on the Megadrive. WBIV was probably Westone's finest hour, however it was only released in Japan :(

 

 

Well, the game was originally created by Sega/Westone. "Adventure Island" was Hudson's version (originally titled "Takahashi Meijin no Bouken Jima", or "The Island Adventure of Master Takahashi"). While Westone turned the series into a sort of platform/Action/RPG style game, until "Super Adventure Island 2" Hudson stuck to the original gameplay from the first "Wonder Boy". They just added a few extra features down the road.

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Beat Dragon's Curse yesterday afternoon. Good ending that I was satisfied with I guess. I wish that the game would have gone on longer, but no doubt I will just play through it again some time. I guess there aren't any direct follow-ups to this game eh? I really like the gameplay and the shape shifting ability concept was pretty cool, especially in the beginning when you were not able to change forms, but had to find your way around using the abilities of the form you'd been cursed with.

Good times and 3 big :thumbsup: :thumbsup: :thumbsup: from me

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Beat Dragon's Curse yesterday afternoon. Good ending that I was satisfied with I guess. I wish that the game would have gone on longer, but no doubt I will just play through it again some time. I guess there aren't any direct follow-ups to this game eh? I really like the gameplay and the shape shifting ability concept was pretty cool, especially in the beginning when you were not able to change forms, but had to find your way around using the abilities of the form you'd been cursed with.

Good times and 3 big :thumbsup: :thumbsup: :thumbsup: from me

 

 

You beat it, cool

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