appleo Posted September 22, 2005 Share Posted September 22, 2005 Quadrapong (one player per side of the screen - top/bottom/right/left) Pong Doubles - or one that looks just like pong, but 2 players each side, each player gets 1/2 of the court "true" arcade pong - make the score/etc look exactly like the arcade. the "arcade pong" included with Flashback 2 looks like a 2600 game, not the 1972 arcade game. see the pong emulator "Pong v2.7" by (L)ord(N)ick (Soft)ware at http://www.pong-story.com/pcpong.htm now THAT feels like 1972! Quote Link to comment Share on other sites More sharing options...
mos6507 Posted September 26, 2005 Share Posted September 26, 2005 Quadrapong (one player per side of the screen - top/bottom/right/left) Pong Doubles - or one that looks just like pong, but 2 players each side, each player gets 1/2 of the court "true" arcade pong - make the score/etc look exactly like the arcade. the "arcade pong" included with Flashback 2 looks like a 2600 game, not the 1972 arcade game. see the pong emulator "Pong v2.7" by (L)ord(N)ick (Soft)ware at http://www.pong-story.com/pcpong.htm now THAT feels like 1972! 936370[/snapback] Arcade pong is on Flashback 2. Quote Link to comment Share on other sites More sharing options...
appleo Posted September 26, 2005 Author Share Posted September 26, 2005 I know, I said that - but it doesn't really look or feel like an original 1972 Pong, it looks+feels like an Atari 2600 pong circa 1982 or 83. Quadrapong (one player per side of the screen - top/bottom/right/left) Pong Doubles - or one that looks just like pong, but 2 players each side, each player gets 1/2 of the court "true" arcade pong - make the score/etc look exactly like the arcade. the "arcade pong" included with Flashback 2 looks like a 2600 game, not the 1972 arcade game. see the pong emulator "Pong v2.7" by (L)ord(N)ick (Soft)ware at http://www.pong-story.com/pcpong.htm now THAT feels like 1972! 936370[/snapback] Arcade pong is on Flashback 2. 938130[/snapback] Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 3, 2005 Share Posted October 3, 2005 (edited) I know, I said that - but it doesn't really look or feel like an original 1972 Pong, it looks+feels like an Atari 2600 pong circa 1982 or 83. "true" arcade pong - make the score/etc look exactly like the arcade. the "arcade pong" included with Flashback 2 looks like a 2600 game, not the 1972 arcade game. I've got you maybe half way there. Just gotta get somebody with assembly skills to fill in the blanks Kernel works. Nothing else implemented yet. Use paddle 0 and paddle 1 to control the left and right, um, paddles. Source included, so hack away. apong.bin APONG_source.zip Edited October 3, 2005 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted October 7, 2005 Share Posted October 7, 2005 Oh man! This is soo sweet! Seem that my dream 2600 cart of Home Pong may come true after all^_^ 1 Quote Link to comment Share on other sites More sharing options...
carpecarne Posted October 7, 2005 Share Posted October 7, 2005 Is it normal that I can't move the paddles? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 7, 2005 Share Posted October 7, 2005 Is it normal that I can't move the paddles? 943988[/snapback] To make it work in Stella you'll have to make an entry for the .pro file so that it knows to use paddles. Try this: "Cartridge.MD5" "ccc39ed7e650240bad43cdce681762b1" "Cartridge.Name" "Arcade Pong" "Cartridge.Note" "Uses the Paddle Controllers" "Controller.Left" "Paddles" "Controller.Right" "Paddles" "Display.Format" "NTSC" "" For z26, use these command line switches: -)PC -m0 Then you can use the mouse to move the left paddle and the keyboard to move the right paddle. Quote Link to comment Share on other sites More sharing options...
carpecarne Posted October 7, 2005 Share Posted October 7, 2005 (edited) Is it normal that I can't move the paddles? 943988[/snapback] To make it work in Stella you'll have to make an entry for the .pro file so that it knows to use paddles. Try this: "Cartridge.MD5" "ccc39ed7e650240bad43cdce681762b1" "Cartridge.Name" "Arcade Pong" "Cartridge.Note" "Uses the Paddle Controllers" "Controller.Left" "Paddles" "Controller.Right" "Paddles" "Display.Format" "NTSC" "" OK, that went way over my head. I'm not a programmer, but if you tell me where to enter all this information in Stella (i'm a mac user), I could figure it out easily. UPDATE: Nevermind, found it! Edited October 7, 2005 by carpecarne Quote Link to comment Share on other sites More sharing options...
carpecarne Posted October 7, 2005 Share Posted October 7, 2005 Uhhh...I entered the information into the .pro file and still nothing happens. Did I do something wrong? Is entering an entry as easy as opening it in TextEdit and then copy and paste the information? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 7, 2005 Share Posted October 7, 2005 Uhhh...I entered the information into the .pro file and still nothing happens. Did I do something wrong? Is entering an entry as easy as opening it in TextEdit and then copy and paste the information? 944006[/snapback] Yeah...open stella.pro, paste in that entry, save stella.pro, and run stella. Should work. If it doesn't, I dunno. Works for me. Quote Link to comment Share on other sites More sharing options...
carpecarne Posted October 10, 2005 Share Posted October 10, 2005 OK, I got it to work....it looks great! Just like Pong should...it's too bad you can't play it. If only I knew how to program.... Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted November 3, 2005 Share Posted November 3, 2005 Are there any games in the Home Pong systems that aren't present in Video Olympics for the 2600? 934452[/snapback] YES! There's a game on one of the Atari PONGs which is called Catch! Instead of moving a paddle up and down you are moving a space up and down in the vertical walls. Object of the game is to catch the ball and score! If the ball bounces off above your space it is deflected up and if it bounces off below your space it is deflected down. For two to four persons. The team players move their spaces along the same vertical walls which can create confusion about which space is your player. Fast and fun! I remember back in 1977 being very disappointed to see that Catch was not an option on the Video Olympics cart (Pong Sports). Rob Mitchell, Atlanta, GA 953467[/snapback] Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted November 3, 2005 Share Posted November 3, 2005 Oh man! This is soo sweet! Seem that my dream 2600 cart of Home Pong may come true after all^_^ 943975[/snapback] It's funny that we keep making labels for the same game! Here's my version (actually intended to put FB2 Arcade pong on a cart): Quote Link to comment Share on other sites More sharing options...
djmips Posted July 3, 2006 Share Posted July 3, 2006 Here's a new version of the Arcade Pong game. APong.asm - July 02_01 version -paddles shorter (snuck in prev changelist really) -net thinner -collision with paddles work correctly (always rebound away) -score digits taller (but not tall enough) -changed digit font to match arcade pong -1 period filter on paddle read (probably too slow - commented out) -digits are now gray (but also ball...) -digits are now right justified -move digit position to be more like arcade pong -removed bottom and top lines which were not in arcade pong I haven't added sound but I don't have any reference to what it should sound like. So far the best references for Pong was the screenshots at KLOV. Any additional info or comments on this version is appreciated. If you have good arcade Pong screenshots or wave files of the sound effects and where to use them, post 'em up! - David APongJuly02.bin Quote Link to comment Share on other sites More sharing options...
Pac Munchkin Posted July 24, 2006 Share Posted July 24, 2006 I could have swore I have Pong on a cartridge, the cartridge was called pong, now I have to dig through all my old cartridges I am almost positive I have a cartridge called pong. It was one of the very first cartridges bought for me. I remember I recieved my Arati VCS (Sears Video Arcade) the first games I had were Pong Sports, Target Fun two of those since it came with one also as a pack in cartridge. Gun Slingers, Space Combat and Outer Space and Tank Plus. Those were my very first games. Wade Quote Link to comment Share on other sites More sharing options...
MaximRecoil Posted March 20, 2012 Share Posted March 20, 2012 I was going to make a thread like this, and then I saw this old thread. Did anything ever come of this? Has anyone made a Pong game for the Atari 2600 that looks like the 1972 arcade version? Quote Link to comment Share on other sites More sharing options...
djmips Posted March 20, 2012 Share Posted March 20, 2012 (edited) Yes, I took VDUB's kernel plus Dan Boris's reverse engineering of the 1972 PONG and made a version that looks and plays like the 1972 arcade version. I think there's another thread with a more up to date version somewhere else and I have a more complete unposted version on my computer. I was going to make a thread like this, and then I saw this old thread. Did anything ever come of this? Has anyone made a Pong game for the Atari 2600 that looks like the 1972 arcade version? Edited March 20, 2012 by djmips Quote Link to comment Share on other sites More sharing options...
MaximRecoil Posted March 21, 2012 Share Posted March 21, 2012 Yes, I took VDUB's kernel plus Dan Boris's reverse engineering of the 1972 PONG and made a version that looks and plays like the 1972 arcade version. I think there's another thread with a more up to date version somewhere else and I have a more complete unposted version on my computer. That's awesome. Can you post it? I would like to have something like that made into a cartridge to play on real hardware. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.