Allas #1 Posted October 23, 2005 (edited) This game called my atention. ATR Tetris How can be implemented the colors in the central screen?. Is a mixing graphics mode? Even in the left there are the mini-blocks colors, but I guess is a raster change color effect. PD. Well I think middle screen it's a sort of mixing text-mode and PMs. Edited October 23, 2005 by Allas Quote Share this post Link to post Share on other sites
kenfused #2 Posted October 23, 2005 This game called my atention. How can be implemented the colors in the central screen?. Is a mixing graphics mode? Even in the left there are the mini-blocks colors, but I guess is a raster change color effect. PD. Well I think middle screen it's a sort of mixing text-mode and PMs. 953006[/snapback] It looks like Antic mode 4 which would give 4 colors. My guess would be a quad with player + a quad wide missile for each additional color on the board (which would give 10 blocks wide). Quote Share this post Link to post Share on other sites
_Fandal_ #3 Posted October 23, 2005 (edited) This game called my atention. ATR Tetris How can be implemented the colors in the central screen?. Is a mixing graphics mode? Even in the left there are the mini-blocks colors, but I guess is a raster change color effect. PD. Well I think middle screen it's a sort of mixing text-mode and PMs. 953006[/snapback] It's really interesting game. Playing field is a combination of PMG + Antic 4 => seven colours for cubes but there's something special too. On the left side you can see some stats with sevens colours again but in this case author used precision timing for this effect. Really nice. F. Edited October 23, 2005 by _Fandal_ Quote Share this post Link to post Share on other sites
TMR #4 Posted October 24, 2005 i think i had reasonably solid theories for eleven colours in a play area that size just using two missiles and two players in combination with two of the graphics colours; the statuss bar could be done with a spare player and some colour splits with no real difficulty...? Quote Share this post Link to post Share on other sites
_Fandal_ #5 Posted October 24, 2005 i think i had reasonably solid theories for eleven colours in a play area that size just using two missiles and two players in combination with two of the graphics colours; the statuss bar could be done with a spare player and some colour splits with no real difficulty...? 953405[/snapback] Status bar isn't done with PMG. If you clear memory area $2800 - $2a80 in the emulator you will see it all. F. Quote Share this post Link to post Share on other sites