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silverpoodleman

Most Difficult Genesis Game

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I posted a similar thread in the 2600 forum, but I am interested in what classic gamers have to say about genesis games.

 

I've been finishing off some pretty hard genny games lately - I just love that feeling of "breaking the tape" - don't you? It got me wondering what is the most difficult genesis game out there? What I am going for is the games that are difficult to acheive what the programmer set out to achieve, not, for example, a game that freezes your system up once you finish level seven due to a flaw in the program.

 

I am also curious what game gave you the most satisfaction in completing? Is it the same game?

 

For me, the answers are different -

Most Difficult is Gunstar Heroes (this game gets harder everytime I play it - it isn't supposed to do that!)

Most Satisfying was Comix Zone (there is no continue feature and you get killed mighty quickly)

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Hmm - how about that stupid f*ing contra game?  Grrrr

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Fun fact: you were SUPPOSED to have a 3-hit life gauge in that one.

The original japanese version functioned that way, and it was removed for the US release to make it more like the Contra everyone was used to.

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Contra Hardcore..yep, that game was flippin impossible too. That and Gunstar came out around the same time...Contra series died after the first one as far as I'm concerned.

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Yep, Gunstar Heroes is hard.

I've always been curious: what did the rest of you do the first time you beat Black and then picked up that frigging bomb. I never ever throw my controllers, but I threw it then.

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I always thought Rings of Power was one of the most difficult to play, especially in the beginning where you would be killed in any fight you happened to stray into ;) Perhaps I should classify it as one of the most frustrating?

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Gunstar Heroes hard? Really? I guess I never noticed because it was such a great game. I never had any trouble beating it, but then again I consider myself a pro-gamer. My strategy is get the double green seeker gun and let it do all the work...

 

For me it was the Genny version of E-SWAT. Dear lord that game gets insane in the later rounds. At least you could continue a few more times in the arcade version...

 

Tempest

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Gunstar Heroes hard?  Really?  I guess I never noticed because it was such a great game.  I never had any trouble beating it, but then again I consider myself a pro-gamer.  My strategy is get the double green seeker gun and let it do all the work...

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...And you give lessons on how to do this?

 

ALSO, agree with those who said Contra Hard Corps - I think Zero the Kamikaze Squirrel has a better chance of beating CHC!!!

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I remember how frickin' hard Blaster Master was for the NES because there was no save feature or password. Does Blaster Master for the Genesis have the same problem? If so, that'd get my vote.

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I posted a similar thread in the 2600 forum, but I am interested in what classic gamers have to say about genesis games.

 

I've been finishing off some pretty hard genny games lately - I just love that feeling of "breaking the tape" - don't you? It got me wondering what is the most difficult genesis game out there? What I am going for is the games that are difficult to acheive what the programmer set out to achieve, not, for example, a game that freezes your system up once you finish level seven due to a flaw in the program.

 

I am also curious what game gave you the most satisfaction in completing? Is it the same game?

 

For me, the answers are different -

Most Difficult is Gunstar Heroes (this game gets harder everytime I play it - it isn't supposed to do that!)

Most Satisfying was Comix Zone (there is no continue feature and you get killed mighty quickly)

964784[/snapback]

 

Its nice to see Comix Zone to get some recognition. Its a very hard but fun game.

 

If you like horizontal shooters, you could give Insector X a try...

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..I know this may seem like hijacking the thread, but a couple points:

 

...speaking of the Game Genie, that was the only way I ever saw a buddy beat Battletoads for the NES...that damn swimming level, it's a great game but the difficulty in the later levels is off the charts!...good luck finishing it with TWO toads!

 

..Blaster Master, one of my all time faves...although there were no codes or saves, you could continue as much as you liked, which was good. I'm sure I finished this game the hard way, but mostly I just used this little cheat to beat the final bosses...you needed a full powered gun for the boss scenes otherwise, and I remember some ways to get the icons but they were time consuming....man, that game really did take a while to beat...

 

...the cheat was when you threw a grenade at a boss, you timed the explosion, and hit pause while the boss took the hit....even though you were paused, the boss took damage, and you let the thing sit there a few minutes..unpaused, and won!....plus, there's a neat trick where you could simulate a 'strafe'..you hold in the grenade button while pointing up, so you could dodge the bosses bullets yet still fire on him....no grenades that way, but if you had a full power gun, it worked.

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I remember how frickin' hard Blaster Master was for the NES because there was no save feature or password. Does Blaster Master for the Genesis have the same problem? If so, that'd get my vote.

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The Genesis sequel to Blaster Master shall not be named, for it is poop.

 

Imagine Blaster Master.

Now imagine you take the same amount of damage whether you're in or out of the tank.

Imagine that hits on the person affect the tank.

Imagine the game is totally linear.

Imagine, in short, a game that bears only a superficial resemblance to the beloved NES original.

Now you have a rough idea about Genesis-sequel.

 

 

..Blaster Master, one of my all time faves...although there were no codes or saves, you could continue as much as you liked, which was good. 

No you can't. There's only 4 continues. And losing that last life after playing the game all day can send you into a foaming-at-the-mouth rage.

 

...the cheat was when you threw a grenade at a boss, you timed the explosion, and hit pause while the boss took the hit....even though you were paused, the boss took damage, and you let the thing sit there a few minutes..unpaused, and won!....

Worked on all the even-numbered bosses, if I recall.

 

plus, there's a neat trick where you could simulate a 'strafe'..you hold in the grenade button while pointing up, so you could dodge the bosses bullets yet still fire on him....no grenades that way, but if you had a full power gun, it worked.

Ya know, that game would have been FAR more enjoyable if the strafe feature had been documented. Stumbled upon it recently by accident and was shocked at how much diffrence it made in the gameplay.

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Gunstar Heroes hard?  Really?  I guess I never noticed because it was such a great game.  I never had any trouble beating it, but then again I consider myself a pro-gamer.  My strategy is get the double green seeker gun and let it do all the work...

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...And you give lessons on how to do this?

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There really isn't much to it. Just get the double green chaser gun, aim upwards (or angle up), and hold down the fire button. Although the chaser beam is much weaker than most other weapons, you can just run around and dodge while it does all the work (no aiming required). This works for 95% of the game, although some parts may require a bit more strategy.

 

Tempest

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I might label myself the shittiest gamer of all time, but the Genesis Spider-Man game kicked my ass.

 

I owned it when I had very few Genesis games, so I kept trying to get somewhere in it. I don't think I even got past the third level fairly. Eventually, I tried a Game Genie code for invincibility, and I STILL couldn't beat the last boss. Plus, the last boss fight was on a timer, so if you couldn't beat him you died anyway.

 

Frustrated the hell out of me.

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"MIGHT & MAGIC"...

 

 

Hands Down!

 

:cool:

Edited by AtariAger

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The Genesis sequel to Blaster Master shall not be named, for it is poop.

 

True dat!

 

Imagine Blaster Master.

Now imagine you take the same amount of damage whether you're in or out of the tank.

Imagine that hits on the person affect the tank.

Imagine the game is totally linear.

Imagine, in short, a game that bears only a superficial resemblance to the beloved NES original.

Now you have a rough idea about Genesis-sequel.

 

Then imagine you spent 60 bucks on it which could have gone to ANY OTHER GAME but since you knew Sunsoft wouldn't make poop you went with it...then imagine the years spent in therapy afterwards....IMAGINE IT.

 

 

..Blaster Master, one of my all time faves...although there were no codes or saves, you could continue as much as you liked, which was good. 

No you can't. There's only 4 continues. And losing that last life after playing the game all day can send you into a foaming-at-the-mouth rage.

 

I'm wrong..there were limited continues...however I don't seem to remember needing them all once the boss cheat was figured out...the only real pisser in the game was finding a good spot to collect gun power up icons that regenerated themselves...that and the fact that when you got hit, your gun lost strength...damn that big headed kid!....DAMN THAT FROG, and DAMN that crate of radioactive slime in the backyard!...DAMMIT!

 

...the cheat was when you threw a grenade at a boss, you timed the explosion, and hit pause while the boss took the hit....even though you were paused, the boss took damage, and you let the thing sit there a few minutes..unpaused, and won!....

Worked on all the even-numbered bosses, if I recall.

 

I believe it worked on all of them (but you still needed a good powered gun to take you through the level before the boss), for once I learned this trick I rocked on into the annals of Blaster Master history...funny, I always thought the game should have been called Master Blaster....at the time, but now it sounds right. 20 years will do that.

 

plus, there's a neat trick where you could simulate a 'strafe'..you hold in the grenade button while pointing up, so you could dodge the bosses bullets yet still fire on him....no grenades that way, but if you had a full power gun, it worked.

Ya know, that game would have been FAR more enjoyable if the strafe feature had been documented. Stumbled upon it recently by accident and was shocked at how much diffrence it made in the gameplay.

966056[/snapback]

 

 

IMAGINE Sunsoft RUNNING OUT OF INK, hence leaving out a very important (butg would it be considered a 'cheat' feature?) feature in the game... I did. It frightened me. Slightly. Then I remembered Platoon for the NES, same company. Then I remembered the worst last level of any game I've played. I imagined a compass that didn't work, and that I could never finish the game due to that....then I slept almost 20 years, woke up last spring and bought an Atari. IMAGINE IT.

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I believe it worked on all of them (but you still needed a good powered gun to take you through the level before the boss), for once I learned this trick I rocked on into the annals of Blaster Master history...

I KNOW it didn't work on all of them.

...

Looked it up. 2, 4, 6, and 7.

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..yet I somehow played the game to completion and used the technique to win the game....hmmm....of course I can't say for certain, as it was a long time ago. I know what's on paper, but I'm sure that I did.

 

I remember the crab guy being a real bad ass to beat, and used the trick. Also on the final boss. There were only five levels, right? Hmm..remember that sweet underwater level?...you could hit the button for jets, and you'd kinda look like a cool sub till your inverted wheels hit the ground..

 

...I guess the only real way would be to play it again. I know I didn't beat the last boss on my own merits!...but then again, perhaps I did...I couldn't beat that game right now, though...I remember how long it took to figure out that maze level....and the ice level was a real tough one too...funny how the NES games you go back to now are STILL tough, unlike, say, Pitfall...which at the time was super difficult, but you play it now and wonder why you had such a hard time jumping on the alligator heads.

Edited by atarilovesyou

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Also on the final boss.  There were only five levels, right?

8, I believe.

It was non-linear, so you did a lot of backtracking. Made it seem like there were less levels.

 

 

 

Hmm..remember that sweet underwater level?...you could hit the button for jets, and you'd kinda look like a cool sub till your inverted wheels hit the ground..

I hated the underwater level. Once I got hte sub powerup, I kept accidentally firing special weapons while trying to dive and shoot.

 

...I guess the only real way would be to play it again. I know I didn't beat the last boss on my own merits!...but then again, perhaps I did...I couldn't beat that game right now, though...I remember how long it took to figure out that maze level....and the ice level was a real tough one too...funny how the NES games you go back to now are STILL tough, unlike, say, Pitfall...which at the time was super difficult, but you play it now and wonder why you had such a hard time jumping on the alligator heads.

I've never beat Blaster Master legitimately.

Last run I made it to stage 7, and succeeded in glitching the game so I was locked in a wall with no way to recover. Haven't touched it since.

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If you want a challenging platformer, give Rocket Knight Adventures a try (or Sparkster).

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...I remember that Rocket game..fun, good graphics from what I remember!...definitely a sleeper title...Konami?

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Yes, it's a Konami game. Finally beaten that game with a Game Genie code.

 

Another difficult Genesis game is Junction. I can't get past the second level. :x

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The only way I can beat Contra Hardcore is with my game genie. But most of you forgot an equally hard if not frustraiting game Quackshot

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Quackshot hard? Well, I haven't completed it yet and it does take some getting used to but I'm not sure I find it hard. Perhaps I haven't gotten far enough yet! One thing is for sure, my (now) nine-year old thinks Tom & Jerry is harder than Quackshot (if that means anything).

 

I just got The Adventures of Rocky and Bullwinkle ($0.99 folks - I couldn't pass it up), but I haven't heard anything about it - any comments? Is it the hardest game ever created or just another piece of crap thrown together with known characters to make a buck?

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