davepesc #51 Posted December 23, 2005 I thought about trying to nab the North HQ out from under you (even made a half-hearted attempt before pulling back). Truthfully, I started getting nervous when you took my airport near my HQ, then I saw the Med Tanks rolling in and figured I better strike first. Not sure what 128 wants to do. He's concentrated up north, but looks like he wants to invade the entire Western seaboard! Quote Share this post Link to post Share on other sites
davepesc #52 Posted January 3, 2006 Well, it looks like I'm not long for this world... I just didn't have the juice to complete my coup and now I'm getting it from both ends. Tell my wife I love her The South will come again... Quote Share this post Link to post Share on other sites
maibock #53 Posted January 3, 2006 Yeah, I think we're both smoked.. There's just no stopping the massive green army from the north. I was hoping that you would've stayed up there and at least delayed him a bit, but now we're both in trouble.. good game.. Quote Share this post Link to post Share on other sites
128bytes #54 Posted January 3, 2006 Yeah, I think we're both smoked.. There's just no stopping the massive green army from the north. I was hoping that you would've stayed up there and at least delayed him a bit, but now we're both in trouble.. good game.. 993267[/snapback] Maibock, I convinced the Scots to rebel against the evil English who had just taken over their land. Once I got the Highlanders to join my cause, they have decended in a mad fury! No fancy Neo-tanks (so far!) from the thrifty Eire-Scot Alliance! Now I'm working on the Welsh... Quote Share this post Link to post Share on other sites
davepesc #55 Posted January 3, 2006 I couldn't get you off my capital, maibock, so it looks like you'll be getting a big income boost, even if you are understaffed right now. And let the record show that I was man enouth to take my capture without resigning and still swinging. Good luck to both of you. I can't wait to see how this plays out. Quote Share this post Link to post Share on other sites
maibock #56 Posted January 3, 2006 (edited) Not sure the cash boost will be enough to hold the marauding highlanders.. Army "A" - I need to hold that army long enough to amass troops Army "B" - The amphibious assault must also be stopped.. My tanks are licking their wounds from the assault on Wales, generals are screaming for any type of support! Edited January 3, 2006 by maibock Quote Share this post Link to post Share on other sites
davepesc #57 Posted January 3, 2006 You need to hire the A-Team to sneak into enemy terretory and assault the ill-protected home base. They'll just have to swim the English Channel. Quote Share this post Link to post Share on other sites
128bytes #58 Posted January 3, 2006 (edited) Here's the latest score in our month-long epic battle. It's down to me and Maibock. Player Income Funds maibock 29000 21800 Goshpong 0 15200 128bytes 20000 100 davepesc 0 1200 Edited January 3, 2006 by 128bytes Quote Share this post Link to post Share on other sites
maibock #59 Posted January 5, 2006 Quick questions on income and funds if anyone knows.. Why would I not be getting all the income per turn added to my funds? Is there a super power which makes it less? Does parking a tank on a city to regain health, take funds away? This past turn I only had enough money to by anti-air, with my income being 24,000 Any ideas? Quote Share this post Link to post Share on other sites
128bytes #60 Posted January 5, 2006 Quick questions on income and funds if anyone knows.. Why would I not be getting all the income per turn added to my funds? Is there a super power which makes it less? Does parking a tank on a city to regain health, take funds away? This past turn I only had enough money to by anti-air, with my income being 24,000 Any ideas? 994532[/snapback] 1) I'm not 100% sure, but I believe the fuel cost of having air units, as well as the supply cost of having your unit parked on a city, may be deducted from your funds. I know when I play AW on the GBA, later on in the battle I find a big drain on my funds from each move before I deploy anything. 2) I don't think there is a super power which makes it less. I'm playing as Andy, and my superpower is hyper repair, which adds 2 life units to each of my assets (ie an infantry unit at 2 becomes 4, and a 9 becomes a 10, and the 10 stays the same) 3) I think parking a tank may take funds away. Quote Share this post Link to post Share on other sites
davepesc #61 Posted January 5, 2006 You are charged for rebuilding damaged units parked on cities/harbors/airports, not for fuel/ammo resupplied by transport vans. I think you are charged at the same rate you would purchase new units ie: 100 per infantry unit = 1,000 per 10 units And things are looking rosy for 128. Quote Share this post Link to post Share on other sites
maibock #62 Posted January 6, 2006 Yeah, I'm in trouble - us fighting in the south took a serious toll on my forces.. Not sure how I can turn it around now.. Quote Share this post Link to post Share on other sites
128bytes #63 Posted January 6, 2006 Yeah, I'm in trouble - us fighting in the south took a serious toll on my forces.. Not sure how I can turn it around now.. 994898[/snapback] You're still hanging in there for the battle - heck, you've been recapturing cities under my nose! Quote Share this post Link to post Share on other sites
maibock #64 Posted January 6, 2006 lol I just noticed the battleships - nice.. I'm starting to feel like Japan in the ends of WWII I'll finish this game out, but shall we start another? Quote Share this post Link to post Share on other sites
128bytes #65 Posted January 6, 2006 lol I just noticed the battleships - nice.. I'm starting to feel like Japan in the ends of WWII I'll finish this game out, but shall we start another? 995219[/snapback] The game's not clinched yet, IMHO, but feel free to resign whenever you think it's appropriate. It's certainly better than holding out for the bitter end, especially since the web interface makes the moves take longer than on the GBA. Maibock, I'd be up for another game -- how about we start one on Monday? I'm happy with a 2 player or a 4 player. Quote Share this post Link to post Share on other sites
maibock #66 Posted January 6, 2006 I give I give! good game.. Monday sounds good - I'd prefer big battles with more people, but if there's no other interests, 1v1 would be fun all the same.. Quote Share this post Link to post Share on other sites
128bytes #67 Posted January 10, 2006 (edited) I set up an 8 player game! Game name: AA8 Password: skooch Sign up now! Ask any questions right here in this topic... Edited January 10, 2006 by 128bytes Quote Share this post Link to post Share on other sites
davepesc #69 Posted January 10, 2006 (edited) I'm in EDIT: Why don't you change the topic header to reflect the new game. Most people probably already checked this topic and figure it's just us talking about our ongoing game. Also, I know 2-3 other active players. Let me know if I should extend the invitation. Edited January 10, 2006 by davepesc Quote Share this post Link to post Share on other sites
maibock #70 Posted January 10, 2006 I'd say go ahead and invite - getting 5 more players from here might be a stretch.. Quote Share this post Link to post Share on other sites
128bytes #71 Posted January 10, 2006 I'd say go ahead and invite - getting 5 more players from here might be a stretch.. 997608[/snapback] I agree. If we can't get 8 players we can set up a 3 or 4 player game. Good idea on re-naming the topic Quote Share this post Link to post Share on other sites
128bytes #72 Posted January 11, 2006 We have 6 players - we only need 2 more! See the first post for signup info. Quote Share this post Link to post Share on other sites
davepesc #74 Posted January 12, 2006 We're full! Fire it up! Quote Share this post Link to post Share on other sites
128bytes #75 Posted January 12, 2006 It's fired up - we're ready to go! Quote Share this post Link to post Share on other sites