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Cassidy Nolen

I am going to meet NOLAN B!!!!!!

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Wow, I'm glad you were able to get your system signed and stuff, that's really cool.

 

What was Nolan's attitude tward classic gamers, was it all for it, or was it the other way around?? Or could you get a feel.

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As for new games, Nolan has a company called uwink.com. Its a bartop network machine that changes games pretty regularly. His philosophy is the same as it ever was; easy to learn, hard to master.

 

I thought it was funny, Steve Russell's (original Space Wars programmer) favorite modern game is Doom (he liked the dungeon designer portion) and Nolan like Myst and Warcraft 3. Interesting to see what the masters play.

 

It was a trip to see Nolan playing Steve at Space Wars on the original Stanford Galaxy machines. One of those once in a lifetime things. Al Alcorn was there watching this all, too. Way too much. Pics soon (still trying to muddle through the week!)

 

Cassidy

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NB is a truly smart person. Here is a quote from a 2001 interview with LA Times:

 

"One of the things that happens when things cost so much is that innovation suffers because the risk is so high. ... We [uWink] have blackboards here on the walls, which increase creativity by dropping the risk of writing on the wall. Paint would be too risky because it's considered too permanent. Chalk is OK because I can erase it. What my companies generally have in common is a highly creative atmosphere, because we block the cost of failure. I want to see new stuff. If you're not making mistakes, you're going to fail."

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I was also there, and it was amazing. I managed to get an original Arcade Pong Motherboard signed by Nolan and Al Alcorn. It was really cool. Steve Russel was fantastic if not a wee bit as crazy as everyone says. Al was entranced by the board and started going through it and figuring out what version it was. Nolan was as kind as ever, and a much more humble version of him this time around than previous encounters I have had with him. During his talk, he said it would have been more appropriate to have Ralph Baer on the panel as well next to him. That was pretty cool. Al Alcorn was fact checking during the whole discussion. I believe I ran into Cassidy- Was that you I talk to, Cassidy? I was wearinig the Digital Eclipse jacket. To my surprise, we met one of the creators of Ms. Pac-Man, the arcade game, and numerous GCC Silver-box Atari games. He had some original brochures, talked about the prototypes he still had (ROAD WARRIOR FOR 2600!!!). It was an amazing contact. I have his business card, and I plan to follow up on the GCC games that never got released for AtariAge to complete their list. Alex, please e-mail me and I'll get you some more info. He had some great stuff. I think he'd scan and give images for just about anything.

 

Very cool indeed. I have some pictures, but mostly containing myself and the luminaries, so not too great. I think I have some general shots though of Space War in action and the talk I can contribute for whomever wants them.

 

Best,

Mike

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Road Warrior? As in Mad Max? I didn't even know they had planned to make that into a 2600 game. Interesting. I'd love to get a list of prototypes and GCC programmers for my page.

 

Tempest

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Road Warrior was not for 2600, I already freaked out and asked. It was an arcade they were going to release.

 

Good to see/hear you Mike! Yes, we did speak there. Neat evening. I am still suffering through the jetlag of 3000 miles.

 

Cassidy

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Well I'd still like to get a list of those GCC programmers. Right now all I can do is attribute the game to GCC, but I'd like to give the programmers themselves credit.

 

Tempest

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Damn, my hopes are dashed! I was so stoked! I was hoping to find a way to get more details from him in e-mail without freaking him out. He is an extremely nice guy and his memory of the GCC days was remarkable. I think we'll be hearing more about GCC now that we've made contact.

 

Mike

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Actually, now that my 2600 dreams of Road Warrior are dashed, Road Warrior Atari Arcade?! That is equally as cool.. He also mentioned the Superman arcade game, which I can only imagine would have been like that Superman III version.. hehe.

 

Mike

 

[ 05-10-2002: Message edited by: MikeMika ]

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There is a Superman arcade game...though it's not as pixellated as the Superman III footage. I can't believe that Atari submitted that mess to the CGE expo in '84.

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I would if I could, but you've got your e-mail address blocked so I can't look it up! Why don't you e-mail me instead? [email protected]

 

Tempest

 

[ 05-10-2002: Message edited by: Tempest ]

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Hey, Mike, don't forget to get dish on any 2600 games they DO have protos for -- not just for AtariAge, but for 2600 Connection (paper zine) too. :-)

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Hopefully we'll have some answers soon. I think my questions mirrored yours exactly.

 

Tempest

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