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NightSprinter

Stargate Controls.

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Does anyone know how the controls work for the Stargate prototype outside of the standard "move" "fire lasers" and "drop smartbomb" features? I have a repro cart, and would like to know exactly ow one activates Inviso and Hyperspace. Tried every key out there and STILL can't get Inviso or Hyperspace working.

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Try a second joystick and see if that works - I think upon starting the cart you have the ability to configure alot of that stuff??

 

Been awhile since I started that one.

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Does anyone know how the controls work for the Stargate prototype outside of the standard "move" "fire lasers" and "drop smartbomb" features?  I have a repro cart, and would like to know exactly ow one activates Inviso and Hyperspace.  Tried every key out there and STILL can't get Inviso or Hyperspace working.

992575[/snapback]

 

 

I like to know too. I just won the latest copy from myatari on ebay.

 

 

 

NightSprinter,

 

How does Stargate look? Is the play anything like 8bit Defender?

Edited by Almost Rice

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It does play a good bit similar. Though the action is a bit slow and choppy (I can forgive it, as the game's a prototype). I like how you can configure your starting settings (kinda like "dip switches"). Overall it's not TOO bad, just needs a speedup on the choppiness in speed and some instructions on how to play the damn game.

 

In reply to Goochman's post: nope, no luck at all. All I can do is move/fire with Joystick 1, and detonate a SmartBomb with the space bar.

Edited by NightSprinter

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Nope, no luck at all I'm afraid.  Moving the joystick and pressing the buttons on controller 2 have done nothing.

993037[/snapback]

 

I just fired up Atari800Win and found that:

 

Hyperspace is H

Inviso is I

 

Have fun.

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Thanks Jeff, that worked. Guess playing this game is going to be a lot more difficult than I wanted. :P Ah well, that's how it is when you have more complicated controls. :)

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Compared to A8 Defender, I think it really sucks. It's choppy as hell and the graphics are horrible and don't work at all...

993222[/snapback]

 

I have had it for 12 hours now, I have to agree. Defender 8bit was one of the reasons to buy the 400/800 back in the day. If Defender was as choppy as Stargate, they would not have sold many. So who wrote the 2 ports. They look like different people programmed them. If the programmers are different people, why didnt they allow Defender programmer rewrite the Defender code to make Stargate?

 

I really did need the Humans in the game to have moving arms and legs.

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Compared to A8 Defender, I think it really sucks. It's choppy as hell and the graphics are horrible and don't work at all...

993222[/snapback]

 

I have had it for 12 hours now, I have to agree. Defender 8bit was one of the reasons to buy the 400/800 back in the day. If Defender was as choppy as Stargate, they would not have sold many. So who wrote the 2 ports. They look like different people programmed them. If the programmers are different people, why didnt they allow Defender programmer rewrite the Defender code to make Stargate?

 

I really did need the Humans in the game to have moving arms and legs.

1000222[/snapback]

 

Steve Baker did both for the 5200. I think he did the 8-bit versions as well. I remember reading somewhere (probably from Tempest) that he thought he had a faster version of Stargate somewhere.

 

Allan

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Steve Baker did both for the 5200. I think he did the 8-bit versions as well. I remember reading somewhere (probably from Tempest) that he thought he had a faster version of Stargate somewhere.

1000253[/snapback]

 

 

Hmm. The 5200 port looks the same as the cart I got. I guess this is why the game is only a prototype.

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