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Songbird

Considering selling Amiga/Howard kit + Mechtiles

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I'm considering selling my actual Amiga/Howard dev kit which does include the ability to build and test Lynx game ROMs. I haven't powered it up in a year or two since moving the bulk of my development to an Amiga emulator and the Lynx flash cart, but it is a fantastic and fully-functional kit. Also included is the complete source and rights to Mechtiles, which is an unfinished game I purchased from Beyond Games a number of years ago, and have no plans to ever complete myself. The game is not very far along, but the basic 3D engine (the same one from BW and CyberVirus) is functional. It could be a great hobby project for someone with more free time than I have. ;)

 

I would consider offers of $800 or more for this package, plus shipping. My preference would be to ship to a USA address, but feel free to contact me if you're overseas and we can discuss.

 

Please contact me via PM or email if interested. Thanks!

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What is the game like? I've always been curious about this one since the title really doesn't explain much.

 

Tempest

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Re: Harry's comment - I think you can count on that. :) But at least the game engine does build as-is, so if someone is willing to spend the time to learn the code (like I did with CyberVirus), they'd at least have something to start with and could focus on implementing the gameplay elements instead of the engine itself. Definitely not for the novice programmer, though!

 

I can grab a couple screen shots and add them to this thread, but really there's not much of a game there so that's why it's never been described in detail. There is no story, no missions, etc. From the few graphics included in the game, it looks like a "giant mechs fight cybernetic dinos" game. :D

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Re: Harry's comment - I think you can count on that. :) But at least the game engine does build as-is, so if someone is willing to spend the time to learn the code (like I did with CyberVirus), they'd at least have something to start with and could focus on implementing the gameplay elements instead of the engine itself. Definitely not for the novice programmer, though!

 

I can grab a couple screen shots and add them to this thread, but really there's not much of a game there so that's why it's never been described in detail. There is no story, no missions, etc. From the few graphics included in the game, it looks like a "giant mechs fight cybernetic dinos" game. :D

994545[/snapback]

 

That sounds like it had potential.

 

I would consider this from the Amiga standpoint, but really, me developing for the Lynx... LOL...

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I can grab a couple screen shots and add them to this thread, but really there's not much of a game there so that's why it's never been described in detail. There is no story, no missions, etc. From the few graphics included in the game, it looks like a "giant mechs fight cybernetic dinos" game. :D

994545[/snapback]

 

Yes! It would be very cool if you could post a couple screen shots here! :D

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OK, here are a couple of screen shots from Mechtiles. One interesting note is that the cloud in the background is its own sprite layer, so it scrolls separately from the horizon. Kind of cool!

post-535-1136762376_thumb.jpg

post-535-1136762386_thumb.jpg

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That looks very nice indeed. I always figured Mech Tiles was a puzzle game as i've never seen any screens and there arn't any on the AA database either. At least these can be added now. I really hope somebody picks this project up (PLEASE!). I would do it myself if I knew Lynx programming better.

Edited by mr.kizza

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I did not receive much in the way of design notes / game summary on Mechtiles, so I'm guessing "Mechtile" was their name for a mech or giant robot ala Robotech.

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Mech + Reptile =P

 

The game actually looks really neat, although the dev kit is the real prize. I'll have to see if i can scrape up enough funds for it (I never should have built that new PC =P ).

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