E4Bobashotmace Posted January 25, 2006 Share Posted January 25, 2006 Hello, I am Bobashotmace of the E4,I used to make atari games (I have a few somewhere lyin around but I can't find them), I came up with ideas and my partner programmed, however my partner no longer works with me, so, I now have ideas, no one to make them into code and stuff, and no way to get them onto carts, AA could make carts but, as I don't understand most all of the 2600 programming tutorial, I need a programmer. I have many ideas, one very similar to Maze Craze and an Adventure-ish game off of a story I wrote a few years back, I have more but those are the 2 I'd most like to see on cart, I can give more details once I have a programmer. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 25, 2006 Share Posted January 25, 2006 Do yourself a favour and search the site for people having ideas, looking for a programmer. BTW: You used to make Atari games? Quote Link to comment Share on other sites More sharing options...
Zach Posted January 25, 2006 Share Posted January 25, 2006 (edited) Boba shot Mace? I thought he was still a child when Mace was killed. And didn't that happen before Episode 4? ps. Welcome to AtariAge. I'm sure you'll be able to learn your way around here. Edited January 25, 2006 by Zach Quote Link to comment Share on other sites More sharing options...
E4Bobashotmace Posted January 25, 2006 Author Share Posted January 25, 2006 (edited) small third party thing ya. uhh, 2 games I had made for fun a few years back and'd like to make a lot better, are dis one boxin thing, and this one drivin thing, huh, nice descriptions eh? And I know that odds are nobodys gonna say yes, but ya never know and I am lookin other places too but hey, what could it hurt to put up a wanted ad. About the name- very long story but just a hope after ep II, Boba forever man. Edited January 25, 2006 by E4Bobashotmace Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 25, 2006 Share Posted January 25, 2006 Hi there! Do yourself a favour and search the site for people having ideas, looking for a programmer. Yup, only reason I don't delete such requests straight away, is to have always some around as a warning Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Shawn Posted January 25, 2006 Share Posted January 25, 2006 Hello, I am Bobashotmace of the E4,I used to make atari games (I have a few somewhere lyin around but I can't find them), I came up with ideas and my partner programmed, however my partner no longer works with me, so, I now have ideas, no one to make them into code and stuff, and no way to get them onto carts, AA could make carts but, as I don't understand most all of the 2600 programming tutorial, I need a programmer. I have many ideas, one very similar to Maze Craze and an Adventure-ish game off of a story I wrote a few years back, I have more but those are the 2 I'd most like to see on cart, I can give more details once I have a programmer. 1006633[/snapback] What 3rd party? What are the EXACT names of the games you made? Quote Link to comment Share on other sites More sharing options...
danwinslow Posted January 25, 2006 Share Posted January 25, 2006 I'm going to try to definitively answer this type of post once and for all (yeah, right): (Ahem) To All Non-Programmer Idea Peddlers: Programmers already have more ideas than they know what do do with; without any of yours. They don't need your ideas. Probably most of them don't want your ideas. Most game programmers have more ideas already than they have time to begin, let alone complete. That said, a good, well-thought out, well-presented idea is worth looking at, always. So if you want a programmer to even consider your idea for 30 seconds, here's what you need to do: 1. Present a concrete, good idea with lots of visual aids. Writing a game takes hours and hours of work. If you want a coder to even consider, for a minute, dedicating that kind of time, you had better put in some serious time of your own preparing your idea. Time measured in hours. Make mock screenshots. Design some sprites. Learn the capabilities of the machine you want the game written for and fit your idea to them. It isn't easy to understand the Stella guide if you aren't a coder, but if you want somebody to even glance sideways at your idea you better be willing to put in the time to at least understand a little of it. Do some legwork and demonstrate it. Spend some time working out your idea on paper; playtesting it to make sure it works. 2. Present a compelling reason why a coder should take on the project *other* than the fact that you think it would be really cool. Does your idea fill an underserved niche in the 2600's library? Is it a completely unique concept? Are lots of people clamoring for a game of this type? Does it present a unique, fun challenge? 3. Be humble. You are asking for far, far, far more than you are giving or will ever contribute. Coders already work for pennies/hour working on their own ideas, if that. You want the programmer to do something for you, essentially for free? Don't make demands. 4. Be flexible. Be willing to put in yet more time reworking screenshots, rethinking game mechanics, designing different sprites. The gold standard here is Adam Tierney (salstadt here at AA). Find some of the threads he started to publicize his own ideas and see what he did. See especially the Prince of Persia thread, and see how much work he put into that, over a period of weeks. You don't have to be the artist he is, but you better be willing to make up the difference in sweat. What's a good idea? Can't give an exact definition, but here are some starters: 1. It is unique. Either absolutely unique or unique to the platform. 2. It has a tested, proven game mechanic. Which is fun. 3. It uses the capabilities of the machine it is designed for well. 4. It is fun to more people than just you. The most important thing is to DO SOME WORK. If your idea doesn't have some mock screenshots, then it is worthless. Period. 1006689[/snapback] Well said. Quote Link to comment Share on other sites More sharing options...
sku_u Posted January 25, 2006 Share Posted January 25, 2006 If you pay me $100K up front, I'll do it. Quote Link to comment Share on other sites More sharing options...
supercat Posted January 26, 2006 Share Posted January 26, 2006 1. ...Make mock screenshots. Design some sprites. Learn the capabilities of the machine you want the game written for and fit your idea to them. It isn't easy to understand the Stella guide if you aren't a coder, but if you want somebody to even glance sideways at your idea you better be willing to put in the time to at least understand a little of it.1006689[/snapback] Someone should write a FAQ about the TIA's general limitations. I know that there are tricks do get around some of them, but having an easy-to-understand document that would say in 80% of cases whether a given mockup was realistic would be good. I'd suggest starting with a description of the colors, screen resolution, and objects, and then noting that the 2600 can do about 6-11 "changes" per scan line (moving an object slightly is a change, but moving an object freely usually requires a whole scan line). So it's not possible to have single-line resolution on both players and their colors, both missile shapes and the ball shape, and playfield color, all while having a full-width assymetric (non-repeated) playfield. The main part of the pitfall screen involves 6 changes per scan line (player shape, player color, enemy-object shape, enemy-object color, PF1, and PF2). Well within the 6-11 limit. Hunchy II requires 16 every two scan lines (player shape, enemy shape, PF1 four times, PF2 four times, Missile 0 nudge, size, and enable, and Missile 1 nudge, size, and enable). Donkey Kong requires 9 on the scan lines with the hammer (player shape, player color, barrel shape, PF1x2, PF2x2, Missile 1 enable, and Ball enable). Thinking in terms of "changes" is a bit of an oversimplification, but I think it's useful from a feasibility perspective and also an initial code-design perspective (figure out how much time the most basic loads and stores will take, then figure how much extra time there is). Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 26, 2006 Share Posted January 26, 2006 I'm going to try to definitively answer this type of post once and for all (yeah, right) Dream on, Bob. By the way... I need a trip to Hawaii. I have some really great ideas for what I'm going to do when I get there, too. (Sorry... couldn't resist.) Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 26, 2006 Share Posted January 26, 2006 Someone should write a FAQ about the TIA's general limitations. I know that there are tricks do get around some of them, but having an easy-to-understand document that would say in 80% of cases whether a given mockup was realistic would be good. I'd suggest starting with a description of the colors, screen resolution, and objects, and then noting that the 2600 can do about 6-11 "changes" per scan line If some programmer would be willing to write this up, I'd be glad to create mockups of various right/wrong screen combinations to illustrate it. In other words... I need a programmer. (Sorry again.) But seriously, I'd be glad to help. I think something like that would be great to have. Quote Link to comment Share on other sites More sharing options...
fabventure2600 Posted January 26, 2006 Share Posted January 26, 2006 Do yourself a favour and search the site for people having ideas, looking for a programmer. BTW: You used to make Atari games? 1006666[/snapback] Hey moderator,why dont you send him a personal message about his conduct on the forum?,or delete my post?,and you Old Tom,try to be less ignorant and Help the guy to find a programmar.and...by the way.....your games could be better,try to make it better,if i would a Atari Dasm cuckoo,Ill do more that Coloured Squares dueling in front of a Black playfield........so...god bless you,and Merry Cristmas......god save the america,and god bless the queen.... Quote Link to comment Share on other sites More sharing options...
supercat Posted January 26, 2006 Share Posted January 26, 2006 If some programmer would be willing to write this up, I'd be glad to create mockups of various right/wrong screen combinations to illustrate it. 1006822[/snapback] Check my blog for a first go at it. Quote Link to comment Share on other sites More sharing options...
+batari Posted January 26, 2006 Share Posted January 26, 2006 Old Tom,try to be less ignorant My spidey sense detects irony... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 26, 2006 Share Posted January 26, 2006 Hi there! If some programmer would be willing to write this up, I'd be glad to create mockups of various right/wrong screen combinations to illustrate it. Check my blog for a first go at it. Those guides get written once a year (Guide 1, Guide 2), not that it'd help any... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Zach Posted January 26, 2006 Share Posted January 26, 2006 To All Non-Programmer Idea Peddlers:... Shall we make this a pinned message? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 26, 2006 Share Posted January 26, 2006 Hi there! Done! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted January 28, 2006 Share Posted January 28, 2006 To All Non-Programmer Idea Peddlers:... Shall we make this a pinned message? 1007115[/snapback] Fonz claims immunity under the Grandfather Clause Quote Link to comment Share on other sites More sharing options...
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