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vdub_bobby

To All Non-Programmer Idea Peddlers

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I have tried to get someone to finish Death Derby for ages, but nobody wanted to do it.

 

Where can I find more information about how the game should play mos6507?

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I would not call this an idea but more of a suggestion. I really like the homebrew game K.O.Cruiser for the 2600 and think if it is possible to port this over to 7800 mode with better graphics and maybe new characters calling it K.O. 7800 or something. I don't know how hard this would be but I bet it would be twice as awesome as the 2600 port. being you could do a bit more with it The 7800 controller has 2 fire buttons instead of 1 so there you have left punch and right punch leaving the joystick for movement and deciding where said punch will land. joystick up and left button a left hook to the head or stick down and left button a body blow. Well like I said I really do not know how difficult this would be I just thought it would make a great port onto the 7800.

Edited by homebrewreseller13

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I would not call this an idea but more of a suggestion. I really like the homebrew game K.O.Cruiser for the 2600 and think if it is possible to port this over to 7800 mode with better graphics and maybe new characters calling it K.O. 7800 or something. I don't know how hard this would be but I bet it would be twice as awesome as the 2600 port. being you could do a bit more with it The 7800 controller has 2 fire buttons instead of 1 so there you have left punch and right punch leaving the joystick for movement and deciding where said punch will land. joystick up and left button a left hook to the head or stick down and left button a body blow. Well like I said I really do not know how difficult this would be I just thought it would make a great port onto the 7800.

When did this thread become an invitation for idea peddlers to post their ideas...? :?

 

Please read the very first post of this thread.

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I certainly do not disagree with the basic goal of this thread, but I would like to point out that the description of the Homebrew Discussion forum (at http://www.atariage.com/forums/) says exactly the opposite:

 

 

If there is to be any real consensus of policy about idea peddlers, such a consensus should be endorsed by the AtariAge webmasters, which means the description of the Homebrew Discussion forum should be updated accordingly. Otherwise, this thread should not be a sticky thread.

 

Just my two cents on this issue.

so you pointed out here that the homebrew discussion forum says the exact opposite of what the first comment of this thread is but yet your against someone giving their idea or suggestion? Sorry if I done something wrong Pixelboy.

Edited by homebrewreseller13

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No matter for what the forum is all about, this thread is definitely not meant to discuss ideas. Please create your own thread for that.

 

Thank you.

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Well, for me the "non programmer idea peddler" thing isn't an issue. Because even when I didn't know how to code, I wanted to be the one who developed it. That's kind of my thing. Like you know that game I'm working on, "Undergrade"? The idea wasn't mine, it was a friend' idea. I just went with it and started coding. It's a fun hobby!

Edited by AtarinDave
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Well, for me the "non programmer idea peddler" thing isn't an issue. Because even when I didn't know how to code, I wanted to be the one who developed it. That's kind of my thing. Like you know that game I'm working on, "Undergrade"? The idea wasn't mine, it was a friend' idea. I just went with it and started coding. It's a fun hobby!

 

Back when every computer had BASIC it was dead obvious the next logical step in gaming was making a game yourself. We need more tools like batari BASIC, Inty BASIC and 7800basic to show people those days are NOT dead.

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Back when every computer had BASIC it was dead obvious the next logical step in gaming was making a game yourself. We need more tools like batari BASIC, Inty BASIC and 7800basic to show people those days are NOT dead.

I see what you mean.

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Trust me: you will love this one..... "New Mexico Landfill" kind of like DigDug or Space Panic but you try and dig up defective game cartridges and controllers without getting runover by a trash truck or collide with the documentary film crew.

 

So who will code it? We will split the profits 60/40 (after all it was MY idea!)

 

 

/sarcasm

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Trust me: you will love this one..... "New Mexico Landfill" kind of like DigDug or Space Panic but you try and dig up defective game cartridges and controllers without getting runover by a trash truck or collide with the documentary film crew.

 

So who will code it? We will split the profits 60/40 (after all it was MY idea!)

 

 

/sarcasm

It might be more fun to just make fake boxes:

 

atariage.com/forums/topic/232173-atari-2600-vcs-incredible-hulk-parker-brothers-sealed/

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I thought about that, bury them in the back yard for a few weeks, dump some concrete dust on them and sell them as "reproductions"

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(My First text is in french but next after is in english thanks for taking it into account)



Bonjour , depuis ma plus tendre enfance je rêve de voir adapter sur console 16 Bit sur SNES ou Sega Genesis (Megadrive) un jeu adapté du célèbre film québécois Matusalem mettant en vedette Marc Labrèche.



Vous allez peut-être me trouver fou mais quand j'était petit en regardant le film j'ai entendu le jingle de Sega durant le film québécois pendant qu'on voyait le méchant capitaine Monbars se fait emporter par les fantômes à la fin du film ainsi j'ai toujours rêver de voir un jeu vidéo sur l'univers du film jeunesse québécois de mon enfance Matusalem à la manière d'un jeu 16 Bit.



Le jeu s'inspirerait du film à la manière de Pitfall the mayan adventures , Hook et un tas d'autres jeu 16 Bits.



Le jeu commence où on voit à l'intro Olivier racontant l'histoire qui a vécu aux policiers dans le poste de police et là premier niveau on débute en jouant le personnage de Philippe de Beauchesne dans un vaisseau de pirates en combattant avec son épée et combattre ses derniers pour ainsi sortir du bâteau et accoster sur l'île qui l'emmènera dans la cave de Monsieur Walker.



Dans le deuxième niveau on jouerait le rôle d'Olivier qui doit s'enfuir des jeunes dans son école qui veulent l'intimider vers le chemin de la maison , pour combattre il aura un lance-pierre qui enverra des boules de neige à ses ennemis en passant vers des passages secrets jusqu'à ce qu'il rencontre Philippe de Beauchesne.



Dans le troisième niveau c'est de retour avec Philippe de Beauchesne qui doit combattre des motards mais aussi les pirates qui l'ont suivi durant le chemin en pleine nuit alors qu'on vient d'enlever Olivier.



À partir de là c'est le premier niveau bonus où on joue une pièce heavy metal à la guitare à partir de la chanson "L'école c'est twit" le groupe heavy metal que les jeunes adorent et le niveau se fait à la manière du jeu Guitar Hero à partir de là on voit son frère Laurent débarquer dans la scène en disant qu'Olivier à été enlever.



Dans le quatrième niveau là le jeu va pouvoir jouer n'importe quel enfant pour continuer le niveau ainsi on est dans le niveau de l'île où on doit combattre des animaux de la forêt tropicale , des araignées , des pirates , des crocodiles , des aborigènes , des sables mouvants , des chauves-souris et bien d'autres et ainsi à la fin du niveau on rencontre un des terribles pirates de Monbars qui lorsqu'on l'aura défait nous donneront la facilité pour libérer Philippe des sables mouvants



Dans le cinquième niveau le niveau de la caverne où l'a doit se battre contre des fantômes , des araignées , des ogres , des squelettes , des crocodiles , des chauves-souris et bien d'autres et le défi à la fin du niveau sera la caverne sous l'eau où on doit tout faire pour pas tomber dans l'eau.



Dans le sixième niveau là c'est à nouveau Philippe de Beauchesne qu'on joue où on est dans le niveau du village mexicain où il est en flammes où on doit combattre les pirates qui enflamme le village , certains complices vont vouloir brûler les maisons et les combattre à partir de notre épée et vers la fin on fait la rencontre du chef du village qui nous donne l'arme pour combattre le capitaine Monbars et ses pirates



Deuxième niveau bonus on est un des jeunes et on doit utiliser notre guitare électrique sur les pirates pour qu'ils s'enfuient et qu'ils prennent peur jusqu'à l'apparition du Capitaine Monbars.



Et finalement niveau final où Philippe de Beauchesne combat le Capitaine Monbars à l'épée jusqu'à ce dernier demande à genou à Olivier d'ouvrir le pardon pour libérer les fantômes pour ainsi l'enlever et finalement que le sabre du capitaine soit descendu.



Ainsi la finale on voit Philippe de Beauchesne et sa femme donner le pardon à son père et ainsi que le couple soit libre et qu'on voit débarquer dans le poste de police Laurent débarquer avec le trésor des pirates.



(Now Translation in english)



Hello, since my childhood I dream to see adapt on console 16 Bit on SNES or Sega Genesis (Megadrive) a game adapted from the famous Quebec movie Matusalem starring Marc Labrèche


You may find me crazy but when I was little while watching the movie I heard the jingle of Sega during the Quebec film while we saw the bad Captain Monbars is carried away by the ghosts at the end of the film

So I always dreamed of seeing a video game on the universe of the Quebec youth film of my childhood Matusalem in the style of a 16 Bit game.


The game would draw inspiration from the movie in the manner of Pitfall the Mayan Adventures, Hook and a bunch of other 16 Bit game.


The game begins where you see the intro Olivier telling the story that lived to the police officers in the police station and the first level one starts by playing the character of Philippe de Beauchesne in a pirate ship fighting with his sword and Fighting his last to get out of the boat and dock on the island that will take him into Mr. Walker's cellar.


In the second level we would play the role of Olivier who must run away from the young people in his school who want to intimidate him towards the way home, to fight he will have a slingshot that will send snowballs to his enemies Passing through secret passages until he met Philippe de Beauchesne.


In the third level it is back with Philippe de Beauchesne who must fight motorcyclists but also the pirates who followed him during the way in the middle of the night while Olivier was removed.


From there it is the first bonus level where one plays a heavy metal guitar part from the song "L'école c'est twit" the heavy metal group that the young people love and the level is done to the Way of the game Guitar Hero from there one sees his brother Laurent land in the scene saying that Olivier to be removed.


In the fourth level there the game will be able to play any child to continue the level so one is in the level of the island where one must fight animals of the rainforest, spiders, pirates, crocrodiles, Aborigines, shifting sands, bats and so on and so at the end of the 4th level we meet one of the terrible pirates of Monbars who, when defeated, will give us the facility to free Philippe from the quicksand


In the fifth level the level of the cave where the a has to fight against the ghosts, spiders, ogres, skeletons, crocrodiles, bats and many others and the challenge at the end of the level will be The cavern under the water where one must do everything to not fall into the water.


In the sixth level there is Philippe de Beauchesne again playing where we are in the level of the Mexican village where it is in flames where we must fight the pirates that ignites the village, some accomplices will want to burn houses and Fight them from our sword and towards the end we meet the village chief who gives us the weapon to fight Captain Monbars and his pirates


Second level bonus we are one of the young and we must use our electric guitar on the pirates so that they run away and they take fright until the appearance of Captain Monbars.


And finally the final level where Philippe de Beauchesne fights Captain Monbars with the sword until the latter asks Olivier to kneel to open the pardon to release the ghosts so to remove it and finally that the captain's saber has descended.


Thus the final one sees Philippe de Beauchesne and his wife give the forgiveness to his father and as the couple is free and we see landed in the police station Laurent land with the treasure of the pirates.

Edited by Tai Kushimura

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My idea is more then likely dumb to most but I got to try because what I saw looked really fun.

Solar Storm for the Atari 2600 is a good game but could use a new innovative challenge. I saw a review of Solar Storm by classic game room and his copy is apparently broken in one of the most coolest ways possible see below

 

I would think this is a simple hack to be honest as the numbers the controller out puts for positioning can be set to various locations rather then in order for example (I do not know how many numbers are involved) say 1 threw 10 while 10 equals far right and 1 equals far left a normal game would read 1 2 3 4 5 6 7 8 9 10 and perhaps a hack could read 6 2 1 5 7 9 10 3 8 4. Ok perhaps not that chaotic but in hopes thats the general idea. I think this could bring a great fun challenge. Honestly I just want to buy CGR's Broken awesome game but I doubt that would ever happen.

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