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Solar Fox: Worse Than Pac-Man

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Ok, I tried both.

 

I liked the 2600 version better. Sure, it looks kinda crappy, but given the limited resolution, I don't think it could have been done properly. Not to include such detail as the grid anyways.

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Ok, I tried both.

 

I liked the 2600 version better. Sure, it looks kinda crappy, but given the limited resolution, I don't think it could have been done properly. Not to include such detail as the grid anyways.

1011891[/snapback]

 

 

Kind of crappy? :?

 

I like the way it looks. ;)

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Has anyone also thought that the reason why some of these arcade ports were so poor was because they were rushed into production. Pac Man is a prime example of this for many say that it was rushed to catch the christmas market. Defender 2/Stargate showed what was capable if a little time and care was taken over it and many hacks and homebrews have shown the same thing with their versions of popular titles. Does anyone else agree or disagree? ;)

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Has anyone also thought that the reason why some of these arcade ports were so poor was because they were rushed into production.  Pac Man is a prime example of this for many say that it was rushed to catch the christmas market.  Defender 2/Stargate showed what was capable if a little time and care was taken over it and many hacks and homebrews have shown the same thing with their versions of popular titles.  Does anyone else agree or disagree? ;)

1011999[/snapback]

 

Being rushed could be some of the reason, but honestly I think it comes down to the skill of the programmer. The 2600 has some serious limitation, and some people were just better at getting around those than others.

 

Tempest

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And don't forget that 2600 programming progressed in small steps. Pac-Man was the first game to introduce dot-eating. Defender was the first game to scroll like that. Maybe games like Ms. Pac-Man and Stargate wouldn't have been as good without their predecesors? Look at how slow things moved. It was a big deal when david Crane figured out how to make smaller, more detailed numbers. Afterwards, everybody used the small numbers. The history of 2600 programming is a histroy of small advances which allowed for future innovation.

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All this talk made me pull out my Solar Fox cart and have a go. I like this game a lot. Pac-Man just didn't have the speed or variety that this game has. Jr. Pac-Man on the other hand... :D

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Pac-Man was the first game to introduce dot-eating.

1012334[/snapback]

 

Dodg'Em anyone?

1012448[/snapback]

 

That wasn't dot eating. That was dot driving over destroying.

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Solorfox is 1 of the top 50 atari 2600 games to own period

 

and yes i am compiling a list of fifty which will be released later this month. most will not care, but a good guide to new gamers and collectors of atari

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2600 Defender just lost with the"invisible shoot",DK losts some fine stuff

when it was ported for vcs,Popeye was a nice 2600 port,MR do,unfortunatelly could be better,Pole Position and Dig Dug was cool and also Kangaroo...

 

....but.....Joust.....i played the "arcadian"version....

 

i prefer keep playing 2600 sir lancelot.........

Edited by fabventure2600

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Defender rocks. Sure Stargate was more true to original, but the pent-up frustration waiting for Defender at the time was part of the whole deal. The new Xbox and PS2 games have nothing on games like VCS defender, Missile Command, Asteroids, and Space Invaders. I played Defender so much that my friends and I built controllers for it. in 1981, it was one of the best games out there.

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Pac-Man was the first game to introduce dot-eating.

1012334[/snapback]

 

Dodg'Em anyone?

1012448[/snapback]

 

That wasn't dot eating. That was dot driving over destroying.

1013557[/snapback]

 

Space Chaser anyone? :D

 

 

err.. unless we're only talking 2600, then nm :ponder:

Edited by NE146

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Pac-Man was the first game to introduce dot-eating.

1012334[/snapback]

 

Dodg'Em anyone?

1012448[/snapback]

 

That wasn't dot eating. That was dot driving over destroying.

1013557[/snapback]

 

 

It was still the first ever Pac Man type game released though ;)

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Arguably it was the first "maze type game" but I wouldn't call it the first Pac-Man type game. Pac-Man had a distinctive personality and a well-defined set of enemies. Let's put it this way - you can't really make a sequel to Dodge 'Em or a Dodge 'Em cartoon.

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I always think of Dodge 'Em as a driving game. It would seem that Pac-Man presents a whole lot of extra challenges for a programmer.

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Space Chaser anyone? :D

 

 

err.. unless we're only talking 2600, then nm :ponder:

1013613[/snapback]

 

 

I guess you could call Space Chaser a sequel ;)

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I bought Solar Fox on eBay a few years ago, and can't get the hang of it. Everyone praises it to the skies, but I just can't get it. I find it frustrating and dull, personally.

 

But then, I do tend to live a frustrating and dull life at times... ;-)

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