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New Rally X, port Atari 8Bits


devwebcl

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Guys

 

As ascrnet posted earlier, I have ended translating the comments on the source code.

You can find the new version here: http://sourceforge.net/p/nrxa8/code/ci/master/tree/

 

I will do my best to compile a list of variables and labels, and translate them also.

 

I will keep you posted on my progress.

 

Kind regards,

Doc.

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PLEASE JOIN THE FLOWCHART MAKING PROJECT FOR NRXA8 PROJECT!


The next step after the source translation by Ibaeza is to make the flowchart of the base source code. The flowchart is really quite a necessary to understand the game logic much better and enhance the game features easily for game coders. The flowchart would be made by many people. The flowchart making tool would be Pencil Project and it supports Windows, Mac OSX and Linux.


If you are willing to join this sub-project of NRXA8 project. Please let me know.


Thank you very much.


starwindz

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Guys

Attached to this message there is a HTML file containing all the labels used in NRXA8, and the corresponding translation to english.

 

OS equates and labels using words in english were not translated.

 

Feel free to export this information to the format you desire (Document, spreadsheet, whatever) and make good use of this information.

 

Kind regards,

Doc.

translated_labels.htm

Edited by lbaeza
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Guys

Attached to this message there is a HTML file containing all the labels used in NRXA8, and the corresponding translation to english.

 

OS equates and labels using words in english were not translated.

 

Feel free to export this information to the format you desire (Document, spreadsheet, whatever) and make good use of this information.

 

Kind regards,

Doc.

THANK YOU VERY MUCH!

I will translated the source code itself by using the attached file converted from the original html file written by you. :)

 

[Edited] The attached file has been re-uploaded.

translated_labels_V1.zip

Edited by starwindz
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@All

1. I have updated labels of source code in English by using a html file written in Ibaeza. (Please refer the attached file.)

2. I have also updated the planning document as follows.

 

NRXA8.Planning.V1.03.png

* Original URL

 

@ascrnet

Could you please update or merge the attached source code to sourceforge git?

source_code_141123.zip

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@ascrnet

Could you please update or merge the attached source code to sourceforge git?

 

ok, git update

 

------------------------------------------------------------------------------------------------------------

Here a preview of something I did not like the looks

Casting01.png

 

namco font disabled

Casting02.png

 

changing font namco

Font2.png

 

result of the change

Casting03.png

 

this is a local test is not in the GIT. :D

 

regards

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@ascrnet

Could you please update or merge the attached source code to sourceforge git?

 

ok, git update

 

------------------------------------------------------------------------------------------------------------

Here a preview of something I did not like the looks

Casting01.png

 

namco font disabled

Casting02.png

 

changing font namco

Font2.png

 

result of the change

Casting03.png

 

this is a local test is not in the GIT. :D

 

regards

 

Great job. :) Now I am going to check out how to make the flow chart of the base source code which is completely translated in English.

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  • 3 months later...
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ascrnet, can you push your font changes to git? :)

Okay, I'm going to look and go up to git.

 

 

hmm... fontmaker 1.3.6 ? I don't have that one...

send me sources and binary, I will update project on SourceForge...

do not worry, it was just a trial of a feature that did not work out. the latest version is 1.3.5.

 

regards

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  • 1 month later...
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Hi CrazyChris

Sources from the original developer team were handed to AA user starwindz long ago, but I have not seen any recent updates from his side.

Kind regards,

Louis BQ

PS:IIRC, sources are on GitHub, available for the community to download.

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This will be great to support both Joystick and Indy 500 Driving Controllers on real hardware. I should look up the source code. I was considering doing something similar to Sprint or Indy 500 port to the Atari 8-bit with improved graphics. I would need to see how far someone got with the project, what language and version of assembly they are using. Port it is Mads Assembler.

 

I searched Github, does not appear to be the correct source what I found.

Edited by peteym5
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