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Great Exploitations - Maze Craze 2


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I took on another project before others are done. Dammit, someone stop me!

 

This is a Supercharger game written in bB (with large chunks of inline asm.) Thanks to cd-w for posting SC skeleton code, which I used here.

 

The maze generator makes a 128x128 maze in 2k of SC's RAM. To generate a new maze, hit reset, and the screen will act as a progress bar. It takes about 15 seconds to generate a new maze. You can block off dead ends by pressing the joystick button, which should help in solving mazes since you can only see a small portion on the screen at any given time.

 

The maze generation algorithm is a heuristic given the limitations of the system, so it may not work right. let me know if you encounter an unsolvable (or solvable) maze. (The first one is solvable.)

 

BTW - here's a puzzler for the 2600 programmers out there: without looking at the code, how does the progress bar work? Note that the screen is rendered 100% in VBLANK - there is no actual kernel.

mazecraze2_sc.bin

 

http://www.atariage.com/forums/index.php?a...&showentry=1326

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