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Heaven/TQA

fast bump mapper

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as promissed here is a fullscreen 50 fps bump mapper done by fox in 98 which i have found on my old laptop lying for years... of course source code included... i am sure that fox does not mind to publish the source as bump mapping is nothing special anymore... ;)

 

ps. go and play "jade empire" which is a wonderful great game...

post-528-1142801154_thumb.jpg

BUMP.zip

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fast but uses different technique than real lambertian bump mapping. (like e.g. bump at end of numen demo) Anyway, kudos to fox!

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i would say that its nearly the same bump mapper except that the texture is another one??? and there is no moving of the background?

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i would say that its nearly the same bump mapper except that the texture is another one??? and there is no moving of the background?

 

I don't think so. Take a look at the light 'bulb' In fox's code you can see it , in eru's - you don't, you just see the bumped surface.

Maybe the mapper code is similar but it's surely not the same IMO.

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i use this method.... source code lies somewhere on a atari ST scsi harddisc... (20MB-disc! ;) jesus...) and the ST is down...

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