rayik Posted April 22, 2006 Share Posted April 22, 2006 4 variations of GET and GOT: If you exited the prior screen without killing all the robots, then when the robots are chasing you it will say GET THE HUMANOID GET THE CHICKEN. If the robots get you then it says GOT THE HUMANOID GOT THE CHICKEN. However, if on the prior screen you had killed all the robots, then when the robots are chasing you it will say GET THE HUMANOID. If the robots kill you then it says GOT THE HUMANOID. Quote Link to comment Share on other sites More sharing options...
JB Posted April 23, 2006 Share Posted April 23, 2006 Ah. TI did sampling, too, even though their chips COULD work at the phenome level. Fun fact: The Speak and Math has one sample that's audibly out of place. They'd hired a radio announcer to read all the words in, and after he left they realized they forgot one. Since they had a demo scheduled before they could get him back in for the last sample, one of the engineers sat down and recorded it himself, figuring that they could fix it later. No one else noticed, and it was released with the placeholder sample intact, where I could tell as a kid that it very much did not match the rest of them. Humm... I had a Speak & Math. It always seemed to me that "Greater than, less than" (when picking a mode) wasn't said with the same clarity as the other words. -Bry And that would be the sample, if I recall. My own Speak&Math hasn't been fired up in quite some time, though I HAVE used it more recently than I should probably admit. 4 variations of GET and GOT: If you exited the prior screen without killing all the robots, then when the robots are chasing you it will say GET THE HUMANOID GET THE CHICKEN. If the robots get you then it says GOT THE HUMANOID GOT THE CHICKEN. However, if on the prior screen you had killed all the robots, then when the robots are chasing you it will say GET THE HUMANOID. If the robots kill you then it says GOT THE HUMANOID. You forgot the second part of the second set. It's GET/GOT THE HUMANOID, GET/GOT THE INTRUDER if you kill all the robots. They swap chicken and intruder out depending on play. Quote Link to comment Share on other sites More sharing options...
Bryan Posted April 23, 2006 Share Posted April 23, 2006 By the way JB, you're not completely wrong about Berzerk using samples. The speech chip is more of a really lossy speech compressor, so it does require samples to be processed for conversion purposes. -Bry Quote Link to comment Share on other sites More sharing options...
NightSprinter Posted April 25, 2006 Share Posted April 25, 2006 Also, just on a side-note it's not "got the chicken". The actual quote is "Got the humanoid! Got the intruder!" I just tried that out with the Atari 8-bit version. That is in fact the same as the quote I have and in the arcade. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted April 25, 2006 Share Posted April 25, 2006 (edited) Also, just on a side-note it's not "got the chicken". The actual quote is "Got the humanoid! Got the intruder!" I just tried that out with the Atari 8-bit version. That is in fact the same as the quote I have and in the arcade. It will say "got the chicken" in some cases. When Evil Otto appears: "Intruder alert! Intruder alert!" If all the robots are wiped out before you leave an arena... - When you leave: "The humanoid must not escape!" - If you are then killed in the next arena: "Got the humanoid. Got the intruder." If one or more robots are still alive when you leave an arena... - When you leave: "Chicken, fight like a robot!" - If you are then killed in the next arena: "Got the humanoid. Got the chicken." The arcade game had a few more quotes that would play during the game, such as, "Kill it!" During the attract mode, it would also say, "Coin detected in pocket!" Edited April 25, 2006 by skunkworx Quote Link to comment Share on other sites More sharing options...
JB Posted April 26, 2006 Share Posted April 26, 2006 By the way JB, you're not completely wrong about Berzerk using samples. The speech chip is more of a really lossy speech compressor, so it does require samples to be processed for conversion purposes. -Bry M'kay. ... I wonder how much effort it would take to generate samples from numbers... The arcade game had a few more quotes that would play during the game, such as, "Kill it!" During the attract mode, it would also say, "Coin detected in pocket!" There's a few more "taunts" during rooms in the arcade version. I've heard "get it" before, and I think a few more variants. Quote Link to comment Share on other sites More sharing options...
Lord Nightmare Posted June 12, 2006 Share Posted June 12, 2006 Sorry for necroposting this, but I think its important. Here are all of the words from the Berzerk arcade machine, in the order they appear in the TSI S14001A speech rom: 00 - Help 01 - Kill 02 - Attack 03 - Charge 04 - Got 05 - Shoot 06 - Get 07 - Is 08 - Alert 09 - Detected 0A - The 0B - In 0C - It 0D - There 0E - Where 0F - Humanoid 10 - Coins 11 - Pocket 12 - Intruder 13 - No 14 - Escape 15 - Destroy 16 - Must 17 - Not 18 - Chicken 19 - Fight 1A - Like 1B - A 1C - Robot Lord Nightmare Quote Link to comment Share on other sites More sharing options...
JB Posted June 12, 2006 Share Posted June 12, 2006 I love how the last 5 words are in the proper order to make a phrase. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted June 12, 2006 Share Posted June 12, 2006 Here are all of the words from the Berzerk arcade machine, in the order they appear in the TSI S14001A speech rom: Now this is an informative first post! Welcome to AtariAge! 00 - Help01 - Kill 02 - Attack ... I'm suddenly reminded of those refridgerator magnet sets with different words you can jumble around to make different phrases. Quote Link to comment Share on other sites More sharing options...
supercat Posted June 13, 2006 Share Posted June 13, 2006 Are the recordings played back at different speeds? My memory is of the machine saying "Got the humanoid/Got the intruder" with the two lines being at somewhat different pitches. Quote Link to comment Share on other sites More sharing options...
JB Posted June 13, 2006 Share Posted June 13, 2006 Are the recordings played back at different speeds? My memory is of the machine saying "Got the humanoid/Got the intruder" with the two lines being at somewhat different pitches. Yes. the machine varies playback speed to change pitch and generate diffrent "robot voices." Quote Link to comment Share on other sites More sharing options...
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